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NetDevil
NetDevil Ltd. was an American developer of massively multiplayer online games, based in Louisville, Colorado and owned by Gazillion Entertainment. History Beginnings NetDevil was founded in 1997 by Scott Brown, Peter Grundy and Steven Williams in Louisville, a suburb north of Denver, Colorado. Before forming NetDevil, Brown, Grundy, and Williams worked at Digital Creators, an information technology firm located in Boulder, Colorado. The three dreamed of being creators of their own digital worlds, and began developing ''Jumpgate'', a space-based flight simulator MMO, during their spare evenings and weekends. After a year of part-time work, they quit their jobs and started NetDevil, headquartered in the basement of Scott Brown's home. Their first proper office was , sub-leased from friends with another technology company. In an interview with GameDaily, Scott Brown shared that at one point they had fourteen people packed into one big room. According to the company's website, ...
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Jumpgate Evolution
''Jumpgate Evolution'', commonly abbreviated as ''JGE'', is an unreleased massively multiplayer online game having been in development by NetDevil intended to be published by Codemasters. The game is a sequel to '' Jumpgate: The Reconstruction Initiative'' and features a new graphics engine, all new assets and more accessible game play. Originally scheduled for a June 2009 release, two rounds of layoffs took place at NetDevil and the studio and game eventually shut down because of financial issues. In July 2008 the studio was then acquired by the now defunct Gazillion Entertainment. Gameplay ''Evolution'' is an MMOG with twitch-based combat. Damage caused by the player will have constant and predictable damage, provided the target is hit. Ordnance will have a set amount of damage. Shields and armor will have a set durability. Provided the ordnance strikes the target, the outcome will not be random. Players pick a nation at the start of the game but this does not limit them to cer ...
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Auto Assault
''Auto Assault'' was a massively multiplayer online game (or MMOG), developed by NetDevil and published by NCSOFT. It combined vehicular combat with role-playing elements, allowing the player to explore a post-apocalyptic future in customizable cars, motorcycles, semis, and tanks. It took inspiration, in part, from the ''Mad Max'' series of films. Players could choose to play as one of three fictional factions—Humans, Mutants, and Biomeks—as well as a class to determine the type of character they would play. The majority of the gameplay took place in a vehicle, but the player could leave the vehicle when entering towns in order to purchase items, talk to contacts, etc. The game servers were shut down on August 31, 2007, and players were no longer billed. NetDevil issued a statement shortly after the shutdown news, citing an agreement with NCsoft to buy out the IP rights was not reached. Synopsis After years of widescale open war between three factions—Humans, mutants, an ...
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The 3DO Company
The 3DO Company (formerly THDO on the NASDAQ stock exchange), also known as 3DO, was an American video game company. It was founded in 1991 by Electronic Arts founder Trip Hawkins, in a partnership with seven other companies. After 3DO's flagship video game console, the 3DO Interactive Multiplayer, failed in the marketplace, the company exited the hardware business and became a third-party video game developer. It went bankrupt in 2003 due to poor sales of its games. Its headquarters were in Redwood City, California, in the San Francisco Bay Area. History Console developer Trip Hawkins wanted to get into the hardware market after the software market exploded with interest thanks to his involvement at Electronic Arts. When the company was first founded, its original objective was to create a next-generation CD-based video game system called the 3DO Interactive Multiplayer, which would be manufactured by various partners and licensees; 3DO would collect a royalty on each console ...
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Private Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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LEGO
Lego ( , ; stylized as LEGO) is a line of plastic construction toys that are manufactured by The Lego Group, a privately held company based in Billund, Denmark. The company's flagship product, Lego, consists of variously colored interlocking plastic bricks accompanying an array of gears, figurines called minifigures, and various other parts. Lego pieces can be assembled and connected in many ways to construct objects, including vehicles, buildings, and working robots. Anything constructed can be taken apart again, and the pieces reused to make new things. The Lego Group began manufacturing the interlocking toy bricks in 1949. Movies, games, competitions and eight Legoland amusement parks have been developed under the brand. , 600 billion Lego parts had been produced. History The Lego Group began in the workshop of Ole Kirk Christiansen (1891–1958), a carpenter from Billund, Denmark, who began making wooden toys in 1932. In 1934, his company came to be called ...
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Defunct Video Game Companies Of The United States
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Video Game Companies Disestablished In 2011
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Game Companies Established In 1997
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Keith Baker (game Designer)
Keith Baker is a game designer and fantasy novel author. In addition to working with Wizards of the Coast on the creation of Eberron, he has also contributed material for Goodman Games, Paizo Publishing and Green Ronin Publishing. In 2014, Baker and Jennifer Ellis co-founded the indie tabletop game company Twogether Studios. Personal life Baker lives in Portland, Oregon. He has a tattoo of the Greater Mark of Making on his right arm. He is married to product designer Jenn Ellis. Career Prior to working in the role-playing game industry, he worked in the video game industry with Magnet Interactive Studios and a Colorado company, VR1. Keith Baker started as a freelancer known for his work at Atlas Games. His ''Dungeons & Dragons'' campaign setting of Eberron was chosen as the winner among the 11,000 submissions to the Wizards of the Coast Fantasy Setting Search in 2002. Baker designed the ''Eberron Campaign Setting'' (2004) book with James Wyatt and Bill Slavicsek, the first b ...
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Unreal Engine 3
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has seen adoption by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms. The latest generation, Unreal Engine 5, was launched in April 2022. Its source code is available on GitHub after registering an account, and commercial use is granted based on a royalty model. Epic waives their royalties margin for games until developers have earned in revenue and the fee is waived if developers publish on the Epic Games Store. Epic has included features from acquired companies like Quixel in the engine, which is seen as helped by '' Fortnite'''s revenue. ...
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AGEIA
Ageia, founded in 2002, was a fabless semiconductor company. In 2004, Ageia acquired NovodeX, the company who created PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production. Ageia was noted as being the first company to develop hardware designed to offload calculation of video game physics from the CPU to a separate chip, commercializing it in the form of the Ageia PhysX, a discreet PCIe card. Soon after the Ageia implementation of their PhysX processor, ATI and Nvidia Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ... announced their own physics implementations. On September 1, 2005, AGEIA ac ...
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First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
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