North Wind (video Game)
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North Wind (video Game)
is an adult visual novel developed by DreamSoft (previously called FC03), which is a brand of F&C. It first released for Windows on September 24, 2004. The game was later ported to the PlayStation 2, and released in two separate volumes for the iOS. ''North Wind'' follows the player character and protagonist, Makoto Akizuki, a young man who was born into a town where every winter, a "Love Letter Festival" is held. Gameplay in ''North Wind'' offers branching plot lines, and a multi-choice navigation, where the player can attain multiple endings. Media based on the game has been published. This includes audio CDs, art books, and a manga adaptation which serialized in ASCII Media Works' Dengeki Daioh magazine. Gameplay ''North Wind'' is a romance visual novel in which the player assumes the role of Makoto Akizuki. Its gameplay mainly consists of reading and progressing through the story's narrative and dialogue. The game's text is accompanied by character sprites, which repre ...
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Drama
Drama is the specific mode of fiction represented in performance: a play, opera, mime, ballet, etc., performed in a theatre, or on radio or television.Elam (1980, 98). Considered as a genre of poetry in general, the dramatic mode has been contrasted with the epic and the lyrical modes ever since Aristotle's '' Poetics'' (c. 335 BC)—the earliest work of dramatic theory. The term "drama" comes from a Greek word meaning "deed" or " act" (Classical Greek: , ''drâma''), which is derived from "I do" (Classical Greek: , ''dráō''). The two masks associated with drama represent the traditional generic division between comedy and tragedy. In English (as was the analogous case in many other European languages), the word ''play'' or ''game'' (translating the Anglo-Saxon ''pleġan'' or Latin ''ludus'') was the standard term for dramas until William Shakespeare's time—just as its creator was a ''play-maker'' rather than a ''dramatist'' and the building was a ''play-house'' r ...
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Fūri Samoto
, referred as Fūrin by fans, is a Japanese voice actress primarily for visual novels. Voice roles ;2003 *'' Hajiome'' ;2004 *'' Reminiscence Blue'' *''Raspberry'' *'' Pussy Cat'' *'' North Wind'' as Yukari Yanagi *'' Sister Sister'' at Kasuminokouji Sana ;2005 *'' Festa!! -Hyper Girls Pop-'' as Kotoko Kusakube *'' Pure×Cure'' *'' Happiness!'' Jun Watarase and Soprano *''Otome wa Boku ni Koishiteru'' as Takako Itsukushima ;2006 *'' Yokobari Saboten'' as Ayane Nanatsuki *'' Hapokuri'' *''Nanatsuiro Drops'' Sumomo Akihime *'' Aozora no Mieru Oka'' as Mikoto Tachibana ;2007 *'' Nutmeg'' as Hotori *''Katahane'' as Wakaba and Light Faure ;2008 *'' Sakura Strasse'' as Marie Rudel ;2009 *'' Mashiroiro Symphony'' as Amaha Yuiko *'' Hoshizora no Memoria -Wish upon a Shooting Star-'' as Minahoshi Asuho *'' Hoshizora no Memoria -Eternal Heart-'' as Minahoshi Asuho *'' Yoake Mae yori Ruriiro na -Moonlight Cradle-'' as Estel Freesia ;2010 *''Iro ni Ide ni Keri Waga Koi wa , abbrevi ...
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Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual no ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Harem Video Games
Harem (Persian: حرمسرا ''haramsarā'', ar, حَرِيمٌ ''ḥarīm'', "a sacred inviolable place; harem; female members of the family") refers to domestic spaces that are reserved for the women of the house in a Muslim family. A harem may house a man's wife or wives, their pre-pubescent male children, unmarried daughters, female domestic servants, and other unmarried female relatives. In harems of the past, slave concubines were also housed in the harem. In former times some harems were guarded by eunuchs who were allowed inside. The structure of the harem and the extent of monogamy or polygamy has varied depending on the family's personalities, socio-economic status, and local customs. Similar institutions have been common in other Mediterranean and Middle Eastern civilizations, especially among royal and upper-class families, and the term is sometimes used in other contexts. In traditional Persian residential architecture the women's quarters were known as ''andaru ...
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Harem Anime And Manga
Harem (Persian: حرمسرا ''haramsarā'', ar, حَرِيمٌ ''ḥarīm'', "a sacred inviolable place; harem; female members of the family") refers to domestic spaces that are reserved for the women of the house in a Muslim family. A harem may house a man's wife or wives, their pre-pubescent male children, unmarried daughters, female domestic servants, and other unmarried female relatives. In harems of the past, slave concubines were also housed in the harem. In former times some harems were guarded by eunuchs who were allowed inside. The structure of the harem and the extent of monogamy or polygamy has varied depending on the family's personalities, socio-economic status, and local customs. Similar institutions have been common in other Mediterranean and Middle Eastern civilizations, especially among royal and upper-class families, and the term is sometimes used in other contexts. In traditional Persian residential architecture the women's quarters were known as ''andaru ...
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Manga Based On Video Games
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ...
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Manga Series
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica (''hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazines in ...
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2004 Video Games
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. In mathematics Four is the smallest composite number, its proper divisors being and . Four is the sum and product of two with itself: 2 + 2 = 4 = 2 x 2, the only number b such that a + a = b = a x a, which also makes four the smallest squared prime number p^. In Knuth's up-arrow notation, , and so forth, for any number of up arrows. By consequence, four is the only square one more than a prime number, specifically three. The sum of the first four prime numbers two + three + five + seven is the only sum of four consecutive prime numbers that yields an odd prime number, seventeen, which is the fourth super-prime. Four lies between the first proper pair of twin primes, three and five, which are the first two Fermat primes, like seventeen, which is the third. On the other ...
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Background Music
Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behavioral and emotional responses in humans such as concentration, relaxation, distraction, and excitement. Listeners are uniquely subject to background music with no control over its Loudness, volume and content. The range of responses created are of great variety, and even opposite, depending on numerous factors such as, setting, culture, audience, and even time of day. Background music is commonly played where there is no audience at all, such as empty hallways and restrooms and fitting rooms. It is also used in artificial space, such as music played while on hold during a telephone call, and virtual space, as in the ambient sounds or thematic Video game music, music in video games. It is typically played at low volumes from multiple small ...
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Ichijinsha
is a Japanese publishing company focused on manga-related publication, including magazines and books. The company was first established in August 1992 as a limited company under the name Studio DNA whose main purpose was to edit shōnen manga. In January 1998, Studio DNA became a public company and moved from merely editing to now being a publishing company. In December 2001, a publishing company was formed named Issaisha which started the shōjo manga magazine ''Monthly Comic Zero Sum''. In March 2005, Studio DNA and Issaisha merged into the current Ichijinsha company. In October 2016, Ichijinsha was acquired by Kodansha and became its wholly owned subsidiary. Magazines published *''Febri'' (formerly ''Chara''☆''Mel'') *''Comic Rex'' *''Monthly Comic Zero Sum'' *''Comic Yuri Hime'' *''gateau'' *''THE IDOLM@STER MILLION LIVE! MAGAZINE Plus+'', renewal of ''THE IDOLM@STER MILLION LIVE! MAGAZINE'' Defunct magazines *''Comic Yuri Hime S'' *''Waai!'' *''Waai! Mahalo'' *''Comic Z ...
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