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NEOchrome
NEOchrome is an early color bitmap graphics editor for the Atari ST. It was written by Dave Staugas, a programmer at Atari Corporation and co-author of the ST's operating system. ''NEOchrome'' supports hardware-supported color cycling to give the impression of animation. A color cycling waterfall, created with ''NEOchrome'', was one of the iconic images of the early Atari ST. Following in the footsteps of MacPaint and the Apple II version which was renamed Mouse Paint, both released in 1984, ''NEOchrome'' uses the then-novel representation of painting tools by icons (in addition to other GUI elements). A pre-release version (v0.5) was included with the system disks of the first STs. Version 1.0 arrived later, and was bundled with several versions of the ST. Although not officially public domain, this version was often treated as such, and was never actually sold. NEOchrome enjoyed a relatively high level of popularity within the ST community, even in the face of more advanced packa ...
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Atari ST
The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first personal computer with a bitmapped color GUI, using a version of Digital Research's GEM (desktop environment), GEM from February 1985. The Atari 1040ST, released in 1986 with 1 MB of RAM, was the first home computer with a cost-per-kilobyte of less than US$1. "ST" officially stands for "Sixteen/Thirty-two", referring to the Motorola 68000's 16-bit computing, 16-bit external bus and 32-bit computing, 32-bit internals. The system was designed by a small team led by Shiraz Shivji. Alongside the Macintosh, Amiga, Apple IIGS, and Acorn Archimedes, the ST is part of a mid-1980s generation of computers with 16- or 32-bit processors, 256 Kilobyte, KB or more of RAM, and computer mouse, mouse-controlled graphical user interfaces. The ST was ...
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Krull (video Game)
''Krull'' is an Atari 2600 video game based on the 1983 science fantasy film '' Krull'' and published in 1983 by Atari, Inc. It was written by Dave Staugas who later ported ''Millipede'' to the 2600. Gottlieb Gottlieb (formerly D. Gottlieb & Co.) was an American arcade game corporation based in Chicago, Illinois. History The main office and plant was located at 1140-50 N. Kostner Avenue until the early 1970s when a new modern plant and office was lo ... manufactured an arcade shooter of the same name in the same year, but it is unrelated to the Atari 2600 cartridge other than the ''Krull'' license. Gameplay The game generally follows the plot of the movie, and takes place on four separate screens. The first level begins with the player, as Colwyn, at his wedding to Lyssa, which is interrupted by the extraterrestrial Slayers. The game continues to generate new Slayers for the player to fight until he is overwhelmed and Lyssa is abducted to the Black Fortress.http://www.atari ...
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Millipede (video Game)
''Millipede'' (stylized ''millipede'' in western releases and ''Milli-Pede'' in Japan) is a fixed shooter video game released in arcades by Atari, Inc. in 1982. The sequel to 1981's ''Centipede'', it has more gameplay variety and a wider array of insects than the original. The objective is to score as many points as possible by destroying all segments of the millipede as it moves toward the bottom of the screen, as well as eliminating or avoiding other enemies. The game is played with a trackball and a single fire button which can be held down for rapid-fire. ''Millipede'' was initially ported to the Atari 2600 and Atari 8-bit family, then later to the Atari ST and Nintendo Entertainment System. Gameplay The player no longer takes the role of the "Bug Blaster" from ''Centipede'', but instead takes the role of an elf called the "Archer". The object of the game is to destroy a millipede that advances downward from the top of the screen. The millipede travels horizontally until i ...
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Rampage (video Game)
''Rampage'' is a 1986 arcade game by Bally Midway. Players take control of a trio of gigantic monsters trying to survive against onslaughts of military forces. Each round is completed when a particular city is completely reduced to rubble. Warner Bros. currently owns all rights to the property via their purchase of Midway Games. Inspired by monster films, ''Rampage'' spawned five sequels and a film adaptation in 2018. Gameplay Up to three simultaneous players control a trio of humans transformed into gigantic animalistic monsters due to various experiment-related accidents: George, who was transformed into a King Kong-like gorilla by an experimental vitamin, Lizzie, who was transformed into a Ymir-like reptile by a radioactive lake, and Ralph, who was transformed into a giant bipedal wolf by a food additive. The monsters must raze all buildings in a high-rise city to advance to the next level, eating people and destroying helicopters, tanks, taxis, police cars, boats, and tr ...
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Atari Corporation
Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when WarnerMedia, Warner Communications sold the home computing and game console assets of Atari, Inc. to Tramiel. Its chief products were the Atari ST, Atari 8-bit family#XE series, Atari XE, Atari 7800, Atari Lynx and Atari Jaguar. The company Reverse takeover, reverse merged with JT Storage, JTS Inc. in 1996, becoming a small division which itself closed after JTS sold all Atari assets to Hasbro Interactive in 1998. History The company was founded by Commodore International's founder Jack Tramiel soon after his resignation from Commodore in January 1984. Initially named Tramel Technology, Ltd., the company's goal was to design and sell a next-generation home computer. On July 1, 1984, TTL bought the Consumer Division assets of Atari, Inc. from Warner, and T ...
