Nephilim (role-playing Game)
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Nephilim (role-playing Game)
''Nephilim'' is a role-playing game about powerful elemental entities reincarnating into human beings. The players take the roles of these beings as they adapt to their newly symbiotic existence and learn the secrets hidden behind veils of obscurity and mysticism, seeking the path toward enlightenment, Agartha. The game contains much symbolism, primarily related to the Hermetic tradition. History The game was originally published in 1992 by the French company Multisim. The first edition used the Chaosium "Basic Role Playing" principles, and in 1994 was translated into English by Chaosium as well, with some additional research and writings by Kenneth Hite. Since then, ''Nephilim'' had three other editions (all three in French, from Multisim/Mnémos) - the second edition was still akin to the BRP system while the third edition, ''Nephilim : La Révélation'' (The Revelation) uses a radically different, descriptor-based, system. It also introduces Ar-Kaïm and intuitive magic in t ...
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Nephilim RPG Front Cover
The Nephilim (; ''Nəfīlīm'') are mysterious beings or people in the Hebrew Bible who are large and strong. The word ''Nephilim'' is loosely translated as '' giants'' in some translations of the Hebrew Bible, but left untranslated in others. Jewish explanations interpret them as hybrid sons of fallen angels. The main reference to them is in Genesis 6:1–4, but the passage is ambiguous and the identity of the Nephilim is disputed. According to the Book of Numbers 13:33, they later inhabited Canaan at the time of the Israelite conquest of Canaan. A similar or identical biblical Hebrew term, read as "Nephilim" by some scholars, or as the word "fallen" by others, appears in the Book of Ezekiel 32:27 and is also mentioned in the deuterocanonicals Judith 16:6, Sirach 16:7, Baruch 3:26–28, and Wisdom 14:6. Etymology The Brown-Driver-Briggs Lexicon (1908) gives the meaning of nephilim as " giants", and holds that proposed etymologies of the word are "all very precariou ...
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Call Of Cthulhu (role-playing Game)
''Call of Cthulhu'' is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as ''CoC'', is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck. Gameplay Setting ''Call of Cthulhu'' is set in a darker version of our world based on H. P. Lovecraft's observation (from his essay, "Supernatural Horror in Literature") that "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." The original edition, first published in 1981, uses Basic Role-Playing as its basis and is set in the 1920s, the setting of many of Lovecraft's stories. The ''Cthulhu by Gaslight'' supplement blends the occult and Holmesian my ...
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Shadis
''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an independent gaming fanzine in 1990. In 1993, Blackburn formed Alderac Entertainment Group (AEG) to publish Shadis as a quality small-press magazine, and brought on John Zinser and David Seay as partners. Printing of the first three issues was paid for by Frank Van Hoose, a friend of Jolly's, who also wrote for the magazine. A year later, in late 1994, the magazine received its biggest success by including a random ''Magic: The Gathering'' card in each issue at a time when booster packs of the new card game were scarce; many players bought multiple copies of each issue hoping to find a rare or out-of-print card. Many readers were also drawn to a small comic strip, ''Knights of the Dinner Table'', which was initially intended to fill a blank spot i ...
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Casus Belli (magazine)
''Casus Belli'' is a French magazine about role-playing games, published in different formats since 1980. It contains news, reviews, interviews, features, and role-playing game materials. The magazine was published by Excelsior Publications until 1999, by Arkana Press in 2000–2006, and by Casus Belli Presse in 2010–2011, and has been published by Black Book Éditions since 2011. Since 2020, it also has the online video companion ''Casus TV'', which is produced in collaboration with ''Tric Trac''. History ''Casus Belli'' has been released in different forms since 1980, originally under editor-in-chief François Marcela-Froideval and published by Excelsior Publications; for its first few issues, it was a short, black-and-white publication, before changing to a larger format printed in color. In this incarnation, it became the leading role-playing game magazine on the French market. The artists working on this edition included the cartoonist Tignous. The magazine ended publicat ...
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Valkyrie (magazine)
''Valkyrie'' is a UK role-playing magazine that was published between 1994 and 2003. Publication history The magazine was started in 1994. Angus Abranson was one of the people involved in the creation of ''Valkyrie'', and continued to report news for the magazine while he was working at Leisure Games. It was published by Partisan Press and edited originally by David "Stig" Renton (original editor of ''Role Player Independent'') and then taken over by Jay Forster. Renton held the post from 1994 to 1998 and Forster from 1999 to 2003. Some claimed that it was the successor to ''White Dwarf'' amongst the UK role-playing community, with numerous contributors from across the hobby, including Phil Masters Phil Masters is a British role-playing game designer and author. Career Phil Masters' writing credits in role-playing games go back to ''White Dwarf'' Magazine #20 and the ''Fiend Folio'' of ''Advanced Dungeons & Dragons''. Masters wrote about h ... and Marcus Rowland. The magazi ...
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White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Gamemasters
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in an ...
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MultiSim
NI Multisim (formerly MultiSIM) is an electronic schematic capture and simulation program which is part of a suite of circuit design programs, along with NI Ultiboard. Multisim is one of the few circuit design programs to employ the original Berkeley SPICE based software simulation. Multisim was originally created by a company named Electronics Workbench Group, which is now a division of National Instruments. Multisim includes microcontroller simulation (formerly known as MultiMCU), as well as integrated import and export features to the printed circuit board layout software in the suite, NI Ultiboard. Multisim is widely used in academia and industry for circuits education, electronic schematic design and SPICE simulation. History Multisim was originally called Electronics Workbench and created by a company called Interactive Image Technologies. At the time it was mainly used as an educational tool to teach electronics technician and electronics engineering programs in ...
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Serpent Moon
''Serpent Moon'' is an adventure published by Chaosium in 1995 for the short-lived role-playing game ''Nephilim (role-playing game), Nephilim'' . Description In ''Serpent Moon'', the Nephilim (the player characters) must stop the Templars, who intend to exploit an astrological convergence. The mini-campaign progresses through four loosely connected adventure scenarios: # "Past Lives": The Nephilim discover an agreement between the Templars and an evil wizard. # "Message from the Past": The Nephilim must recover an ancient stele from the clutches of a secret society and decipher its runes. # "The Hurdy Gurdy Man": The Nephilim encounter a circus troupe, and must investigate a series of murders. # "Culminations": The Nephilim must determine where the Templars will attempt their blasphemous ceremony and prevent it from being performed. Publication history In 1994, Chaosium published the occult role-playing game ''Nephilim'', which was based on a French role-playing game of the same ...
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