Nintendo Game Card
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Nintendo Game Card
A Nintendo Game Card is a proprietary flash storage-based format used to physically distribute video games for certain Nintendo systems. The game cards resemble both smaller and thinner versions of Hudson's HuCard, the storage medium for the PC-Engine, and the Game Pak ROM cartridges used for previous portable gaming consoles released by Nintendo, such as the Game Boy and Game Boy Advance. The mask ROM chips are manufactured by Macronix and have an access speed of 150  ns. Nintendo DS Nintendo DS Game Card Cards for the Nintendo DS ranged from 64 megabits to 4 gigabits (8–512  MB) in capacity The cards contain an integrated flash memory for game data and an EEPROM to save user data such as game progress or high scores. However, there are a small number of games that have no save memory such as ''Electroplankton''. According to an IGN blog by Backbone Entertainment, the developer of '' MechAssault: Phantom War'', larger (such as 128 MB) cards have a 25% slowe ...
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Flash ROM
Flash memory is an electronic non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for the NOR and NAND logic gates. Both use the same cell design, consisting of floating gate MOSFETs. They differ at the circuit level depending on whether the state of the bit line or word lines is pulled high or low: in NAND flash, the relationship between the bit line and the word lines resembles a NAND gate; in NOR flash, it resembles a NOR gate. Flash memory, a type of floating-gate memory, was invented at Toshiba in 1980 and is based on EEPROM technology. Toshiba began marketing flash memory in 1987. EPROMs had to be erased completely before they could be rewritten. NAND flash memory, however, may be erased, written, and read in blocks (or pages), which generally are much smaller than the entire device. NOR flash memory allows a single machine word to be written to an erased ...
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Game Pak
Game Pak is the brand name for ROM cartridges designed by Nintendo for some of their earlier video game systems. The "Game Pak" moniker was officially used only in North America, Europe, and Oceania. In Japan, as well as other Asian territories and Latin America, these cartridges were officially called . Nintendo Entertainment System Super Nintendo Entertainment System Nintendo 64 Game Boy All cartridges, excluding those for Game Boy Advance, measure 5.8 by 6.5 cm. The cartridge provides the code and game data to the console's CPU. Some cartridges include a small battery with SRAM, flash memory chip, or EEPROM, which allows game data to be saved when the console is turned off. If the battery runs out in a cartridge, then the save data will be lost, however, it is possible to replace the battery with a new battery. To do this, the cartridge must be unscrewed, opened up, and the old battery would be removed and replaced. This may require desoldering the dead battery and ...
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Backbone Entertainment
Backbone Entertainment was an American video game developer based in Emeryville, California. The company was formed in 2003 as the result of a merger between developers Digital Eclipse and ImaginEngine. In 2005, Backbone merged with The Collective (company), The Collective to form Foundation 9 Entertainment. History Backbone Entertainment was formed in 2003 through a merger between Digital Eclipse, a developer of Video game emulation, emulations of arcade games, and ImaginEngine, an edutainment games developer. ImaginEngine remained an independent studio, based in Framingham, Massachusetts, while Digital Eclipse's studios were absorbed by Backbone, becoming Backbone Emeryville and Backbone Vancouver, respectively. In 2004, in co-operation with the University of Hawaii, Backbone opened an office in Honolulu, Hawaii, under the lead of Backbone's chairman, Mark Loughridge. On March 29, 2005, Backbone Entertainment announced that it was merging with another developer, The Collecti ...
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Electroplankton
is an interactive music video game developed by indieszero and published by Nintendo for the Nintendo DS handheld game console, handheld video game console. It was first released in Japan in 2005, and was later released in North America and Europe in 2006. This game allows the player to interact with animated plankton and create music through one of ten different plankton themed interfaces. The first edition of ''Electroplankton'' in Japan is bundled with a set of blue colored ear bud headphones. Gameplay The game offers two game modes: Performance and Audience. Performance mode allows the user to interact with the plankton through use of the stylus, touchscreen, and microphone. Audience mode is like a demo mode, which simply allows the user to put down the system and enjoy a continuous musical show by all of the plankton, although the user can interact with the plankton just like in Performance mode. The game does not save data of any kind, which prevents players from saving an ...
