Nvidia RTX Remix
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Nvidia RTX Remix
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, used in Personal computer, mainstream PCs for gaming as well as being used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production (especially under the RTX PRO and formerly Quadro#Quadro RTX, Quadro RTX brands). Nvidia RTX features Ray-tracing hardware, hardware-enabled real-time ray tracing. Historically, ray tracing had been reserved to non-real-time computer graphics, real time applications (like Computer-generated imagery, CGI in visual effects for movies and in photorealistic renderings), with video games having to rely on Shader#Pixel shaders, direct lighting and Global illumination, precalculated indirect contribution for their rendering. RTX facilitates a new development in computer graphics of generating interactive images that r ...
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Micro-Star International
Micro-Star International Co., Ltd. (commonly known as MSI; ) is a Taiwanese multinational corporation, multinational information technology corporation headquartered in New Taipei City, Taiwan. It designs, develops and provides computer hardware as well as related products and services, including laptops, desktops, motherboards, graphics cards, all-in-one PCs, server (computing), servers, industrial computers, PC peripherals, and car infotainment products, among other products. The company has a primary listing on the Taiwan Stock Exchange and was established on August 4, 1986, by five founders – Hsu Hsiang (a.k.a. Joseph Hsu), Huang Chin-Ching (a.k.a. Jeans Huang), Lin Wen-Tung (a.k.a. Frank Lin), Yu Hsien-Neng (a.k.a. Kenny Yu), and Lu Chi-Lung (a.k.a. Henry Lu). Operations First starting its business in New Taipei City, Taiwan, MSI later expanded into Mainland China, China, setting up its Bao'an District, Bao'an plant in Shenzhen in 2000 and establishing research and deve ...
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Blackwell (microarchitecture)
Blackwell is a graphics processing unit (GPU) microarchitecture developed by Nvidia as the successor to the Hopper (microarchitecture), Hopper and Ada Lovelace (microarchitecture), Ada Lovelace microarchitectures. Named after statistician and mathematician David Blackwell, the name of the Blackwell architecture was leaked in 2022 with the B40 and B100 accelerators being confirmed in October 2023 with an official Nvidia roadmap shown during an investors presentation. It was officially announced at Nvidia's GTC 2024 keynote on March 18, 2024. History In March 2022, Nvidia announced the Hopper (microarchitecture), Hopper datacenter architecture for AI accelerators. Demand for Hopper products was high throughout 2023's AI hype. The lead time from order to delivery of H100-based servers was between 36 and 52 weeks due to shortages and high demand. Nvidia reportedly sold 500,000 Hopper-based H100 accelerators in Q3 2023 alone. Nvidia's AI dominance with Hopper products led to the ...
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Pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, pixels are the smallest element that can be manipulated through software. Each pixel is a Sampling (signal processing), sample of an original image; more samples typically provide more accurate representations of the original. The Intensity (physics), intensity of each pixel is variable. In color imaging systems, a color is typically represented by three or four component intensities such as RGB color model, red, green, and blue, or CMYK color model, cyan, magenta, yellow, and black. In some contexts (such as descriptions of camera sensors), ''pixel'' refers to a single scalar element of a multi-component representation (called a ''photosite'' in the camera sensor context, although ''wikt:sensel, sensel'' is sometimes used), while in yet ...
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Nvidia PhysX
PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued in favor of the API being run on CUDA-enabled GeForce GPUs. In both cases, hardware acceleration allowed for the offloading of physics calculations from the CPU, allowing it to perform other tasks instead. PhysX and other middleware physics engines are used in many video games today because they allow game developers to save development time by not having to write their own code that implements classical mechanics (Newtonian physics). To do, for example, soft body dynamics. History What is known today as PhysX originated as a physics simulation engine called NovodeX. The engine was developed by Swiss company NovodeX AG, an ETH Zurich ...
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Microsoft DXR
DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018. It requires an AMD Radeon RX 6000, 7000, or 9000 series, Intel Arc A or B series, or Nvidia GeForce RTX 20, 30, 40, or 50 series video card, which is designed to handle the high computing load used for ray tracing. Additions to DirectX 12 With the introduction of DXR in October, four new features were added to DirectX 12: # ''Acceleration structure'' is a representation of the 3D environment that is efficiently formatted for the GPU. This environment is the plane that is used to create the starting points. The structure allows for modifications to be made and has optimized ray traversal. # The command list ''DispatchRays,'' is the start of the rays that are used to generate the reflection graphics. These are used by the GPU to begin the raytracing pro ...
