NBA Live 97
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NBA Live 97
''NBA Live 97'' is the third installment of the ''NBA Live'' video games series. The cover features Mitch Richmond of the Sacramento Kings. The game was developed by EA Sports and released on November 1, 1996. The MS-DOS, Sega Saturn and PlayStation versions featured polygonal models for the on-court players, thus marking it as the first 3D EA Sports Basketball sequel for the series. It was also the first NBA Live released for the Sega Saturn. The game received mostly positive reviews for its advanced graphics and wide array of available moves and plays, though the Saturn conversion was reviled for numerous technical deficiencies. ''NBA Live 97'' is followed by ''NBA Live 98''. Development The player animations were all created using motion capture. Sacramento Kings players Mitch Richmond and Tyus Edney were among the motion capture actors. Audio commentary was provided by Al Murdoch and Ernie Johnson Jr. Producer Tarrnie Williams Jr. (son of Tarrnie Williams Sr.) explai ...
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EA Sports
EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they tried to imitate real-life sports networks by calling themselves the "EA Sports Network" (EASN) with pictures or endorsements with real commentators such as John Madden, it soon grew up to become a sub-label on its own, releasing game series such as ''FIFA'', ''NHL'', ''NBA Live'' and ''Madden NFL''. Most games under this brand are developed by EA Vancouver, the Electronic Arts studio in Burnaby, British Columbia as well as EA Tiburon in Maitland, Florida. The main rival to EA Sports is 2K Sports. Notably, both companies compete over the realm of NBA games, with 2K releasing the ''NBA 2K'' series. Konami is its rival in association football games with their own series, ''eFootball''. For several years after the brand was created, all EA Sports games began with a stylized five-second video introducing the brand with Andrew ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Tarrnie Williams
Tryon "Tarrnie" M. Williams (born November 11, 1940) is a Canadian businessman. He is the founder of Canada's first publicly traded software company, Sydney Development Corporation formed in 1978. From 1987 to 1991 he was President and CEO of Distinctive Software Inc. of Vancouver. After the acquisition of that company by Electronic Arts Inc., he became President and CEO of Electronic Arts (Canada) Inc. Biography Born in Montreal, Quebec, he traveled to western Canada early in life. He obtained a B.Sc (Mathematics) in 1963 from the University of Alberta after studying mechanical engineering for three years at McGill University in Québec. After university he worked as an actuarial student for Standard Life Insurance Corporation in Montréal, followed by two years in sales in the mutual fund industry. In 1965, Williams joined the Canadian Corporation for the World Exposition (Expo 67) as a Project Manager responsible for multiple projects in the field of communications and com ...
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Ernie Johnson Jr
Ernie is a masculine given name, frequently a short form (hypocorism) of Ernest, Ernald, Ernesto, or Verner. It may refer to: People * Ernie Accorsi (born 1941), American football executive * Ernie Adams (other) * Ernie Afaganis (born c. 1933), Canadian sports announcer * Ernie Althoff (born 1950), Australian musician and composer * Ernie Anastos (born 1943), American television journalist * Ernie Anderson (1923–1997), American radio and television announcer * Ernie Ashcroft (1925–1985), English rugby league footballer * Ernie Ball (1930–2004), American guitarist and businessman * Ernie Banks (1931–2015), American baseball player * Ernie Barbarash, American film producer * Ernie Barnes (1938–2009), American football player and painter * Ernie Blenkinsop (1902–1969), English footballer * Ernie Boch Jr. (born 1958), American billionaire businessman * Ernie Bond (other) * Ernie Bridge (1936–2013), Australian politician * Ernie Broglio (1935–2019) ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Bas ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Tyus Edney
Tyus Dwayne Edney Sr. (born February 14, 1973) is an American basketball coach and former player who is an assistant coach for the San Diego Toreros men's team of the West Coast Conference (WCC). Listed at , he played point guard. He played college basketball for the UCLA Bruins from 1991 to 1995, leading them to the 1995 NCAA national championship. His game-winning shot for UCLA, in the second round of the 1995 NCAA Tournament, is considered to be one of the most famous plays in NCAA Tournament history. A two-time All-EuroLeague First Team selection, he led Žalgiris Kaunas to the 1999 EuroLeague title and was named the EuroLeague Final Four MVP. He became an assistant coach for UCLA. College career In his freshman season at UCLA in 1992, Edney was named the most valuable freshman player on his team. In his sophomore season, Edney was voted the team's most valuable player (MVP), Finney 2010, p.110 and he was named to the first-team All-Pacific-10 (Pac-10) Conference team. ...
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Motion Capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2-D or 3-D computer animation.Andrew Harris Salomon, Feb. 22, 2013, Backstage MagazineGrowth In Performance Capture Helping Gaming Actors Weather Slump Accessed June 21, 2014, "..But developments in motion-capture technology, as well as new gaming consoles expected from Sony and Microsoft within the year, indicate that this niche continues to be a growth area for actors. And for those who have thought about breaking in, the message is clear: Get busy...."Ben Child, 12 August 2011, The GuardianAndy Serkis: why won't Oscars go ape over motion-capture acting? Star of Rise of the Planet ...
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NBA Live 98
''NBA Live 98'' is a basketball video game based on the National Basketball Association and the fourth installment of the ''NBA Live'' series. Its cover art features Tim Hardaway of the Miami Heat. The game was developed by EA Sports and released on October 31, 1997, for the PC, November 30, 1997, for the PlayStation and December 31, 1997, for the Sega Saturn. It was the final ''NBA Live'' game released for the Super NES, Genesis, and Sega Saturn. The game introduced the now-standard feature of passing to any teammate with a single button press. Its graphical improvements included new player designs modeled after actual player photographs. The PC version introduced support for 3D acceleration, utilizing 3dfx's Glide API. The PlayStation, PC, and Saturn versions feature Ernie Johnson Jr. as studio announcer. Play-by-play commentary is performed by TNT/ TBS color analyst Verne Lundquist in the PlayStation and PC versions. ''NBA Live 98'' is followed by '' NBA Live 99''. Gamep ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Polygonal Modeling
In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics. Alternate methods of representing 3D objects include NURBS surfaces, subdivision surfaces, and equation-based representations used in ray tracers. Geometric theory and polygons The basic object used in mesh modeling is a vertex, a point in three-dimensional space. Two vertices connected by a straight line become an edge. Three vertices, connected to each other by three edges, define a triangle, which is the simplest polygon in Euclidean space. More complex polygons can be created out of multiple triangles, or as a single object with more than 3 vertices. Four sided polygons (generally referred to as quads) and triangles are the most common shapes used in polygonal modeling. A group of polygons, connected ...
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