Necrid
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Necrid
is a fictional and playable character in the ''Soulcalibur'' series of weapon-based fighting games. Designed by comic book artist and toy designer Todd McFarlane through a collaboration with Namco, the character appeared in console ports of ''Soulcalibur II'' and later as part of an action figure set created by McFarlane Productions. Though designed and named by McFarlane, Necrid's concept and physical build were outlined by Namco, who aimed to target North American audiences with the character. Necrid's spoken lines in the game are unintelligible, and no voice actor has been credited. According to the game's back-story, Necrid was once a human warrior. He sought and found the cursed sword Soul Edge, only to be pulled into the dimension that the sword's spirit inhabits. Escaping the dimension with his body drastically mutated, his memories and sanity initially lost, he now wields various forms of energy as weapons, while searching for fragments of the shattered Soul Edge that soot ...
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Talim (Soulcalibur)
The following is a comprehensive list of characters from the '' Soulcalibur'' series of video games, beginning with '' Soul Edge'' (''Soul Blade'') in 1995. Overview The ''Soulcalibur'' series is a weapon-based fighting game franchise developed by Namco Bandai's Project Soul division. Set in the period of late 16th to early 17th century, the plot of the games revolve around Soul Edge, a cursed sword able to possess its wielder and devour souls. Its spirit is called Inferno, and his avatar/host is called Nightmare. Soul Calibur, a holy sword and Soul Edge's antithesis, also has a spirit called Elysium. With each character, their weapon was decided upon before other aspects were. The design was then built to revolve around it, starting with gender, then physical measurements, and lastly background details. Once established, appearance and movement were fleshed out by the team's concept artist and rendered as a 3D model by a design team that worked solely on the character. The co ...
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Soulcalibur II
is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the ''Soulcalibur'' series of weapon-based fighting games. It is the sequel to ''Soulcalibur'', which was released in July 1998. Originally intended to be released on Sega's NAOMI board, the game was released on the Namco System 246 arcade board before being ported to the PlayStation 2, GameCube and Xbox in 2003. The game's plot revolves around the legendary weapon Soul Edge having been shattered into pieces, with different characters seeking to collect all the pieces to gain possession of the complete weapon or to destroy it once and for all. Compared to ''Soulcalibur'', ''Soulcalibur II'' had improvements in graphics and the game system and introduced several new and guest characters. This is the first ''Soul'' game depicting the 1590 A.D. trilogy, which ends in ''Soulcalibur IV''. The game was a critical and commercial success, with the introduction of guest characters to ...
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Soulcalibur
is a weapon-based fighting video game franchise by Bandai Namco Entertainment. There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. The first game in the series, ''Soul Edge'' (or ''Soul Blade'' outside Japan), was released as an arcade game in 1995 and was later ported to video game consoles; the widespread success of its first sequel ''Soulcalibur'' in 1998 led to ''Soulcalibur'' becoming the name of the franchise, with all subsequent installments also using the name. More recent games in the series have been released for consoles only and have evolved to include online playing modes. The central motif of the series, set in a historical fantasy version of the late 16th and early 17th centuries, are mythical swords, the evil weapon called Soul Edge and the subsequent sword used to oppose this evil, Soul Calibur (parsed as two words, while the series' title is written as a single word). While it has ...
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Todd McFarlane
Todd McFarlane (; born March 16, 1961) is a Canadian comic book creator, artist, writer, filmmaker and entrepreneur, best known for his work as the artist on ''The Amazing Spider-Man'' and as the creator, writer, and artist on the superhero horror-fantasy series ''Spawn (comics), Spawn.'' In the late 1980s and early 1990s, McFarlane became a comic book superstar due to his work on Marvel Comics' ''Spider-Man'' franchise, on which he was the artist to draw the first full appearances of the character Venom (Marvel Comics character), Venom. In 1992, he helped form Image Comics, pulling the occult anti-hero character Spawn (comics), Spawn from his high school portfolio and updating him for the 1990s. Spawn was a popular hero in the 1990s and encouraged a trend in creator ownership, creator-owned comic book properties. Since leaving inking duties on ''Spawn'' with issue No. 70 (February 1998), McFarlane has illustrated comic books less often, focusing on entrepreneurial efforts, such ...
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Siegfried And Nightmare
and are two interconnected fictional characters in ''Soulcalibur'', a series of fighting games by Namco. Introduced as a tragic hero in the 1995 game ''Soul Edge'', Siegfried has been a mainstay and lead character for most of the series, especially ''Soulcalibur Legends'', until ''Soulcalibur V''. Nightmare is an evil, mutated form of Siegfried that later becomes an entity entirely separated from Siegfried in ''Soulcalibur III'' onward, the living incarnation of Soul Edge / . Siegfried is a young German knight that, driven mad after unknowingly killing his father, becomes possessed by the evil sword Soul Edge and physically transforms into the demon known as Nightmare. Though Siegfried does temporarily regain his sanity after Nightmare is defeated by Xianghua in ''Soulcalibur'' (only to be taken over by Soul Edge again shortly after), it is not until after the events of ''Soulcalibur II'' that he is freed from the sword's control entirely and went on to pierce the cursed sword us ...
