NodeJS
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NodeJS
Node.js is an open-source server environment. Node.js is cross-platform and runs on Windows, Linux, Unix, and macOS. Node.js is a back-end JavaScript runtime environment. Node.js runs on the V8 JavaScript Engine and executes JavaScript code outside a web browser. Node.js lets developers use JavaScript to write command line tools and for server-side scripting. The functionality of running scripts server-side produces dynamic web page content before the page is sent to the user's web browser. Consequently, Node.js represents a "JavaScript everywhere" paradigm, unifying web-application development around a single programming language, rather than different languages for server-side and client-side scripts. Node.js has an event-driven architecture capable of asynchronous I/O. These design choices aim to optimize throughput and scalability in web applications with many input/output operations, as well as for real-time Web applications (e.g., real-time communication programs and br ...
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Ryan Dahl
Ryan Dahl (born 1981) is an American software engineer who is best known for creating the Node.js JavaScript runtime as well as the Deno JavaScript/TypeScript runtime. Biography Dahl grew up in San Diego, California. His mother bought him an Apple IIc when he was six years old, one of his first experiences with technology. Dahl attended a community college in San Diego and later transferred into UC San Diego where he studied mathematics. He went on to attend grad school for Mathematics at the University of Rochester where he studied algebraic topology, which he found "very abstract and beautiful" for a couple of years but later got bored of it because "it was not so applicable to real life". Ruby work After graduating, Dahl entered a Ph.D. program, but eventually dropped out, since he did not want to devote the rest of his life to mathematics. Instead, he left for South America, where he started developing web applications in Ruby. Node.js On May 27, 2009, Dahl released his ...
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Front End And Back End
In software engineering, the terms frontend and backend (or sometimes referred to as back end or back-end) refer to the separation of concerns between the presentation layer (''frontend''), and the data access layer (''backend'') of a piece of software, or the physical infrastructure or hardware. In the client–server model, the client is usually considered the frontend and the server is usually considered the backend, even when some presentation work is actually done on the server itself. Introduction In software architecture, there may be many layers between the hardware and end user. The ''front'' is an abstraction, simplifying the underlying component by providing a user-friendly interface, while the ''back'' usually handles data storage and business logic. In telecommunication, the ''front'' can be considered a device or service, while the ''back'' is the infrastructure that supports provision of service. A rule of thumb is that the client-side (or "frontend") is any comp ...
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Browser Game
A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used. In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Ado ...
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Real-time Communication
Real-time communication (RTC) is a category of software protocols and communication hardware media that gives real-time guarantees, which is necessary to support real-time guarantees of real-time computing.Sharad Sundaresan; Riccardo Bettati"Distributed Connection Management for Real-Time Communication over Wormhole-Routed Networks" 1997. Real-time communication protocols are dependent not only on the validity and integrity of data transferred but also the timeliness of the transfer. Real-time communication systems are generally understood as one of two types: ''Hard Real-Time (HRT)'' and ''Soft Real-Time (SRT)''. The difference between a hard and soft real-time communication system is the consequences of incorrect operation. Safety-critical systems capable of causing catastrophic consequences upon a fault, such as aircraft fly-by-wire systems, are designated as hard real-time, whereas non-critical but ideally real-time systems, such as hotel reservation systems, are designated a ...
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Real-time Web
The real-time web is a computer network, network web using technologies and practices that enable users to receive information as soon as it is published by its authors, rather than requiring that they or their software check a source periodically for updates. Difference from real-time computing The real-time web is different from real-time computing in that there is no knowing when, or if, a response will be received. The information types transmitted this way are often short messages, status updates, news alerts, or links to longer documents. The content is often "soft" in that it is based on the social web—people's opinions, attitudes, thoughts, and interests—as opposed to hard news or facts. History Examples of real-time web are Facebook's newsfeed, and Twitter, implemented in social networking, search, and news sites. Benefits are said to include increased user engagement ("flow") and decreased server loads. In December 2009 real-time search facilities were added to Goog ...
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Scalability
Scalability is the property of a system to handle a growing amount of work by adding resources to the system. In an economic context, a scalable business model implies that a company can increase sales given increased resources. For example, a package delivery system is scalable because more packages can be delivered by adding more delivery vehicles. However, if all packages had to first pass through a single warehouse for sorting, the system would not be as scalable, because one warehouse can handle only a limited number of packages. In computing, scalability is a characteristic of computers, networks, algorithms, networking protocols, programs and applications. An example is a search engine, which must support increasing numbers of users, and the number of topics it indexes. Webscale is a computer architectural approach that brings the capabilities of large-scale cloud computing companies into enterprise data centers. In mathematics, scalability mostly refers to closure u ...
