Namco Museum Remix
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Namco Museum Remix
''Namco Museum Remix'' is a 2007 Product bundling, video game compilation developed and published for the Wii by Namco Bandai Games. The compilation includes nine Namco arcade games and five "remix" games made specifically for this compilation. A remake, ''Namco Museum Megamix'', was released exclusively in North America on November 26, 2010; the game features nine other arcade games alongside the titles from the original, as well as an additional remix game based on ''Grobda''. Overview ''Namco Museum Remix'' is part of the ''Namco Museum'' series of arcade compilations. Just like with other ''Namco Museum'' games, it includes a collection of classic arcade titles. However, these are actually ports, rather than being Emulator, emulated, and are presented in the same style as in ''Namco Museum Battle Collection'' for the PlayStation Portable. This game also adds five "Remix" versions with updated graphics and gameplay which differs from the originals in some cases significantly. For ...
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TOSE
() (also called Tose Software) is a Japanese video game development company based in Kyoto. It is mostly known for developing Nintendo's Game & Watch ports and remakes#Game & Watch Gallery series, ''Game & Watch Gallery'' series, various ''Dragon Ball'' games, as well as other Nintendo products. Tose has developed or co-developed over 1,000 games since the company's inception in 1979, but is virtually never credited in the games themselves (an exception to this is ''Game & Watch Gallery 4'' and The Legendary Starfy (series), ''The Legendary Starfy'' series, as Tose shares the copyright with Nintendo). "We're always behind the scenes," said Masa Agarida, Vice President of Tose's U.S. division. "Our policy is not to have a vision. Instead, we follow our customer's visions. Most of the time we refuse to put our name on the games, not even staff names." As such, Tose has gained a reputation for being a "ghost developer." History Tose was established in November 1979 in Higashiyama-ku ...
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New Rally-X
is a maze chase arcade video game released by Namco in 1981. It is a lightly tweaked version of 1980's ''Rally-X'', with slightly enhanced graphics, easier gameplay, a new soundtrack, and a "Lucky Flag" that gives the player extra points for remaining fuel when collected. ''New Rally-X'' was manufactured in greater numbers and was much more popular in Japan than its predecessor. While the original ''Rally-X'', released under a Midway Games license, was a moderate hit in the United States, Midway only distributed ''New Rally-X'' as an upgrade kit for ''Rally-X'' cabinets. Gameplay The player controls a blue racing car. The objective is to collect ten yellow flags from the maze before fuel bar runs out. Each round has eight common flags, one "special" flag and one "lucky" flag. The special flag doubles the score of any flags collected afterward until the level ends. The lucky flag, which was not present in the original game, gives bonus points based on how much fuel the player ...
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Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless network, wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony Interactive Entertainment, Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's cons ...
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Pac 'n Roll
is a 2005 platform video game developed and published by Namco for the Nintendo DS. It stars a 3D Pac-Man as the user rolls him through the playing field using the touchscreen. The game sees Pac-Man; who has been turned into a ball, go on a journey with his new fairy companion Krystal, to save his friends from Golvis and the ghosts. The game was originally released in Japan on July 28, 2005, with the North American release following on August 16, 2005 and in Europe on October 28, 2005. Gameplay The objective of ''Pac 'n Roll'' is to maneuver Pac-Man to the goal plate at the end of the stage, while collecting Pac-Dots and avoiding ghosts. The player controls Pac-Man via the touchscreen by swiping him to roll around in the specified direction. Striking the screen will let Pac-Man perform a dash attack, which lets him break crates open and move faster. Pac-Dots are spread throughout the level, and are needed to open Golvis Gates, which prevent the player from progressing without ...
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Xevious
is a vertically scrolling shooter video game developed and published by Namco for arcades in 1982. It was released in Japan and Europe by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind. The Solvalou has two weapons at its disposal: a ''zapper'' to destroy flying craft, and a ''blaster'' to bomb ground installations and enemies. It runs on the Namco Galaga arcade system. The game was designed by Masanobu Endō and a small team. Created to rival the success of ''Scramble'', it was originally themed around the Vietnam War and titled ''Cheyenne''. Endō wanted the game to have a detailed, integral storyline and a comprehensive world, and to be welcoming for newer players. Several enemies and characters were made to pay homage to other popular science fiction works, including ''Star Wars'', ''UFO'', ''Alien'', and ''Battlestar Galactica''. ''Xevious'' was praised for its detailed graphi ...
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Super Pac-Man
is a 1982 maze chase arcade game developed and published by Namco. It was distributed in North America by Midway Games. ''Super Pac-Man'' is Namco's take on a sequel to the original ''Pac-Man''; Midway had previously released ''Ms. Pac-Man'', which Namco had little involvement with. Toru Iwatani returns as designer. Gameplay Sound and gameplay mechanics were altered radically from the first two entries into the ''Pac-Man'' series—instead of eating dots, the player is required to eat keys in order to open doors, which open up sections of the maze that contain what in earlier games were known as "fruits" (foods such as apples and bananas, or other prizes such as ''Galaxian'' flagships), which are now the basic items that must be cleared. Once all the food is eaten, the player advances to the next level, in which the food is worth more points. In earlier levels, keys unlock nearby doors, while as the player progresses through the levels, it is more common for keys to open faraw ...
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Pac-Mania
is a Oblique_projection #Cavalier_projection, cavalier perspective maze game that was developed and released by Namco for arcade game, arcades in 1987. In the game, the player controls Pac-Man (character), Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. It is the ninth title in the ''List of Pac-Man video games, Pac-Man'' video game series and was the last one developed for arcades up until the release of ''Namco Classic Collection Vol. 2, Pac-Man Arrangement'' in 1996. Development was directed by ''Pac-Man'' creator Toru Iwatani. It was licensed to Atari Games for release in North America. ''Pac-Mania'' gained a highly-positive critical reception for its uniqueness and gameplay. It was nominated for "Best Coin-O ...
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