NIST Dictionary Of Algorithms And Data Structures
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NIST Dictionary Of Algorithms And Data Structures
The NIST ''Dictionary of Algorithms and Data Structures'' is a reference work maintained by the U.S. National Institute of Standards and Technology. It defines a large number of terms relating to algorithms and data structures. For algorithms and data structures not necessarily mentioned here, see list of algorithms and list of data structures. This list of terms was originally derived from the index of that document, and is in the public domain, as it was compiled by a Federal Government employee as part of a Federal Government work. Some of the terms defined are: __NOTOC__ A * absolute performance guarantee * abstract data type (ADT) * (a,b)-tree * accepting state * Ackermann's function * active data structure * acyclic directed graph * adaptive heap sort * adaptive Huffman coding * adaptive k-d tree * adaptive sort * address-calculation sort * adjacency list representation * adjacency matrix representation * adversary * algorithm * algorithm BSTW * algorithm FGK * a ...
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National Institute Of Standards And Technology
The National Institute of Standards and Technology (NIST) is an agency of the United States Department of Commerce whose mission is to promote American innovation and industrial competitiveness. NIST's activities are organized into physical science laboratory programs that include nanoscale science and technology, engineering, information technology, neutron research, material measurement, and physical measurement. From 1901 to 1988, the agency was named the National Bureau of Standards. History Background The Articles of Confederation, ratified by the colonies in 1781, provided: The United States in Congress assembled shall also have the sole and exclusive right and power of regulating the alloy and value of coin struck by their own authority, or by that of the respective states—fixing the standards of weights and measures throughout the United States. Article 1, section 8, of the Constitution of the United States, ratified in 1789, granted these powers to the new Congr ...
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Adversary Model
In computer science, an online algorithm measures its competitiveness against different adversary models. For deterministic algorithms, the adversary is the same as the adaptive offline adversary. For randomized online algorithms competitiveness can depend upon the adversary model used. Common adversaries The three common adversaries are the oblivious adversary, the adaptive online adversary, and the adaptive offline adversary. The oblivious adversary is sometimes referred to as the weak adversary. This adversary knows the algorithm's code, but does not get to know the randomized results of the algorithm. The adaptive online adversary is sometimes called the medium adversary. This adversary must make its own decision before it is allowed to know the decision of the algorithm. The adaptive offline adversary is sometimes called the strong adversary. This adversary knows everything, even the random number generator. This adversary is so strong that randomization does not help agains ...
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American Flag Sort
An American flag sort is an efficient, in-place variant of radix sort that distributes items into buckets. Non-comparative sorting algorithms such as radix sort and American flag sort are typically used to sort large objects such as strings, for which comparison is not a unit-time operation. American flag sort iterates through the bits of the objects, considering several bits of each object at a time. For each set of bits, American flag sort makes two passes through the array of objects: first to count the number of objects that will fall in each bin, and second to place each object in its bucket. This works especially well when sorting a byte at a time, using 256 buckets. With some optimizations, it is twice as fast as quicksort for large sets of strings. The name American flag sort comes by analogy with the Dutch national flag problem in the last step: efficiently partition the array into many "stripes". Algorithm Sorting algorithms in general sort a list of objects acco ...
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Alternation (complexity)
In computational complexity theory, an alternating Turing machine (ATM) is a non-deterministic Turing machine (NTM) with a rule for accepting computations that generalizes the rules used in the definition of the complexity classes NP and co-NP. The concept of an ATM was set forth by Chandra and Stockmeyer and independently by Kozen in 1976, with a joint journal publication in 1981. Definitions Informal description The definition of NP uses the ''existential mode'' of computation: if ''any'' choice leads to an accepting state, then the whole computation accepts. The definition of co-NP uses the ''universal mode'' of computation: only if ''all'' choices lead to an accepting state does the whole computation accept. An alternating Turing machine (or to be more precise, the definition of acceptance for such a machine) alternates between these modes. An alternating Turing machine is a non-deterministic Turing machine whose states are divided into two sets: existential states ...
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Alternating Turing Machine
In computational complexity theory, an alternating Turing machine (ATM) is a non-deterministic Turing machine (NTM) with a rule for accepting computations that generalizes the rules used in the definition of the complexity classes NP and co-NP. The concept of an ATM was set forth by Chandra and Stockmeyer and independently by Kozen in 1976, with a joint journal publication in 1981. Definitions Informal description The definition of NP uses the ''existential mode'' of computation: if ''any'' choice leads to an accepting state, then the whole computation accepts. The definition of co-NP uses the ''universal mode'' of computation: only if ''all'' choices lead to an accepting state does the whole computation accept. An alternating Turing machine (or to be more precise, the definition of acceptance for such a machine) alternates between these modes. An alternating Turing machine is a non-deterministic Turing machine whose states are divided into two sets: existential states ...
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Alternating Path
Alternating may refer to: Mathematics * Alternating algebra, an algebra in which odd-grade elements square to zero * Alternating form, a function formula in algebra * Alternating group, the group of even permutations of a finite set * Alternating knot, a knot or link diagram for which the crossings alternate under, over, under, over, as one travels along each component of the link * Alternating map, a multilinear map that is zero whenever any two of its arguments are equal * Alternating operator, a multilinear map in algebra * Alternating permutation, a type of permutation studied in combinatorics * Alternating series, an infinite series in which the signs of the general terms alternate between positive and negative Electronics * Alternating current, a flow of electric charge that periodically reverses direction Other * Alternating turns, the process by which people in a conversation decide who is to speak next See also * Alternate bass * Alternative (other) Al ...
