Neopets Trading Card Game
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Neopets Trading Card Game
The 'Neopets TCG' is a collectible card game and a spin-off of the popular virtual pet website, Neopets. The game was launched in 2003 and produced by Wizards of the Coast, a large trading card company that produces a variety of other trading card games. Neopets is aimed at a slightly younger audience than other Wizards of the Coast offerings such as '' Magic: The Gathering''. As with many other trading card games, the cards serve two purposes, collecting and playing a game. The card game was discontinued in 2006. Gameplay overview ''Neopets TCG'' is a two-player game, where each player has a play deck of at least 40 cards and a separate deck of at least 10 Basic Neopets. Most deck-building articles suggest a limit of 2-3 species for the Basic Neopets, along with a minimum of 20 Item and/or Equipment cards (essentially half of the deck). Each card may have only 3 copies included. Players start with a single Neopet on the first turn, moving up to three by the third turn. These Ne ...
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Mike Elliott (game Designer)
Mike Elliott (sometimes credited as Michael Elliott) is a Seattle-based board game, card game and mobile game designer whose titles include ''Magic: The Gathering'', '' Thunderstone'', and '' Battle Spirits Trading Card Game''. ''Magic'' head designer Mark Rosewater called him "one of the most prolific ''Magic'' designers in the history of the game."Mark Rosewater (March 8, 2004)"Sliver me Timbers" Wizards of the Coast. Retrieved October 4, 2013. He was inducted into the Academy of Adventure Gaming Arts & Design Hall of Fame at the 2017 Origins Game Fair. Career While living in Phoenix, Arizona in the early 1990s, Elliott and several of his friends were active bridge players and competed regularly in tournaments. One evening after a tournament, a friend introduced the group to the ''Magic: The Gathering'' trading card game. When Elliott returned home he purchased the game and began playing in ''Magic'' tournaments. While at a ''Magic'' tournament at Arizona State University Elliott ...
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Witchcraft
Witchcraft traditionally means the use of magic or supernatural powers to harm others. A practitioner is a witch. In medieval and early modern Europe, where the term originated, accused witches were usually women who were believed to have used malevolent magic against their own community, and often to have communed with evil beings. It was thought witchcraft could be thwarted by protective magic or counter-magic, which could be provided by cunning folk or folk healers. Suspected witches were also intimidated, banished, attacked or killed. Often they would be formally prosecuted and punished, if found guilty or simply believed to be guilty. European witch-hunts and witch trials in the early modern period led to tens of thousands of executions. In some regions, many of those accused of witchcraft were folk healers or midwives. European belief in witchcraft gradually dwindled during and after the Age of Enlightenment. Contemporary cultures that believe in magic and the superna ...
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Collectible Card Games
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a player may begin playing a CCG with a pre-made starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, drawing and playing cards to attack the other player and reduce their h ...
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Card Games Introduced In 2003
Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card ***Chip card *** Digital card **By function ***Payment card ****Credit card ****Debit card ****EC-card ****Identity card ****European Health Insurance Card ****Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and entertainment * ...
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Zombie
A zombie (Haitian French: , ht, zonbi) is a mythological undead corporeal revenant created through the reanimation of a corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, in which a ''zombie'' is a dead body reanimated through various methods, most commonly magic like voodoo. Modern media depictions of the reanimation of the dead often do not involve magic but rather science fictional methods such as carriers, radiation, mental diseases, vectors, pathogens, parasites, scientific accidents, etc. The English word "zombie" was first recorded in 1819, in a history of Brazil by the poet Robert Southey, in the form of "zombi"."Zombie"
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Werewolf
In folklore, a werewolf (), or occasionally lycanthrope (; ; uk, Вовкулака, Vovkulaka), is an individual that can shapeshift into a wolf (or, especially in modern film, a therianthropic hybrid wolf-like creature), either purposely or after being placed under a curse or affliction (often a bite or the occasional scratch from another werewolf) with the transformations occurring on the night of a full moon. Early sources for belief in this ability or affliction, called lycanthropy (), are Petronius (27–66) and Gervase of Tilbury (1150–1228). The werewolf is a widespread concept in European folklore, existing in many variants, which are related by a common development of a Christian interpretation of underlying European folklore developed during the Christendom, medieval period. From the early modern period, werewolf beliefs also spread to the New World with colonialism. Belief in werewolves developed in parallel to the belief in European witchcraft, witches, in the ...
