Natsuiro No Sunadokei
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Natsuiro No Sunadokei
is a Japanese visual novel that was released by Princess Soft. It was brought to the U.S. by the Hirameki, Hirameki International Group. It was one of the first interactive dating games to be translated into English (although there was never an English voice dub for the US release). Originally, it was released exclusively in Japan in a PlayStation 2 format that could only be played on Japanese systems. Later, a IBM PC compatible, PC version, also exclusively Japanese, was released, only this time with erotic content added to it. The U.S. version was released as an interactive DVD that didn't contain sexual content. ''Hourglass of Summer'' also has a 2 episode OVA that was released in Japan. It was animated by Rikuentai and Picture Magic, with direction by Takahiro Okao, scripts by Isao Shizuya, character designs by Yasunari Nitta, and music composed by Yuuichi Oota and Ryou Sakai. Plot The story revolves around a Japanese sophomore named Kotaro Makimura. As the school year ends ...
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Princess Soft
PrincessSoft is a Japanese company. It specializes in the development of visual novel video games ports for use on home video game consoles such as the PlayStation 2 and the defunct Dreamcast. It has two imprints: ''Primavera'', which specializes in female oriented products, and ''Nine's Fox'', which also releases ports of adult visual novels. None of the three brands have released any products since 2009. Games PrincessSoft *''Furimukeba Tonari ni'' (2001) *''Day of Love'' (2001) *''Nukumori no Naka de ~in the warmth~'' (2001) *''D+Vine Luv'' (2001) *''21-Two One-'' (2001) *''Yukinko☆Burning'' (2002) *''Nijuuei'' (2002) *''Hourglass of Summer'' (2002) *''Suika (visual novel), Suika'' (2002) *''Mei☆Puru'' (2002) *''Happy Breeding'' (2003) *''Kimi ga Nozomu Eien'' (2003) *''Phantom of Inferno'' (2003) *''Cafe Little Wish, Cafe Little Wish ~Mahou no Recipe~'' (2003) *''Marginal ~Ano Toki no Tooi Yakusoku wo~ (2003) *''Sakura: Setsugetsuka''(2003) *''Natsuiro Komachi '' (2003) *''L ...
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Eroge
An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy video games), released the first erotic computer game with sexually explicit graphics, ''Night Life'',Retro Japanese Computers: Gaming's Final Frontier
Hardcore Gaming 101, reprinted from '''', Issue 67, 2009
an early for the

Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual no ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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PrincessSoft Games
PrincessSoft is a Japanese company. It specializes in the development of visual novel video games ports for use on home video game consoles such as the PlayStation 2 and the defunct Dreamcast. It has two imprints: ''Primavera'', which specializes in female oriented products, and ''Nine's Fox'', which also releases ports of adult visual novels. None of the three brands have released any products since 2009. Games PrincessSoft *''Furimukeba Tonari ni'' (2001) *''Day of Love'' (2001) *''Nukumori no Naka de ~in the warmth~'' (2001) *''D+Vine Luv'' (2001) *''21-Two One-'' (2001) *''Yukinko☆Burning'' (2002) *''Nijuuei'' (2002) *''Hourglass of Summer'' (2002) *'' Suika'' (2002) *''Mei☆Puru'' (2002) *''Happy Breeding'' (2003) *''Kimi ga Nozomu Eien'' (2003) *''Phantom of Inferno'' (2003) *'' Cafe Little Wish ~Mahou no Recipe~'' (2003) *''Marginal ~Ano Toki no Tooi Yakusoku wo~ (2003) *''Sakura: Setsugetsuka''(2003) *''Natsuiro Komachi '' (2003) *''Lost Passage ~Ushinawareta Hitofushi~'' ...
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PlayStation 2 Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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Bishōjo Games
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. ''Bishōjo'' characters appear ubiquitously in media including manga, anime, and computer games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards ''bishōjo'' characters is a key concept in ''otaku'' (manga and anime fan) subculture. The development of the ''bishōjo'' aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The ''bishōjo'' character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'' ...
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Hirameki
Hirameki International Group Inc. was an American company founded in March 2000 which specialized in translating visual novels from Japan and releasing them to the American market. It is named after the Japanese word for the noun "flash" or "insight". On January 2, 2008, the company elected to bow out of games production. Products AnimePlay PC The AnimePlay PC line—titles that are visual novels that can only be played via a PC. * ''Ai Yori Aoshi'' * '' Animamundi: Dark Alchemist'' * '' Piece of Wonder'' * '' Ever17'' * ''Yo-Jin-Bo'' AnimePlay DVD These titles are visual novels that can be played via a DVD player. * ''Amusement Park'' * ''Day of Love'' * '' Dragonia'' * '' Exodus Guilty'' * ''Hourglass of Summer'' * '' Ishika & Honori'' * ''Phantom of Inferno ''Phantom of Inferno'' (known in Japan as ''Phantom -PHANTOM OF INFERNO-'') is an adult visual novel game created by Nitroplus, directed and written by Gen Urobuchi, distributed in North America by Hirameki In ...
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