Nanako Dojima
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Nanako Dojima
is a fictional character in the 2008 PlayStation 2 video game ''Persona 4'' by Atlus. She is initially shy to player-character and cousin Yu Narukami, but eventually grows more comfortable. She struggles through the game with loneliness, the loss of her mother, and concern over her father Ryotaro Dojima, who is often absent due to his job as a detective. She appears as a playable character in '' Persona 4: Dancing All Night'', where designers made a point to try to avoid her dancing style seem too adult. She has been well-received and is regarded as one of the best characters in ''Persona 4''. Multiple critics held her as an example of a quality child character in video games. Concept and creation Nanako Dojima was created for ''Persona 4''. She is the young cousin of Yu Narukami, and Ryotaro Dojima's only daughter. Nanako is a guileless girl, and is usually left at home due to her father's work. Nanako is capable of taking care of herself. She is voiced by Akemi Kanda in Japane ...
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Persona (series)
''Persona'', previously marketed as ''Shin Megami Tensei: Persona'' outside of Japan, is a video game franchise primarily developed and published by Atlus, and owned by Sega. Focusing around a series of role-playing video games, ''Persona'' is a spin-off from Atlus' ''Megami Tensei'' franchise. The first entry in the series, '' Revelations: Persona'', was released in 1996 for the PlayStation. The series has seen several more games since, with the most recent main entry being 2019's ''Persona 5 Royal''. ''Persona'' began as a spin-off based on the positively-received high school setting of '' Shin Megami Tensei If...'' (1994). ''Persona'' core features include a group of students as the main cast, a silent protagonist similar to the mainline ''Megami Tensei'' franchise, and combat using Personas. Since the release of ''Persona 3'' in 2006, the main series has used a social simulation function called Social Links, which are directly linked to how Personas evolve. Character des ...
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GamesRadar+
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day. Including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Now, they are better known for lists of baddest depth segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game deve ...
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Persona 4 Characters
A persona (plural personae or personas), depending on the context, is the public image of one's personality, the social role that one adopts, or simply a fictional character. The word derives from Latin, where it originally referred to a theatrical mask. On the social web, users develop virtual personas as online identities. Etymology The Latin word probably derived from the Etruscan word "", with the same meaning, and that from the Greek ('). Its meaning in the latter Roman period changed to indicate a "character" of a theatrical performance or court of law, when it became apparent that different individuals could assume the same role and that legal attributes such as rights, powers, and duties followed the role. The same individuals as actors could play different roles, each with its own legal attributes, sometimes even in the same court appearance. According to other sources, which also admit that the origin of the term is not completely clear, ''persona'' could be relat ...
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Fictional Japanese People In Video Games
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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Female Characters In Video Games
Female ( symbol: ♀) is the sex of an organism that produces the large non-motile ova (egg cells), the type of gamete (sex cell) that fuses with the male gamete during sexual reproduction. A female has larger gametes than a male. Females and males are results of the anisogamous reproduction system, wherein gametes are of different sizes, unlike isogamy where they are the same size. The exact mechanism of female gamete evolution remains unknown. In species that have males and females, sex-determination may be based on either sex chromosomes, or environmental conditions. Most female mammals, including female humans, have two X chromosomes. Female characteristics vary between different species with some species having pronounced secondary female sex characteristics, such as the presence of pronounced mammary glands in mammals. In humans, the word ''female'' can also be used to refer to gender in the social sense of gender role or gender identity. Etymology and usage T ...
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Child Characters In Video Games
A child (plural, : children) is a human being between the stages of childbirth, birth and puberty, or between the Development of the human body, developmental period of infancy and puberty. The legal definition of ''child'' generally refers to a minor (law), minor, otherwise known as a person younger than the age of majority. Children generally have fewer Children's rights, rights and responsibilities than adults. They are classed as unable to make serious decisions. ''Child'' may also describe a relationship with a parent (such as sons and daughters of any age) or, metaphorically, an authority figure, or signify group membership in a clan, tribe, or religion; it can also signify being strongly affected by a specific time, place, or circumstance, as in "a child of nature" or "a child of the Sixties." Biological, legal and social definitions In the biological sciences, a child is usually defined as a person between birth and puberty, or between the developmental period of ...
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Paste Magazine
''Paste'' is a monthly music and entertainment digital magazine, headquartered in Atlanta, Georgia, with studios in Atlanta and Manhattan, and owned by Paste Media Group. The magazine began as a website in 1998. It ran as a print publication from 2002 to 2010 before converting to online-only. History The magazine was founded as a quarterly in July 2002 and was owned by Josh Jackson, Nick Purdy, and Tim Regan-Porter. In October 2007, the magazine tried the "Radiohead" experiment, offering new and current subscribers the ability to pay what they wanted for a one-year subscription to ''Paste''. The subscriber base increased by 28,000, but ''Paste'' president Tim Regan-Porter noted the model was not sustainable; he hoped the new subscribers would renew the following year at the current rates and the increase in web traffic would attract additional subscribers and advertisers. Amidst an economic downturn, ''Paste'' began to suffer from lagging ad revenue, as did other magazine publ ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese ''otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replaced Brian ...
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Jason Schreier
Jason Schreier (born May 10, 1987) is a journalist and author who primarily covers the video game industry. He worked as a news reporter for ''Kotaku'' from 2011 to 2020 and was recognized for several investigative stories, particularly on the crunch culture within the industry. In April 2020, Schreier joined the technology focus team at ''Bloomberg News''. Early life Schreier attended the Gallatin School of Individualized Study at NYU, graduating with a degree in writing in 2009. Career Early career Schreier initially worked as a freelance journalist covering local news stories. He worked for ''Wired'' from 2010 to 2012, covering video games and related technology. Other freelance work included a weekly column at ''Joystiq'' on Japanese role-playing games, and works published at ''Kill Screen'', ''Edge'', ''Eurogamer'', ''G4TV'', ''GamesRadar'', and '' Paste''. At ''Kotaku'' Around 2011, Schreier was contacted by Stephen Totilo, the editor-in-chief for the website ''Kotaku'' ...
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like ''Joystiq'' and '' Kotaku''. In 2007 the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to ''IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out promotional ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Persona 4
released outside of Japan as ''Shin Megami Tensei: Persona 4'', is a 2008 role-playing video game by Atlus. It is chronologically the fifth installment in the ''Persona'' series, itself a part of the larger ''Megami Tensei'' franchise, and was released for the PlayStation 2 in Japan in July 2008, North America in December 2008, and Europe in March 2009, as one of the final major exclusives for the system. It was re-released as a PlayStation 2 Classic for the PlayStation 3 in April 2014. ''Persona 4'' takes place in a fictional Japanese countryside and is indirectly related to earlier ''Persona'' games. The player-named protagonist is a high-school student who moved into the countryside from the city for a year. During his year-long stay, he becomes involved in investigating mysterious murders with a group of friends while harnessing the power to summon physical manifestations of their psyches known as a Persona. The plot of ''Persona 4'' was inspired by the work of mystery nov ...
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