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Ghost
A ghost is the soul or spirit of a dead person or animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms. The deliberate attempt to contact the spirit of a deceased person is known as necromancy, or in spiritism as a ''séance''. Other terms associated with it are apparition, haunt, phantom, poltergeist, shade, specter or spectre, spirit, spook, wraith, demon, and ghoul. The belief in the existence of an afterlife, as well as manifestations of the spirits of the dead, is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of spiritualism and ritual magic—are specifically designed to rest the spirits of the dead. Ghosts are generally described as solitary, human-like essences, though stories of ghostly armies and th ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation (console), PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox (console), Xbox. It is the List of best-selling game consoles, best-selling video game console of all time, having sold over 155 million units worldwide. Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered Backward compatibility, backward-compatibility for its predecessor's DualShock#DualShock, DualShock controller, as well as its games. The PlayStation 2 received widespread critical accla ...
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The Darkest Faerie
''Neopets: The Darkest Faerie'' is an action-adventure game developed by Idol Minds and published by Sony Computer Entertainment for the PlayStation 2 in 2005. Plot ''Neopets: The Darkest Faerie'' is set in "Neopia", the land of the Neopets universe, which is inhabited by anthropomorphic versions of various Neopets species. The adventure is based on a story written by Neopets founder Adam Powell. Long ago, a dark faerie was imprisoned at the bottom of the Maraquan sea as punishment for attempting to take over the realm, her name having been erased from history and the faerie remembered only as 'the Darkest Faerie'. However, after a thousand years, the spell imprisoning the Darkest Faerie has become weak and breaks, and the faerie escapes, returning to the surface intent on taking over the realm of Neopia and exacting revenge upon the Faerie queen Fyora who imprisoned her. The game begins with Tormund Ellis (nicknamed "Tor"), a young Lupe farm boy who has long dreamed of bein ...
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Middle Ages
In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the post-classical period of global history. It began with the fall of the Western Roman Empire and transitioned into the Renaissance and the Age of Discovery. The Middle Ages is the middle period of the three traditional divisions of Western history: classical antiquity, the medieval period, and the modern period. The medieval period is itself subdivided into the Early, High, and Late Middle Ages. Population decline, counterurbanisation, the collapse of centralized authority, invasions, and mass migrations of tribes, which had begun in late antiquity, continued into the Early Middle Ages. The large-scale movements of the Migration Period, including various Germanic peoples, formed new kingdoms in what remained of the Western Roman Empire. In the 7th century, North Africa and the Middle East—most recently part of the Eastern Ro ...
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Feudalism
Feudalism, also known as the feudal system, was the combination of the legal, economic, military, cultural and political customs that flourished in medieval Europe between the 9th and 15th centuries. Broadly defined, it was a way of structuring society around relationships that were derived from the holding of land in exchange for service or labour. Although it is derived from the Latin word ''feodum'' or ''feudum'' (fief), which was used during the Medieval period, the term ''feudalism'' and the system which it describes were not conceived of as a formal political system by the people who lived during the Middle Ages. The classic definition, by François Louis Ganshof (1944), François Louis Ganshof (1944). ''Qu'est-ce que la féodalité''. Translated into English by Philip Grierson as ''Feudalism'', with a foreword by F. M. Stenton, 1st ed.: New York and London, 1952; 2nd ed: 1961; 3rd ed.: 1976. describes a set of reciprocal legal and military obligations which existed am ...
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