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Netherlands Media Art Institute
The Netherlands Media Art Institute (NIMk) (''Nederlands Instituut voor Mediakunst'' in Dutch) was an international institution based in Amsterdam focusing on the presentation, research and collection of Media Art. Previously known as MonteVideo, the institute was founded in 1978 by René Coelho as one of the first Dutch exhibition spaces and production facilities for artists working and experimenting with art and new technologies. NIMk played a role in exhibiting, disseminating and researching new technologies in media art. Its catalogue comprised more than 2000 works, ranging from installations, video performances, software-based and internet art, from recognised international artists such as: Marina Abramović, Gary Hill, Juan Downey, Dennis Oppenheim, Marcel Odenbach. Also a large collection of Dutch artists' works and documentation of performances could be viewed in its mediatheque, among them are Livinus van de Bundt, Bill Spinhoven, Bert Schutter, Han Hoogerbrugge, Bas J ...
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Media Art
New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts (i.e. architecture, painting, sculpture, etc.). New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged internationally. New media art may i ...
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PolakVanBekkum
PolakVanBekkum is a Dutch artist duo consisting of Esther Polak and Ivar van Bekkum. Their media and installation works are based on research of movement in time and space. PolakVanBekkum was started by Esther Polak (Amsterdam, 1962). She studied painting at the Royal Academy of Art in The Hague, and mixed media at the Rijksakademie of Fine Arts in Amsterdam. Ivar van Bekkum joined in 2008. Van Bekkum (Rotterdam, 1965) studied at the Academy of Journalism in Kampen. Initially the work of PolakVanBekkum was seen as part of locative media, when GPS was still a recent technology. The AmsterdamREALTIME (2002) project was one of the first art projects using GPS as an artistic tool. In 2003 Polak worked on the Milkproject, a GPS media project tracing the production process of milk with artist Ieva Auzina. Since 2021 Milkproject is part of the collection of the ZKM Center for Art and Media Karlsruhe. PolakVanBekkum made several films on the Google Earth and Street View platform. The Ri ...
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New Media Art
New media art includes artworks designed and produced by means of new media, electronic media technology, technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts (i.e. architecture, painting, sculpture, etc.). New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged international ...
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Contemporary Art Exhibitions
Contemporary history, in English-language historiography, is a subset of modern history that describes the historical period from approximately 1945 to the present. Contemporary history is either a subset of the late modern period, or it is one of the three major subsets of modern history, alongside the early modern period and the late modern period. In the social sciences, contemporary history is also continuous with, and related to, the rise of postmodernity. Contemporary history is politically dominated by the Cold War (1947–1991) between the Western Bloc, led by the United States, and the Eastern Bloc, led by the Soviet Union. The confrontation spurred fears of a nuclear war. An all-out "hot" war was avoided, but both sides intervened in the internal politics of smaller nations in their bid for global influence and via proxy wars. The Cold War ultimately ended with the Revolutions of 1989 and the dissolution of the Soviet Union in 1991. The latter stages and afterm ...
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Dutch Contemporary Art
Dutch commonly refers to: * Something of, from, or related to the Netherlands * Dutch people () * Dutch language () Dutch may also refer to: Places * Dutch, West Virginia, a community in the United States * Pennsylvania Dutch Country People Ethnic groups * Germanic peoples, the original meaning of the term ''Dutch'' in English ** Pennsylvania Dutch, a group of early Germanic immigrants to Pennsylvania *Dutch people, the Germanic group native to the Netherlands Specific people * Dutch (nickname), a list of people * Johnny Dutch (born 1989), American hurdler * Dutch Schultz (1902–1935), American mobster born Arthur Simon Flegenheimer * Dutch Mantel, ring name of American retired professional wrestler Wayne Maurice Keown (born 1949) * Dutch Savage, ring name of professional wrestler and promoter Frank Stewart (1935–2013) Arts, entertainment, and media Fictional characters * Dutch (''Black Lagoon''), an African-American character from the Japanese manga and anime ''Blac ...
