Nostromo SpeedPad N52
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Nostromo SpeedPad N52
The Nostromo is a USB video game controller designed by Belkin. Formerly called the Belkin Nostromo SpeedPad, it was succeeded by the Razer Nostromo, which was co-developed by Belkin and Razer. It can be considered a keyboard/joystick/mouse hybrid. It can also be used outside of games, for example to support cartographic software. Models The first model of the Nostromo, the Belkin Nostromo SpeedPad n50, was announced in 2001 alongside the company's n30 GameMouse as a double-handed control system. In January 2008, an updated version called the Belkin n52te was released. This version does not feature the word "Nostromo", and has the additional "te", meaning "tournament edition". The device is black and has a blue backlit keypad and scroll wheel. The user can "hot-swap" player profiles, a capability supported by built-in memory. The device runs software created by Razer. On November 29, 2010, Razer released the Razer Nostromo, an upgraded version of the Belkin controller that i ...
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Belkin
Belkin is an American consumer electronics and networking company headquartered in El Segundo, California. It produces mobile and computer connectivity devices and peripherals for consumer and commercial use. These include wireless chargers, power banks, charging cables, data cables, audio and video adapters, headphones, earbuds, smart speakers, screen protectors, surge protectors, Wi-Fi routers, smart home products, electronic device sanitizers, docking stations and data hubs, network switches, KVM switches and network cables. Belkin is the parent company for Linksys and WeMo branded products and services, as well as the smart home water management company, Phyn. In 2016, Belkin was acquired by Foxconn, the largest provider of electronics manufacturing services. It now operates as an independent subsidiary. History While attending UCLA, Chet Pipkin, who was spending his time in local computer shops, saw the growing need for cables that would connect personal computers to new ...
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First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to '' Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s ...
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Filename
A filename or file name is a name used to uniquely identify a computer file in a directory structure. Different file systems impose different restrictions on filename lengths. A filename may (depending on the file system) include: * name – base name of the file * extension (format or extension) – indicates the content of the file (e.g. .txt, .exe, .html, .COM, .c~ etc.) The components required to identify a file by utilities and applications varies across operating systems, as does the syntax and format for a valid filename. Filenames may contain any arbitrary bytes the user chooses. This may include things like a revision or generation number of the file such as computer code, a numerical sequence number (widely used by digital cameras through the ''DCF'' standard), a date and time (widely used by smartphone camera software and for screenshots), and/or a comment such as the name of a subject or a location or any other text to facilitate the searching the files. I ...
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Light-emitting Diode
A light-emitting diode (LED) is a semiconductor device that emits light when current flows through it. Electrons in the semiconductor recombine with electron holes, releasing energy in the form of photons. The color of the light (corresponding to the energy of the photons) is determined by the energy required for electrons to cross the band gap of the semiconductor. White light is obtained by using multiple semiconductors or a layer of light-emitting phosphor on the semiconductor device. Appearing as practical electronic components in 1962, the earliest LEDs emitted low-intensity infrared (IR) light. Infrared LEDs are used in remote-control circuits, such as those used with a wide variety of consumer electronics. The first visible-light LEDs were of low intensity and limited to red. Early LEDs were often used as indicator lamps, replacing small incandescent bulbs, and in seven-segment displays. Later developments produced LEDs available in visible, ultraviolet (U ...
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State (computer Science)
In information technology and computer science, a system is described as stateful if it is designed to remember preceding events or user interactions; the remembered information is called the state of the system. The set of states a system can occupy is known as its state space. In a discrete system, the state space is countable and often finite. The system's internal behaviour or interaction with its environment consists of separately occurring individual actions or events, such as accepting input or producing output, that may or may not cause the system to change its state. Examples of such systems are digital logic circuits and components, automata and formal language, computer programs, and computers. The output of a digital circuit or deterministic computer program at any time is completely determined by its current inputs and its state. Digital logic circuit state Digital logic circuits can be divided into two types: combinational logic, whose output signals are ...
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Macro (computer Science)
In computer programming, a macro (short for "macro instruction"; ) is a rule or pattern that specifies how a certain input should be mapped to a replacement output. Applying a macro to an input is known as macro expansion. The input and output may be a sequence of lexical tokens or characters, or a syntax tree. Character macros are supported in software applications to make it easy to invoke common command sequences. Token and tree macros are supported in some programming languages to enable code reuse or to extend the language, sometimes for domain-specific languages. Macros are used to make a sequence of computing instructions available to the programmer as a single program statement, making the programming task less tedious and less error-prone. (Thus, they are called "macros" because a "big" block of code can be expanded from a "small" sequence of characters.) Macros often allow positional or keyword parameters that dictate what the conditional assembler program generate ...