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EEPROM
EEPROM (also called E2PROM) stands for electrically erasable programmable read-only memory and is a type of non-volatile memory used in computers, usually integrated in microcontrollers such as smart cards and remote keyless systems, or as a separate chip device to store relatively small amounts of data by allowing individual bytes to be erased and reprogrammed. EEPROMs are organized as arrays of floating-gate transistors. EEPROMs can be programmed and erased in-circuit, by applying special programming signals. Originally, EEPROMs were limited to single-byte operations, which made them slower, but modern EEPROMs allow multi-byte page operations. An EEPROM has a limited life for erasing and reprogramming, now reaching a million operations in modern EEPROMs. In an EEPROM that is frequently reprogrammed, the life of the EEPROM is an important design consideration. Flash memory is a type of EEPROM designed for high speed and high density, at the expense of large erase blocks (ty ...
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Flash Memory
Flash memory is an electronic non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for the NOR and NAND logic gates. Both use the same cell design, consisting of floating gate MOSFETs. They differ at the circuit level depending on whether the state of the bit line or word lines is pulled high or low: in NAND flash, the relationship between the bit line and the word lines resembles a NAND gate; in NOR flash, it resembles a NOR gate. Flash memory, a type of floating-gate memory, was invented at Toshiba in 1980 and is based on EEPROM technology. Toshiba began marketing flash memory in 1987. EPROMs had to be erased completely before they could be rewritten. NAND flash memory, however, may be erased, written, and read in blocks (or pages), which generally are much smaller than the entire device. NOR flash memory allows a single machine word to be written to an era ...
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Gigabits
The bit is the most basic unit of information in computing and digital communications. The name is a portmanteau of binary digit. The bit represents a logical state with one of two possible values. These values are most commonly represented as either , but other representations such as ''true''/''false'', ''yes''/''no'', ''on''/''off'', or ''+''/''−'' are also commonly used. The relation between these values and the physical states of the underlying storage or device is a matter of convention, and different assignments may be used even within the same device or program. It may be physically implemented with a two-state device. The symbol for the binary digit is either "bit" per recommendation by the IEC 80000-13:2008 standard, or the lowercase character "b", as recommended by the IEEE 1541-2002 standard. A contiguous group of binary digits is commonly called a ''bit string'', a bit vector, or a single-dimensional (or multi-dimensional) ''bit array''. A group of eight bi ...
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Megabits
The megabit is a multiple of the unit bit for digital information. The prefix mega (symbol M) is defined in the International System of Units (SI) as a multiplier of 106 (1 million), and therefore :1 megabit = = = 1000 kilobits. The megabit has the unit symbol Mbit or Mb. The lowercase 'b' in Mb distinguishes it from MB (for megabyte). The megabit is closely related to the mebibit, a unit multiple derived from the binary prefix mebi (symbol Mi) of the same order of magnitude, which is equal to = , or approximately 5% larger than the megabit. Despite the definitions of these new prefixes for binary-based quantities of storage by international standards organizations, memory semiconductor chips are still marketed using the metric prefix names to designate binary multiples. Using the common byte size of eight bits and the standard decimal definition of megabit and kilobyte, 1 megabit is equal to 125 kilobytes (kB) or approximately 122 kibibytes (KiB). The megab ...
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Nintendo Game Cartridges, Cards (Game Boy, Color, Advance, DS, 3DS, Switch)
is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Switch. It has created numerous major franchises, including ''Mario'', ''Donkey Kong'', ''The Legend of Zelda'', '' Pokémon'', '' Kirby'', '' Metroid'', ''Fire Emblem'', ''Animal Crossing'', ''Splatoon'', ''Sta ...
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Nanoseconds
A nanosecond (ns) is a unit of time in the International System of Units (SI) equal to one billionth of a second, that is, of a second, or 10 seconds. The term combines the SI prefix ''nano-'' indicating a 1 billionth submultiple of an SI unit (e.g. nanogram, nanometre, etc.) and ''second'', the primary unit of time in the SI. A nanosecond is equal to 1000 picoseconds or  microsecond. Time units ranging between 10 and 10 seconds are typically expressed as tens or hundreds of nanoseconds. Time units of this granularity are commonly found in telecommunications, pulsed lasers, and related aspects of electronics. Common measurements * 0.001 nanoseconds – one picosecond * 0.5 nanoseconds – the half-life of beryllium-13. * 0.96 nanoseconds – 100 Gigabit Ethernet Interpacket gap * 1.0 nanosecond – cycle time of an electromagnetic wave with a frequency of 1 GHz (1 hertz). * 1.0 nanosecond – electromagnetic wavelength of 1 light-nanosecond. Equi ...
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