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Alpha Skip Search Algorithm
Alpha (uppercase , lowercase ; grc, ἄλφα, ''álpha'', or ell, άλφα, álfa) is the first letter of the Greek alphabet. In the system of Greek numerals, it has a value of one. Alpha is derived from the Phoenician letter aleph , which is the West Semitic word for " ox". Letters that arose from alpha include the Latin letter A and the Cyrillic letter А. Uses Greek In Ancient Greek, alpha was pronounced and could be either phonemically long ( ː or short ( . Where there is ambiguity, long and short alpha are sometimes written with a macron and breve today: Ᾱᾱ, Ᾰᾰ. * ὥρα = ὥρᾱ ''hōrā'' "a time" * γλῶσσα = γλῶσσᾰ ''glôssa'' "tongue" In Modern Greek, vowel length has been lost, and all instances of alpha simply represent the open front unrounded vowel . In the polytonic orthography of Greek, alpha, like other vowel letters, can occur with several diacritic marks: any of three accent symbols (), and either of two breathing marks ...
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Alphabet (formal Languages)
In formal language theory, an alphabet is a non-empty set of symbol (programming), symbols/glyphs, typically thought of as representing letters, characters, or digits but among other possibilities the "symbols" could also be a set of phonemes (sound units). Alphabets in this technical sense of a set are used in a diverse range of fields including logic, mathematics, computer science, and linguistics. An alphabet may have any cardinality ("size") and depending on its purpose maybe be Finite set, finite (e.g., the alphabet of letters "a" through "z"), countable (e.g., \), or even uncountable (e.g., \). String (computer science), Strings, also known as "words", over an alphabet are defined as a sequence of the symbols from the alphabet set. For example, the alphabet of lowercase letters "a" through "z" can be used to form English words like "iceberg" while the alphabet of both upper and lower case letters can also be used to form proper names like "Wikipedia". A common alphabet is , th ...
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All Pairs Shortest Path
In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs, where the vertices correspond to intersections and the edges correspond to road segments, each weighted by the length of the segment. Definition The shortest path problem can be defined for graphs whether undirected, directed, or mixed. It is defined here for undirected graphs; for directed graphs the definition of path requires that consecutive vertices be connected by an appropriate directed edge. Two vertices are adjacent when they are both incident to a common edge. A path in an undirected graph is a sequence of vertices P = ( v_1, v_2, \ldots, v_n ) \in V \times V \times \cdots \times V such that v_i is adjacent to v_ for 1 \leq i ...
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Algorithm V
Adaptive Huffman coding (also called Dynamic Huffman coding) is an adaptive coding technique based on Huffman coding. It permits building the code as the symbols are being transmitted, having no initial knowledge of source distribution, that allows one-pass encoding and adaptation to changing conditions in data. The benefit of one-pass procedure is that the source can be encoded in real time, though it becomes more sensitive to transmission errors, since just a single loss ruins the whole code. Algorithms There are a number of implementations of this method, the most notable are FGK (Faller Faller (styled as FALLER) is a German toy company founded in Stuttgart in 1946 by brothers Edwin and Hermann Faller. The company later relocated to the brothers' home town of Gütenbach in the Black Forest. Faller now specializes in making scener ...- Gallager- Knuth) and Vitter algorithm. FGK Algorithm It is an online coding technique based on Huffman coding. Having no initial knowledge of ...
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Recursive Language
In mathematics, logic and computer science, a formal language (a set of finite sequences of symbols taken from a fixed alphabet) is called recursive if it is a recursive subset of the set of all possible finite sequences over the alphabet of the language. Equivalently, a formal language is recursive if there exists a total Turing machine (a Turing machine that halts for every given input) that, when given a finite sequence of symbols as input, accepts it if it belongs to the language and rejects it otherwise. Recursive languages are also called decidable. The concept of decidability may be extended to other models of computation. For example, one may speak of languages decidable on a non-deterministic Turing machine. Therefore, whenever an ambiguity is possible, the synonym used for "recursive language" is Turing-decidable language, rather than simply ''decidable''. The class of all recursive languages is often called R, although this name is also used for the class RP. This ...
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Algorithmic Efficiency
In computer science, algorithmic efficiency is a property of an algorithm which relates to the amount of computational resources used by the algorithm. An algorithm must be analyzed to determine its resource usage, and the efficiency of an algorithm can be measured based on the usage of different resources. Algorithmic efficiency can be thought of as analogous to engineering productivity for a repeating or continuous process. For maximum efficiency it is desirable to minimize resource usage. However, different resources such as time and space complexity cannot be compared directly, so which of two algorithms is considered to be more efficient often depends on which measure of efficiency is considered most important. For example, bubble sort and timsort are both algorithms to sort a list of items from smallest to largest. Bubble sort sorts the list in time proportional to the number of elements squared (O(n^2), see Big O notation), but only requires a small amount of extra mem ...
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