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New World (video Game)
''New World'' is a massively multiplayer online role-playing game (MMORPG) developed by Amazon Games Orange County and published by Amazon Games released on September 28, 2021. The game was previously scheduled to release in May 2020 and subsequently August 2021, but was delayed to its current date. Set in the mid-seventeenth century, players colonize a fictional land modeled after the Americas. While ''New World'' was initially planned as a free-to-play game'','' it currently employs the standard business model of a buy-to-play game, a point of historical difference in comparison to many—mostly much older—MMORPGs that traditionally utilized subscription models in service of significant regular content updates." The game also offers microtransactions in the form of skins along with a limited selection of both decorative and gameplay-impacting functional items for use within the player housing system. Gameplay The players may form groups of up to five members, join one ...
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Amazon Games Orange County
Amazon Games (formerly Amazon Game Studios) is an American video game company and division of the online retailing company Amazon that primarily focuses on publishing video games developed within the company's development divisions. History In 2011, Amazon opened the Amazon Appstore and started to hire developers for mobile social games. In 2012, Amazon Game Studios released Living Classics, a social game for Facebook. Amazon first announced that it would create computer games in 2014. Amazon recruited Kim Swift ('' Portal'', who has since left for Microsoft Games Studios), Clint Hocking (''Far Cry 2''), and developers who previously worked on '' System Shock 2''. Amazon sought to make games in-between the industry standards of small and large teams making casual and AAA games, respectively. Amazon Game Studios wanted to make teams of five to thirty people who would work on games for between a year and 18 months with a focus on "creativity" and "craftsmanship", whether the ge ...
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Free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immens ...
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Closed Beta
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performan ...
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Crucible (video Game)
''Crucible'' was a free-to-play multiplayer third-person shooter developed and published by Relentless Studios, a subsidiary of Amazon Game Studios. It is Amazon's first major original title published by their gaming division, which had previously focused on tablet games. It became available for download on May 20, 2020, for Windows, after having been in development since 2014. The game returned to a closed beta status on June 30, 2020. On October 9, 2020, Relentless Studios announced that development would be discontinued within one month. Gameplay ''Crucible'' was a hero shooter, similar to ''Overwatch'' or ''Team'' ''Fortress 2''''.'' Different playable characters, referred to as "hunters", impact which abilities players have. Matches were played in teams, meaning that players had to coordinate in order to ensure that their hunters' weaknesses are shored up by the others' strengths. The first team to complete the game mode's objective would win. Release Because of ...
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Breakaway (cancelled Video Game)
''Breakaway'' was a team-based, multiplayer brawler video game in development by Amazon Game Studios. The game was cancelled March 31, 2018. Gameplay ''Breakaway'' was going to be a multiplayer brawler game in which two teams of four players attempt to move a ball (the relic) to their opponent's goal. Each team member (hero) would have some unique abilities that would aid them towards achieving these ends. Each hero could build two structures, such as turrets, healing shrines, and walls. The player could also upgrade their structures mid-game with gold earned through the match. The heroes spanned several class types—such as tanks, swordsmen, and mages—and archetypal themes (e.g., a knight and Spartacus). The game would be fought on battlefields with themes such as El Dorado and Atlantis. The game included several features aimed to promote video game live streaming on Twitch, the service purchased by Amazon. Broadcast Match Builder invites streamer followers to games. Br ...
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TwitchCon
TwitchCon is a semi-annual gaming convention for the livestreaming video platform Twitch. The convention is organized by Twitch Interactive and focuses on the general culture of livestreaming and video gaming. TwitchCon also serves as an opportunity for streamers and content creators to improve their stream quality and grow their brand. TwitchCon is open to industry professionals, streamers, and fans; the convention allows community members to meet streamers, discover new products, and trial new games. The first convention was held in 2015 in San Francisco. In 2019, the first European convention was held in Berlin. The most recent convention was held in October 2022, in San Diego. TwitchCon is normally hosted twice a year, once in North America for three days and once in Europe for two days. All North American conventions have been held in California, while the European conventions cycle between countries. History TwitchCon 2015 The inaugural TwitchCon was held at the Moscone Ce ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Line Of Sight (video Games)
Line of sight, sometimes written line-of-sight or abbreviated to LoS, is the visibility (that is, who can see what) on the playing field in wargames and some role-playing games (RPGs). Many abilities can only be used on entities within a character's line of sight. In some games, miniature figures are used to determine line of sight. Many wargames use counters to represent units and determine line of sight. A common technique is to hold a length of thread between two counters. If the thread, held straight, doesn't encounter any obstacles, the line of sight is valid. The first computer game to implement line of sight graphics was ''Dungeon'', which was played on a PDP-10 mainframe computer (1975). Examples A tank behind a tall hill would not be able to see an enemy tank on the other side of the hill. Therefore, the first tank does not have a line of sight to the enemy tank. Conversely, a squad of soldiers atop the hill may be able to see both tanks, though the tanks may n ...
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Mob (video Games)
A mob, short for mobile or mobile object, is a computer-controlled non-player character (NPC) in a video game such as an MMORPG or MUD. Depending on context, every and any such characters in a game may be considered to be a "mob", or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack. In most modern graphical games, "mob" may be used to specifically refer to generic monstrous NPCs that the player is expected to hunt and kill, excluding NPCs that engage in dialog, sell items, or NPCs which cannot be attacked. "Named mobs" are distinguished by having a proper name rather than being referred to by a general type ("a goblin", "a citizen", etc.). Most mobs are those capable of no complex behaviors beyond generic programming of attacking or moving around. Purpose of mobs Defeating mobs may be required to gather experience points, money, items, or to complete quests. Combat between player characters (PCs) and mobs is called player versus environment (PvE) ...
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Aiming Point
{{Unreferenced, date=April 2007 In field artillery, the accuracy of indirect fire depends on the use of aiming points. In air force terminology the aiming point (or A.P.) refers to holding the intersection of the cross hairs on a bombsight when fixed at a specific target. An indirect fire aiming point provides a point of angular reference to aim a gun in the required horizontal direction – azimuth. Until the 1980s aiming points were essential for indirect fire artillery. They are also used by mortars and machine guns firing indirectly. An essential requirement of an aiming point is that it be at a sufficient distance from the gun using it. The reason for this is that, while firing, guns, particularly towed guns, move back a short distance – perhaps a foot, as their spades embed and may move more in soft ground. When they Traverse (gunnery), traverse their barrels their sights also move because they are not at the point of pivot. All this means that if the aiming point is too ...
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Rock, Paper, Shotgun
''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquired and brought into the Gamer Network, a network of sites led by ''Eurogamer'' in May 2017. Its editor-in-chief is Katharine Castle and its deputy editor is Alice Bell. Contributors ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in 2007. All four were freelancing for Future Publishing, and decided they wanted to create a website focused entirely on games for PC. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics, but would continue to act as a director and occasionally write essay pieces for the site. Rossignol founded his own game studio Big Robot in 2010, but also continued ...
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Player Versus Environment
Player versus environment or player versus enemy (PvE, also known as player versus monster (PvM)), is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival games to refer to fighting computer-controlled enemies—in contrast to PvP (player versus player). In survival games a large part may be fighting the elements, controlling hunger and thirst, learning to adapt to the environment and exploration. Usually a PvE mode can be played alone, with human companions or with AI companions. The PvE mode may contain a storyline that is narrated as the player progresses through missions. It may also contain missions that may be done in any order. Examples ''Guild Wars'' narrates its story by displaying in-game cut scenes and dialogue with non-playable characters (NPCs). To enhance replayability, missions can often be completed many times. Characters playing in this mode are often protected against be ...
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