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Artificial Intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of research in computer science that develops and studies methods and software that enable machines to machine perception, perceive their environment and use machine learning, learning and intelligence to take actions that maximize their chances of achieving defined goals. High-profile applications of AI include advanced web search engines (e.g., Google Search); recommendation systems (used by YouTube, Amazon (company), Amazon, and Netflix); virtual assistants (e.g., Google Assistant, Siri, and Amazon Alexa, Alexa); autonomous vehicles (e.g., Waymo); Generative artificial intelligence, generative and Computational creativity, creative tools (e.g., ChatGPT and AI art); and Superintelligence, superhuman play and analysis in strategy games (e.g., ...
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Vulkan (API)
Vulkan is a cross-platform API and open standard for 3D graphics and computing. It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU. It is designed to support a wide variety of GPUs, CPUs and operating systems, and it is also designed to work with modern multi-core CPUs. Microsoft supports Vulkan 1.2 (and more) on Windows 10 and 11, with a downloadable compatibility pack. Overview Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the application than the older APIs, that more closely resembles how modern GPUs work. Vulkan is comparable to Apple's Metal API and Microsoft's Direct3D 12. In addition to its lower CPU usage, Vulkan is des ...
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DirectX
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name ''DirectX'' was coined as a shorthand term for all of these APIs (the ''X'' standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a Video game console, gaming console, the ''X'' was used as the basis of the name Xbox (console), Xbox to indicate that the console was based on DirectX technology. The ''X'' initial has been carried forward in the naming of APIs designed for the Xbox such as DirectInput, XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite. Direct3D (the 3D graphics A ...
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OptiX
Nvidia OptiX (OptiX Application Acceleration Engine) is a Ray tracing (graphics), ray tracing API that was first developed around 2009. The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA. CUDA is only available for Nvidia's graphics products. Nvidia OptiX is part of Nvidia GameWorks. OptiX is a high-level, or "to-the-algorithm" API, meaning that it is designed to encapsulate the entire algorithm of which ray tracing is a part, not just the ray tracing itself. This is meant to allow the OptiX engine to execute the larger algorithm with great flexibility without application-side changes. Commonly, video games use Rendering (computer graphics)#rasterisation, rasterization rather than ray tracing for their rendering. According to Nvidia, OptiX is designed to be flexible enough for "procedural definitions and hybrid rendering approaches". Aside from computer graphics rendering, OptiX also helps in optical and acoustical d ...
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DirectX Raytracing
DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements Ray tracing (graphics), ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018. It requires an Advanced Micro Devices, AMD Radeon RX 6000 series, Radeon RX 6000, Radeon RX 7000 series, 7000, or Radeon RX 9000 series, 9000 series, Intel Intel Arc, Arc A or B series, or Nvidia GeForce 20 series, GeForce RTX 20, GeForce 30 series, 30, GeForce 40 series, 40, or GeForce 50 series, 50 series video card, which is designed to handle the high computing load used for ray tracing. Additions to DirectX 12 With the introduction of DXR in October, four new features were added to DirectX 12: # ''Acceleration structure'' is a representation of the 3D environment that is efficiently formatted for the GPU. This environment is the plane that is used to create the starting points. The structure allows for modifications to be made and ...
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Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The early 1980s and home computers, rise of personal computers through software like Windows, and the company has since expanded to Internet services, cloud computing, video gaming and other fields. Microsoft is the List of the largest software companies, largest software maker, one of the Trillion-dollar company, most valuable public U.S. companies, and one of the List of most valuable brands, most valuable brands globally. Microsoft was founded by Bill Gates and Paul Allen to develop and sell BASIC interpreters for the Altair 8800. It rose to dominate the personal computer operating system market with MS-DOS in the mid-1980s, followed by Windows. During the 41 years from 1980 to 2021 Microsoft released 9 versions of MS-DOS with a median frequen ...
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GeForce 16 Series
The GeForce GTX 16 series is a series of graphics processing units (GPUs) developed by Nvidia, based on the Turing microarchitecture, announced in February 2019. The GeForce GTX 16 series, commercialized within the same timeframe as the GeForce RTX 20 series, aims to cover the entry-level to mid-range market, not addressed by the latter. As a result, the media have mainly compared it to AMD's Radeon RX 500 series of GPUs. The GeForce GTX 16 series includes the GTX 1650, 1650 Super, 1660, 1660 Super, 1660 Ti, and a lower-end GTX 1630, which was released later. The GTX 1650 features both a GDDR5 and GDDR6 version. Like the GeForce RTX 20 series, the GeForce GTX 16 series was followed by the GeForce 30 series. The 16 series was the last GPU generation of the GeForce series that did not support hardware-accelerated real-time ray tracing and was therefore marketed under the ''GTX'' instead of '' RTX'' prefix. Architecture The GeForce GTX 16 series is based on the same Turing ...
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