Nemo (arcade Game)
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Nemo (arcade Game)
is a side-scrolling game, side-scrolling fantasy arcade game released by Capcom in 1990. The game is based on the anime film ''Little Nemo: Adventures in Slumberland''. Plot Nemo travels with a circus parade to Slumberland to meet King Morpheus. He is accompanied by Flip to fight through the now-dangerous enemy-infested Slumberland to find the king. At the heart of the kingdom, Flip tempts Nemo to open the sealed door, unleashing the Nightmare King, who kidnaps Morpheus along with his daughter Princess Camille. Nemo and Flip battle through the lands of Nightmares to rescue the kidnapped monarchs. They infiltrate the Nightmare King's castle, before fighting the evil king himself. After the Nightmare King is destroyed, peace is restored to Slumberland. Gameplay The first player is always Nemo (who wields the king's scepter) and the second player is always Flip (who wields his own cane). The game has seven stages. The player is required to destroy waves of enemies while going thro ...
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Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Dead Rising'', and ''Marvel vs. Capcom''. Mega Man (character), Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co. ...
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The Dream Master
''The Dream Master'' (1966), originally published as a novella titled ''He Who Shapes'', is a science fiction novel by American writer Roger Zelazny. Zelazny's originally intended title for it was ''The Ides of Octember''. The novella won a Nebula Award in 1966. Plot summary ''The Dream Master'' is set in a future where the forces of overpopulation and technology have created a world where humanity suffocates psychologically beneath its own mass while abiding in relative physical comfort. This is a world ripe for psychotherapeutic innovations, such as the "neuroparticipant therapy" in which the protagonist, Charles Render, specializes. In neuroparticipation, the patient is hooked into a gigantic simulation controlled directly by the analyst's mind; the analyst then works with the patient to construct dreams—nightmares, wish-fulfillment, etc.--that afford insight into the underlying neuroses of the patient, and in some cases the possibility of direct intervention. (For example ...
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Video Games About Dreams
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games About Children
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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Fantasy Video Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ...
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