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GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include '' Super Smash Bros. Melee'', ''Luigi's Mansion'', ''Super Mario Sunshine'', ''Metroid Prime'', '' Mario Kart: Double Dash'', ''Pikmin'', ''Pikmin 2'', '' The Legend of Zelda: The Wind Waker'', ''Chibi-Robo!'', and ''Animal Crossing''. Development was enabled by the 1997 formation of computer graphics company ArtX, of former SGI employees who had created the Nintendo 64, and which was later acquired by ATI to produce the GameCube's GPU. In May 1999, Nintendo announced codename Dolphin, released in 2001 as the GameCube. It is Nintendo's first console to use optical discs instead of ROM cartrid ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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Soulcalibur (video Game)
is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the ''Soulcalibur'' series, preceded by ''Soul Edge'' in December 1995. Originally released in arcades on July 30, 1998, it ran on the Namco System 12 hardware. It was ported to the Dreamcast in 1999 with new features and improved graphics. The North American version was released in September 1999 as a launch game for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on the Xbox 360's Xbox Live Marketplace in July 2008 and it is forward compatible with the Xbox One along with the sequel, ''Soulcalibur II''. The game centers on the pursuit of the legendary weapon known as Soul Edge, now in the possession of a warrior known as Nightmare, who slaughters countless people to satisfy the blade's bloodlust. Other warriors pursue him either to claim the weapon for themselves or to destroy it, end his mass murder, and ...
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Plane (metaphysics)
In esoteric cosmology, a plane is conceived as a subtle state, level, or region of reality, each plane corresponding to some type, kind, or category of being. The concept may be found in religious and esoteric teachings—''e.g.'' Vedanta (Advaita Vedanta), Ayyavazhi, shamanism, Hermeticism, Neoplatonism, Gnosticism, Kashmir Shaivism, Sant Mat/Surat Shabd Yoga, Sufism, Druze, Kabbalah, Theosophy, Anthroposophy, Rosicrucianism ( Esoteric Christian), Eckankar, Ascended Master Teachings, etc.—which propound the idea of a whole series of subtle planes or worlds or dimensions which, from a center, interpenetrate themselves and the physical planet in which we live, the solar systems, and all the physical structures of the universe. This interpenetration of planes culminates in the universe itself as a physical structured, dynamic and evolutive expression emanated through a series of steadily denser stages, becoming progressively more material and embodied. The emanation is conceive ...
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Sound Test
A sound test is a function built into the options screen of many video games. This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural, Stereophonic and later Surround sound. In modern times, most sound tests function mostly as a jukebox to listen to the game's music, sound effects, and voice tracks for enjoyment outside of the game itself. They are sometimes used as a place to enter cheat codes. Sound test and cheat codes Some games feature cheat codes related to the sound test. Usually, songs need to be played in a particular order. For instance, in ''Sonic the Hedgehog 2 (16-bit), Sonic the Hedgehog 2'', it is possible to select levels in this manner. In some games, a cheat code might be necessary to reach the sound test screen (such as in ''Sonic the Hedgehog 3''), or some other specific method is needed to unlock it, such as "buyin ...
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Faulds (plate Armour)
Faulds are pieces of plate armour worn below a breastplate to protect the waist and hips, which began to appear in Western Europe from about 1370. They consist of overlapping horizontal lames of metal, articulated for flexibility, that form an apron-like skirt in front. When worn with a cuirass, faulds are often paired with a similar defense for the rump called a culet, so that the faulds and culet form a skirt that surrounds the hips in front and back; the culet is often made of fewer lames than the fauld, especially on armor for a horseman. The faulds can either be riveted to the lower edge of the breastplate or made as a separate piece that the breastplate snugly overlaps. Although faulds varied in length, most faulds for field use ended above the knees. A pair of tassets Tassets are a piece of plate armour designed to protect the upper thighs. They take the form of separate plates hanging from the breastplate or faulds. They may be made from a single piece or segmented. ...
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Pauldron
A pauldron (sometimes spelled pouldron or powldron) is a component of plate armor that evolved from spaulders in the 15th century. As with spaulders, pauldrons cover the shoulder area. Pauldrons tend to be larger than spaulders, covering the armpit, and sometimes parts of the back and chest. A pauldron typically consists of a single large dome-shaped piece to cover the shoulder (the "cop") with multiple lames attached to it to defend the arm and upper shoulder. On some suits of armour, especially those of Italian design, the pauldrons would usually be asymmetrical, with one pauldron covering less (for mobility) and sporting a cut-away to make room for a lance rest. Jousting The pauldron of a knight was also important in jousts. While most points in a jousting competition were scored by unhorsing the opponent or striking the lance, points could also be scored if a lance was to hit the enemy pauldron, albeit for lesser points than a true strike. Many pauldron styles made use ...
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