NFL Quarterback Club
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NFL Quarterback Club
''NFL Quarterback Club'' is an American football video game series that was published by Acclaim. Games The games in the series include: *'' NFL Quarterback Club'' *''NFL Quarterback Club 96'' *''NFL Quarterback Club 97'' *''NFL Quarterback Club 98'' *''NFL Quarterback Club 99'' *''NFL Quarterback Club 2000'' *'' NFL QB Club 2001'' *''NFL QB Club 2002 ''NFL Quarterback Club 2002'', also known as ''NFL QB Club 2002'', is a football video game developed by Acclaim Studios Austin and published by Acclaim Entertainment under their Acclaim Sports banner. It is the final game in Acclaim's '' NFL Qu ...'' References {{Iguana Entertainment ...
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Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1. It is Nintendo's second handheld game console and combines features from both the Game & Watch handheld and NES home system. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular un ...
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American Football
American football (referred to simply as football in the United States and Canada), also known as gridiron, is a team sport played by two teams of eleven players on a rectangular field with goalposts at each end. The offense, the team with possession of the oval-shaped football, attempts to advance down the field by running with the ball or passing it, while the defense, the team without possession of the ball, aims to stop the offense's advance and to take control of the ball for themselves. The offense must advance at least ten yards in four downs or plays; if they fail, they turn over the football to the defense, but if they succeed, they are given a new set of four downs to continue the drive. Points are scored primarily by advancing the ball into the opposing team's end zone for a touchdown or kicking the ball through the opponent's goalposts for a field goal. The team with the most points at the end of a game wins. American football evolved in the United States, ...
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NFL Quarterback Club 2000
''NFL Quarterback Club 2000'' is a sports video game developed by Acclaim Studios Austin and published by Acclaim Entertainment for Nintendo 64 and Dreamcast in 1999. Reception The game received unfavorable reviews on both platforms according to the review aggregation website GameRankings. Blake Fischer of '' NextGen'' called the Dreamcast version "A half-hearted effort with too many flaws to be considered worthy of play against the ''NFL 2K'' football juggernaut." Dr. Zombie of ''GamePro'' said that the Nintendo 64 version "just doesn't measure up to ''Madden NFL 2000 ''Madden NFL 2000'' (also known as ''Madden 2000'') is a football video game. This was the second of the ''Madden NFL'' games to not solely feature John Madden on the cover in North America. The only other one was Madden NFL '95. Most versions of ...''. If for some reason you find yourself Madden-less, it might be worth a rental." Notes References External links * 1999 video games Acclaim Entertai ...
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NFL Quarterback Club 99
''NFL Quarterback Club '99'', released in November 1998, developed by Acclaim Studios Austin, Iguana Entertainment and published by Acclaim Entertainment for Nintendo 64. Gameplay The title is one of the first sports games to work with the Expansion Pak. The game features the ability to replay past Super Bowls and provides historical descriptions of them. NFL Quarterback Club '99 delivers all 31 teams and 3D rendered stadiums (also included are the Cleveland Browns). 1,500 players are featured in the game with over 250 motion-capture animations. Players, along with teams, uniforms, coaches, and playbooks can also be created and used in game. The game features teams from NFL Europe. Development As with the preceding game in the series, ''NFL Quarterback Club 98'', Brett Favre served as the game's spokesman and cover player. Play-by-play was handled by Mike Patrick, color calls by Randy Cross and referee calls by Jerry Markbreit. Charlie Weis and Dedric Ward served as consultants ...
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NFL Quarterback Club 98
''NFL Quarterback Club '98'' is a football video game, released in 1997. It was developed by Iguana Entertainment and published by Acclaim Entertainment under their Acclaim Sports banner for the Nintendo 64. It was the first football game announced for the Nintendo 64. The game established an advantage over its competitors by being the first Nintendo 64 game with high resolution graphics and holding exclusive NFL licensing for the console. Despite this, reviews were mixed as the game drew criticism for its lengthy floating of the ball during passes and issues with the A.I. Features There are two kinds of Simulation modes, Custom and Historic. Custom Simulation mode allows one to create one's own scenario, including both teams' scores, who possesses the ball, how much time is left, and where the team with possession of the ball is on the field. Historic Simulation mode contains fifty different scenarios, based on games that happened in history, and a certain task is to be accompl ...
