Mystery Of The Snow Pearls
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Mystery Of The Snow Pearls
''Mystery of the Snow Pearls'' () is a 1985 adventure module for the '' Dungeons & Dragons'' roleplaying game. Its associated code is CM5 and the TSR product number is TSR 9154. Synopsis ''Mystery of the Snow Pearls'' is a solo adventure scenario for one player character who will need to answer the riddles of an evil mage to get back the magic pearl that keeps the character's village safe; the adventure can also be adapted to use with a party of player characters. The player character is a Companion level elf, responsible for safeguarding one of the four, magical pearls that protect the land of Tarylon. Milgo, an evil wizard with a sense of humour, challenges the elf to find and return the lost item. Without it, the entire region is threatened. This adventure includes a piece of colored film known as a "Magic Viewer" that allows the players to read the hidden results of their choices in the text. This includes encounters, puzzles, and traps. Publication history ''Mystery o ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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Dungeons & Dragons Modules
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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Larry Elmore
Larry Elmore (born August 5, 1948) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for ''Dungeons & Dragons'', ''Dragonlance'', and his own comic strip series ''SnarfQuest''. He is author of the book ''Reflections of Myth''. Early life and education Elmore was born August 5, 1948, in Louisville, Kentucky, and grew up in Grayson County in midwestern Kentucky. Elmore described his school days by saying, "The rural school I attended didn't have any art program, so I spent my time drawing - and daydreaming. I was a pretty bad student ... I was always getting into trouble for drawing in class. I wish I had a quarter for every drawing of mine a teacher destroyed." He majored in art at Western Kentucky University. Career A month after graduating from college, Elmore was drafted into the U.S. Army and stationed in Germany. After leaving the service, Elmore worked as an ...
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D&D Companion Set
The ''Dungeons & Dragons Companion Set'' is an expansion boxed set for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. It was first published in 1984 as an expansion to the ''Dungeons & Dragons Basic Set''. Publication history The ''Dungeons & Dragons Basic Set'' was revised in 1983 by Frank Mentzer as ''Dungeons & Dragons Set 1: Basic Rules''. Between 1983 and 1985, this system was revised and expanded by Mentzer as a series of five boxed sets, including the ''Basic Rules'', '' Expert Rules'' (supporting character levels 4 through 14), ''Companion Rules'' (supporting levels 15 through 25), Mentzer, Frank. ''Dungeons & Dragons Set 3: Companion Rules'' (TSR, 1984) '' Master Rules'' (supporting levels 26 through 36), and '' Immortal Rules'' (supporting Immortals – characters who had transcended levels). Mentzer, Frank. ''Dungeons & Dragons Set 5: Immortal Rules'' (TSR, 1986) The ''Companion Rules'' set was written by Mentzer, with art by Larry Elmore and Jeff Easle ...
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Wizard (Dungeons & Dragons)
The wizard is one of the standard character class in the ''Dungeons & Dragons'' fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes. Publication history Creative origins The Magic-User class was inspired by the spell-casting magicians common in folklore and modern fantasy literature, particularly as portrayed in Jack Vance's ''The Dying Earth'' short stories, and John Bellairs's novel ''The Face in the Frost''. Gandalf and Saruman from Tolkien's ''The Lord of the Rings'' and Merlin of King Arthur fame also influenced this class. Wizards memorize their spells, then forget them when cast in the fashion of magicians from Jack Vance's ''Dying Earth'' series of novels. ''Dungeons & Dragons'' In the original version of the game, magic-user was one of the base character classes. Magic-User was one of the three original classes, the other two being Fighting Man (renamed Fighter in later editions) and Cleric. ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Roleplaying Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Legacy Of Blood (module)
''Legacy of Blood'' () is a 1987 adventure module for the '' Dungeons & Dragons'' roleplaying game. Its module code is CM9 and its TSR product code is TSR 9210. Plot summary ''Legacy of Blood'' is an adventure in which one of the player characters has inherited rulership of Fenholm, and must deal with the challenges this brings. The player character's cousin Rolph is dead, and as his heir, the player character was willed his dominion: Fenhold. The Deep Swamp is threatening to engulf all of this new holding. People are seeing ghosts, disappearing without reason, and crops are suddenly blighted. The farmers don't like the swampdwellers, the swampdwellers don't like the farmers, and no one likes the halflings. It is the player character's task to make all this shipshape once again. Publication history CM9 ''Legacy of Blood'' was written by Steve Perrin and Katharine Kerr, with a cover by Clyde Caldwell, and was published by TSR in 1987 as a 32-page booklet with an outer folder. ...
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Anne Gray McCready
Anne C. Gray McCready (born July 7, 1960, in Williams Bay, Wisconsin) is a game designer and editor who has worked on a number of products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR, Inc., TSR. Early life Anne Gray grew up in Williams Bay, Wisconsin, and went to the University of Wisconsin–Whitewater majoring in biology, switching to marketing after a year, and switching to English the following year, earning her Bachelor of Arts, B.A. in English in 1982. "My first job after college was working at a printing company, where I keylined ads, business cards, and menus, and got interested in graphic design." Career Gray "applied for a nice, normal job at TSR, Inc., TSR, as an Administrative Assistant with TSR's International Division, but I didn't get it. I did keep in touch with the company, and later that year I got another interview for a job as a Copy Editor. . . and I was hired." Although Gray was not yet familiar with the ''Dungeons & Dragons'' game at th ...
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The Endless Stair
''The Endless Stair'' is a 1987 adventure module for the ''Dungeons & Dragons'' role-playing game. Its associated code is CM8. Synopsis ''The Endless Stair'' is a '' Companion Set'' adventure that begins at an inn. The player characters hear a rumor that leads them to a wizard's tomb. A mysterious doorway opens in the rocks atop Glazar's Crag and the characters go to see what is on the other side. The Great Mage Cheiromar is said to be buried under the Leaning Stone atop Galzar's Crag. One of his apprentices, Ulthorn, was discovered dead in an aperture of the Leaning Stone (a doorway that reportedly never existed before). The player characters must discover how Ulthorn died and the mystery of the Leaning Stone. In the process they may find the Endless Stair which seems to lead nowhere. Those who tried to climb it never lived to tell the tale. Publication history CM8 ''The Endless Stair'' was written by Ed Greenwood, and published by TSR in 1987 as a 32-page booklet with an o ...
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