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Bitmap Graphics Editor
A raster graphics editor is a computer program that allows users to create and edit images interactively on the computer screen and save them in one of many raster graphics file formats (also known as bitmap images) such as JPEG, PNG, and GIF. Comparison to vector graphic editors Vector graphics editors are often contrasted with raster graphics editors, yet their capabilities complement each other. The technical difference between vector and raster editors stem from the difference between vector and raster images. Vector graphics are created mathematically, using geometric formulas. Each element is created and manipulated numerically; essentially using Cartesian coordinates for the placement of key points, and then a mathematical algorithm to connect the dots and define the colors. Raster images include digital photos. A raster image is made up of rows and columns of dots, called pixels, and is generally more photo-realistic. This is the standard form for digital cameras; wh ...
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Color Cycling
Color cycling, also known as palette shifting, is a technique used in computer graphics in which colors are changed in order to give the impression of animation. This technique was mainly used in early computer games, as storing one image and changing its palette required less memory and processor power than storing the animation as several frames. Examples of use * The Windows 9x boot screen used color cycling to provide animation. * The 3D maze screensaver included with earlier versions of Windows used color cycling to animate the four fractal textures available. * The Amiga Boing Ball cycled the ball's checkerboard pattern between red and white to create the illusion of the ball rotating. The same technique was used by Sonic the Hedgehog 3 on the Sega Genesis in its bonus stages featuring a rolling checkerboard sphere. * ''SimCity 2000'' made extensive use of this technique: every building with animation had its animation provided by color cycling. This was used to provid ...
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MacPaint
MacPaint is a raster graphics editor developed by Apple Computer and released with the original Macintosh personal computer on January 24, 1984. It was sold separately for US$195 with its word processing counterpart, MacWrite. MacPaint was notable because it could generate graphics that could be used by other applications. Using the mouse, and the clipboard and QuickDraw picture language, pictures could be cut from MacPaint and pasted into MacWrite documents.. The original MacPaint was developed by Bill Atkinson, a member of Apple's original Macintosh development team. Early development versions of MacPaint were called MacSketch, still retaining part of the name of its roots, LisaSketch. It was later developed by Claris, the software subsidiary of Apple which was formed in 1987. The last version of MacPaint was version 2.0, released in 1988. It was discontinued by Claris in 1998 because of diminishing sales. Development MacPaint was written by Bill Atkinson, a member of App ...
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Public Domain
The public domain (PD) consists of all the creative work A creative work is a manifestation of creative effort including fine artwork (sculpture, paintings, drawing, sketching, performance art), dance, writing (literature), filmmaking, and composition. Legal definitions Creative works require a cre ... to which no exclusive intellectual property rights apply. Those rights may have expired, been forfeited, expressly waived, or may be inapplicable. Because those rights have expired, anyone can legally use or reference those works without permission. As examples, the works of William Shakespeare, Ludwig van Beethoven, Leonardo da Vinci and Georges Méliès are in the public domain either by virtue of their having been created before copyright existed, or by their copyright term having expired. Some works are not covered by a country's copyright laws, and are therefore in the public domain; for example, in the United States, items excluded from copyright include the for ...
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DEGAS (software)
DEGAS (D.E.G.A.S., Design & Entertainment Graphic Arts System) is a bitmap graphics editor created by Tom Hudson for the Atari ST and published by Batteries Included in 1985. Hudson created some of the sample paintings that shipped with ''DEGAS''. Development The working title of DEGAS was HUDraw, where "HUD" stood for "Hudson." Gary Yost of Antic Software wanted to publish DEGAS, but Hudson chose Batteries Included because "they were, in my opinion, the best Atari software company at the time." Yost and Antic Software published Hudson's next program, CAD 3D. File formats Legacy ''Antic'' magazine published winners of an art competition for those using the software in July 1986. DEGAS was followed in 1986 with DEGAS Elite. It adds multiple work screens, color-cycling animation, and other features. See also * NeoChrome NEOchrome is an early color bitmap graphics editor for the Atari ST. It was written by Dave Staugas, a programmer at Atari Corporation and c ...
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Deluxe Paint
Deluxe Paint, often referred to as ''DPaint'', is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985. A series of updated versions followed, some of which were ported to other platforms. An MS-DOS release with support for the 256 color video graphics array, VGA standard became popular for creating pixel graphics in video games in the 1990s. Dan Silva previously worked on the ''Cut & Paste'' word processor (1984), also from Electronic Arts. History Deluxe Paint began as an in-house art development tool called Prism. As author Dan Silva added features to Prism, it was developed as a showcase product to coincide with the Amiga's debut in 1985. Upon release, it was quickly embraced by the Amiga community and became the de facto graphics (and later animation) editor for the platform. It was used almost ubiquitously in the making of Amiga games, animation and demoscene productions. Amiga manufacturer Commo ...
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The Return Of Medusa
''The Return of Medusa,'' also known as ''The Return of Medusa: Rings of Medusa II'', is a 1991 role-playing video game and strategy video game hybrid developed by X-Ample and published by Starbyte Software for Amiga, Atari ST and PC DOS as a sequel to the 1989 game '' Rings of Medusa''. A planned Commodore 64 version was cancelled. Gameplay The game is different from the original as its main component is now a typical first-person perspective dungeon crawl, similar to Dungeon Master. Once the player has escaped the dungeon the game becomes a strategy style, involving visiting various locations where trading can be done in order to finance armies. Alternative ways to accumulate income include attacking enemy gangs, playing roulette at the casino and robbing banks. Plot It has been many years since the young Cirion, Crown Prince of Morenor, won what he thought to be the final battle against the wicked queen Medusa and conquered her hellish army. But the very night before the ...
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