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NFL Quarterback Club 97
''NFL Quarterback Club 97'' is an American football video game released in 1996. The game was released on the PlayStation, Sega Saturn, and DOS systems. The game was also released in Japan on the Saturn. The game's cover features former Miami Dolphins quarterback Dan Marino. Gameplay ''NFL Quarterback Club 97'' optimizes the use of the kicking meter, as well as overhead camera angles, which are customizable. The game also has Custom Simulation modes, which save up to five game situations for players that cannot finish a game in time. Former Green Bay Packers quarterback Brett Favre designed various plays that are available in the game. There are five possible game modes (Preseason, Regular Season, Pro Bowl, Playoff, and Super Bowl). Players can also recreate historic game situations. There is no announcer on the PlayStation version. Reception The game received mixed to negative reviews. Reviewing the PlayStation version, the two sports reviewers of ''Electronic Gaming Monthly'' b ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as h ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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NFL Quarterback Club 96
''NFL Quarterback Club 96'' is an American football video game released in December 1995. The game was released on the Sega Saturn, Sega Genesis, Game Boy, Sega Game Gear, DOS, and Super Nintendo Entertainment System. The game's cover features San Francisco 49ers quarterback Steve Young passing while being tackled by Chicago Bears defensive linemen Chris Zorich and Albert Fontenot. The Saturn, SNES and DOS versions were developed by Iguana Entertainment, while the Game Boy edition was developed by Condor Inc. Gameplay The game has 32 offensive plays and 16 defensive plays. The simulation modes include Preseason, Playoffs and Season, where one plays a season of 18 games. Another playable mode is the Quarterback Challenge, where players take control of a quarterback and compete against other quarterbacks in the league in various competitions, such as distance, mobility, obstacle, and accuracy. Players can save their game via passcodes. As the game has the National Football League li ...
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Acclaim Entertainment
Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally formed by Greg Fischbach, Robert Holmes and Jim Scoroposki out of an Oyster Bay storefront in 1987, the company established a worldwide development team through a series of acquisitions in the late 1990s and early 2000s. After poor financial returns in their 2003 fiscal year, Acclaim filed for Chapter 7 bankruptcy in September 2004. Properties owned by Acclaim were subsequently auctioned off to various parties. History In the early 1980s, Greg Fischbach was employed by American video game company Activision, where he worked together with Robert Holmes and Jim Scoroposki. He left Activision to join RCA Records, which was subsequently acquired by Bertelsmann and Fischbach found himself unemployed. In 1987, he met with Scoroposki in Oyster Bay, where Scoroposki owned a sales rep company, to discuss a possible shared venture. After Scoroposki suggested that the two should r ...
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NFL QB Club 2002
''NFL Quarterback Club 2002'', also known as ''NFL QB Club 2002'', is a football video game developed by Acclaim Studios Austin and published by Acclaim Entertainment under their Acclaim Sports banner. It is the final game in Acclaim's ''NFL Quarterback Club'' series. Some of the game's key features are: *NFL Quarterback Challenge mode, featuring four head-to-head events: Speed and Mobility, Accuracy, Long Distance Throw and Read & Recognition. *Unlock retired players like John Elway, Dan Marino, Steve Young, Jim Kelly and Phil Simms *31 NFL clubs and over 1500 NFL players. *Play-by-play from Kevin Harlan and color commentary from Bill Maas. *Player models feature blinking eyes, jaw motions, facial expressions and removable helmets. *Player injuries, penalties and weather conditions affect season play and individual player performance. *5 modes of play: Season, Exhibition, Challenge Mode, Playoffs, and Pro Bowl. Reception The game received "mixed or average reviews" on both pla ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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