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Throughput
Network throughput (or just throughput, when in context) refers to the rate of message delivery over a communication channel, such as Ethernet or packet radio, in a communication network. The data that these messages contain may be delivered over physical or logical links, or through network nodes. Throughput is usually measured in bits per second (bit/s or bps), and sometimes in data packets per second (p/s or pps) or data packets per time slot. The system throughput or aggregate throughput is the sum of the data rates that are delivered to all terminals in a network. Throughput is essentially synonymous to digital bandwidth consumption; it can be determined numerically by applying the queueing theory, where the load in packets per time unit is denoted as the arrival rate (), and the drop in packets per unit time is denoted as the departure rate (). The throughput of a communication system may be affected by various factors, including the limitations of the underlying analog ...
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Asynchronous I/O
In computer science, asynchronous I/O (also non-sequential I/O) is a form of input/output processing that permits other processing to continue before the transmission has finished. A name used for asynchronous I/O in the Windows API is overlapped I/O. Input and output (I/O) operations on a computer can be extremely slow compared to the processing of data. An I/O device can incorporate mechanical devices that must physically move, such as a hard drive seeking a track to read or write; this is often orders of magnitude slower than the switching of electric current. For example, during a disk operation that takes ten milliseconds to perform, a processor that is clocked at one gigahertz could have performed ten million instruction-processing cycles. A simple approach to I/O would be to start the access and then wait for it to complete. But such an approach (called synchronous I/O, or blocking I/O) would block the progress of a program while the communication is in progress, leaving ...
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Event-driven Architecture
Event-driven architecture (EDA) is a software architecture paradigm promoting the production, detection, consumption of, and reaction to events. Overview An ''event'' can be defined as "a significant change in state". For example, when a consumer purchases a car, the car's state changes from "for sale" to "sold". A car dealer's system architecture may treat this state change as an event whose occurrence can be made known to other applications within the architecture. From a formal perspective, what is produced, published, propagated, detected or consumed is a (typically asynchronous) message called the event notification, and not the event itself, which is the state change that triggered the message emission. Events do not travel, they just occur. However, the term ''event'' is often used metonymically to denote the notification message itself, which may lead to some confusion. This is due to Event-driven architectures often being designed atop message-driven architectures, where suc ...
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Web Application
A web application (or web app) is application software that is accessed using a web browser. Web applications are delivered on the World Wide Web to users with an active network connection. History In earlier computing models like client-server, the processing load for the application was shared between code on the server and code installed on each client locally. In other words, an application had its own pre-compiled client program which served as its user interface and had to be separately installed on each user's personal computer. An upgrade to the server-side code of the application would typically also require an upgrade to the client-side code installed on each user workstation, adding to the technical support, support cost and decreasing productivity. In addition, both the client and server components of the application were usually tightly bound to a particular computer architecture and operating system and porting them to others was often prohibitively expensive for ...
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Dynamic Web Page
A server-side dynamic web page is a web page whose construction is controlled by an application server processing server-side scripts. In server-side scripting, parameters determine how the assembly of every new web page proceeds, and including the setting up of more client-side processing. A client-side dynamic web page processes the web page using JavaScript running in the browser as it loads. JavaScript can interact with the page via Document Object Model, or DOM, to query page state and modify it. Even though a web page can be dynamic on the client-side, it can still be hosted on a static hosting service such as GitHub Pages or Amazon S3 as long as there isn't any server-side code included. A dynamic web page is then reloaded by the user or by a computer program to change some variable content. The updating information could come from the server, or from changes made to that page's DOM. This may or may not truncate the browsing history or create a saved version to go back ...
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Server-side Scripting
Server-side scripting is a technique used in web development which involves employing scripts on a web server which produces a response customized for each user's (client's) request to the website. The alternative is for the web server itself to deliver a static web page. Scripts can be written in any of a number of server-side scripting languages that are available (see below). Server-side scripting is distinguished from client-side scripting where embedded scripts, such as JavaScript, are run client-side in a web browser, but both techniques are often used together. Server-side scripting is often used to provide a customized interface for the user. These scripts may assemble client characteristics for use in customizing the response based on those characteristics, the user's requirements, access rights, etc. Server-side scripting also enables the website owner to hide the source code that generates the interface, whereas, with client-side scripting, the user has access to all ...
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