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Gamepad
A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set of buttons handled with the right thumb and a direction controller handled with the left. The direction controller has traditionally been a four-way digital cross (also named a joypad, or alternatively a D-pad, and never called arrow keys), but most modern controllers additionally (or as a substitute) feature one or more analog sticks. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed ''start'', ''select'', and ''home'' buttons, and an internal motor to provide force feedback. Analog triggers, like that of the GameCube controller, are pr ...
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D-pad
A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern video game console gamepads, game controllers, on the remote control units of some television and DVD players, and smart phones. Like early video game joysticks, the vast majority of D-pads are digital; in other words, only the directions provided on the D-pad buttons can be used, with no intermediate values. However, combinations of two directions (up and left, for example) do provide diagonals and many modern D-pads can be used to provide eight-directional input if appropriate. Although D-pads offer less flexibility than analog sticks, they can easily be manipulated (requiring little movement of the thumb) with very high accuracy. They are also far less demanding in maintenance and do not protrude very far from the controller, making t ...
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Button (control)
A push-button (also spelled pushbutton) or simply button is a simple switch mechanism to control some aspect of a machine or a process. Buttons are typically made out of hard material, usually plastic or metal. The surface is usually flat or shaped to accommodate the human finger or hand, so as to be easily depressed or pushed. Buttons are most often biased switches, although many un-biased buttons (due to their physical nature) still require a spring to return to their un-pushed state. Terms for the "pushing" of a button include pressing, depressing, mashing, slapping, hitting, and punching. Uses The "push-button" has been utilized in calculators, push-button telephones, kitchen appliances, and various other mechanical and electronic devices, home and commercial. In industrial and commercial applications, push buttons can be connected together by a mechanical linkage so that the act of pushing one button causes the other button to be released. In this way, a stop butto ...
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Scroll Wheel
A scroll wheel is a wheel used for scrolling. The term usually refers to such wheels found on computer mice (where they can also be called a mouse wheel). It is often made of hard plastic with a rubbery surface, centred around an internal rotary encoder. It is usually located between the left and right mouse buttons and is positioned perpendicular to the mouse surface. Sometimes the wheel can be pressed left and right, which is actually just two additional macros buttons. Functionality The scroll wheel is placed horizontally between the mouse buttons and commonly uses vertical scrolling, wherein rolling the wheel from the bottom side to the top is known as scrolling "upward" or "forward", while the reverse, i.e. rolling the wheel from the top side to the bottom, is known as scrolling "downward" or "backward". In a graphical user interface, the "upward" motion moves contents of the window downward (and the scrollbar thumb, if present, upward), and vice versa. In other confi ...
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Shift Key
The Shift key is a modifier key on a keyboard, used to type capital letters and other alternate "upper" characters. There are typically two shift keys, on the left and right sides of the row below the home row. The Shift key's name originated from the typewriter, where one had to press and hold the button to shift up the case stamp to change to capital letters; the shift key was first used in the Remington No. 2 Type-Writer of 1878; the No. 1 model was capital-only. On the US layout and similar keyboard layouts, characters that typically require the use of the shift key include the parentheses, the question mark, the exclamation point, and the colon. When the caps lock key is engaged, the shift key may be used to type lowercase letters on many operating systems, though not on macOS. Labeling The keyboard symbol for the Shift key (which is called Level 2 Select key in the international standard series ISO/IEC 9995) is given in ISO/IEC 9995-7 as symbol 1, and in ISO 700 ...
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Arrow Keys
Arrow keys or cursor movement keys are buttons on a computer keyboard that are either programmed or designated to move the cursor in a specified direction. The term "cursor movement key" is distinct from "arrow key" in that the former term may refer to any of various keys on a computer keyboard designated for cursor movement, whereas "arrow keys" generally refers to one of four specific keys, typically marked with arrows. Arrow keys are typically located at the bottom of the keyboard to the left side of the numeric keypad, usually arranged in an inverted-T layout but also found in diamond shapes and linear shapes. Arrow keys are commonly used for navigating around documents and for playing games. The inverted-T layout was popularized by the Digital Equipment Corporation LK201 keyboard from 1982. Historical development Before the computer mouse was widespread, arrow keys were the primary way of moving a cursor on screen. Mouse keys is a feature that allows controlling a mou ...
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