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Culture In Amsterdam
Culture () is an umbrella term which encompasses the social behavior, institutions, and norms found in human societies, as well as the knowledge, beliefs, arts, laws, customs, capabilities, and habits of the individuals in these groups.Tylor, Edward. (1871). Primitive Culture. Vol 1. New York: J.P. Putnam's Son Culture is often originated from or attributed to a specific region or location. Humans acquire culture through the learning processes of enculturation and socialization, which is shown by the diversity of cultures across societies. A cultural norm codifies acceptable conduct in society; it serves as a guideline for behavior, dress, language, and demeanor in a situation, which serves as a template for expectations in a social group. Accepting only a monoculture in a social group can bear risks, just as a single species can wither in the face of environmental change, for lack of functional responses to the change. Thus in military culture, valor is counted a typical be ...
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De Appel
De Appel is a contemporary arts centre, located in Amsterdam. Since it was founded in 1975 by , the goal of De Appel is to function as a stage for research and presentation of visual arts. Exhibitions, publications and discursive events are the main activities of De Appel. In 1994, Saskia Bos established an intensive course, called 'The Curatorial Programme'. Over a period of eight months a selective group of five to six people are trained to become a curator A curator (from la, cura, meaning "to take care") is a manager or overseer. When working with cultural organizations, a curator is typically a "collections curator" or an "exhibitions curator", and has multifaceted tasks dependent on the parti .... At the end of 2012, former director initiated a new professional development programme in collaboration with The Fair Gallery: the Gallerist programme. This programme was the first practice-oriented educational course for (aspiring) gallery owners and (young) art professiona ...
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Blender (software)
Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender's features include 3D modelling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, and compositing. History The Dutch animation studio NeoGeo (not related to Neo Geo video game hardware) started to develop Blender as an in-house application, and based on the timestamps for the first source files, January 2, 1994 is considered to be Blender's birthday. Version 1.00 was released in January 1995, with the primary author being company co-owner and software developer Ton Roosendaal. The name ''Blender'' was inspired by a song by the Swiss electroni ...
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Usman Haque
Usman Haque (born 1971) is an architect and artist who works with technology. He is known for designing large scale interactive installations and his contributions to Interactive architecture and the Internet of things. Haque's interactive art has appeared at the Singapore Biennale (2006), London Fashion Week (2007) and has been exhibited at KUNSTEN Museum of Modern Art Aalborg, NTT InterCommunication Center, New York's Museum of Modern Art and Barbican Centre. According to author Owen Hatherley, Haque’s work “defies conventional classification” and “is not what you would immediately think of as architecture”, often overlapping both digital art and interactive architecture. Haque’s contribution to interactive architecture is to distinguish between ‘circular mutual reaction’ and ‘linear causal response’ in designing architectural structures and environments, building on Gordon Pask’s cybernetics theories in creating interactive spaces. Education Haque studie ...
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Knowbotic Research
Knowbotic Research is a German-Swiss electronic art group, established in 1991. Its members are Yvonne Wilhelm, Christian Hübler and Alexander Tuchacek. They hold a professorship for Art and Media at the University of the Arts in Zurich. History Yvonne Wilhelm (born 1962), Christian Huebler (born 1962), Alexander Tuchacek (born 1962) are based in Zurich Switzerland. The Knowbotic Research group has experimented with the intersection of technology, information and knowledge, interface, immersive virtual reality and networked agency. In their work ''Simulation Mosaik Data Klaenge'' from 1993, they experimented with so called intelligent agent, applications which can conglomerate diaphanous information by themselves (also called knowbots) and intelligent virtual spaces (flexible information-environments distributed in electronic networks). Knowbotic Research KR+cF has regularly invited people from non-art fields to participate in their projects, such as scientists, philosophers an ...
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Marina Abramović
Marina Abramović ( sr-Cyrl, Марина Абрамовић, ; born November 30, 1946) is a Serbian conceptual and performance artist. Her work explores body art, endurance art, feminist art, the relationship between the performer and audience, the limits of the body, and the possibilities of the mind. Being active for over four decades, Abramović refers to herself as the "grandmother of performance art". She pioneered a new notion of identity by bringing in the participation of observers, focusing on "confronting pain, blood, and physical limits of the body". In 2007, she founded the Marina Abramović Institute (MAI), a non-profit foundation for performance art. Early life, education and teaching Abramović was born in Belgrade, Serbia, then part of Yugoslavia, on November 30, 1946. In an interview, Abramović described her family as having been "Red bourgeoisie." Her great-uncle was Varnava, Serbian Patriarch of the Serbian Orthodox Church. Both of her Montenegrin-born par ...
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