Mutant Mudds
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Mutant Mudds
''Mutant Mudds'' is a platform video game developed by Renegade Kid. The game was first released for the Nintendo 3DS in 2012, and arrived on Microsoft Windows and iOS in 2012. An enhanced version of the game, titled ''Mutant Mudds Deluxe'', was released in 2013 for Wii U and Microsoft Windows, and in 2016 for PlayStation Vita and PlayStation 4. In 2016, ''Mutant Mudds Super Challenge'' (a game with the same engine as Mutant Mudds, but with harder levels containing more enemies etc.) was released for Wii U, Nintendo 3DS, PlayStation 3, PlayStation Vita, PlayStation 4 and Microsoft Windows. A Nintendo Switch compilation, titled ''Mutant Mudds Collection'', was released in December 2017. It includes ''Mutant Mudds Deluxe'', ''Mutant Mudds Super Challenge'' and ''Mudd Blocks'', a puzzle game with elements from Mutant Mudds. Gameplay The player uses the A or B button to jump once, and pressing that button again, while in midair, causes the character to hover for several seconds ...
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Renegade Kid
Renegade Kid LLC was an American video game developer based in Austin, Texas. The studio was founded in 2007 by Gregg Hargrove and Jools Watsham, video game development veterans formerly of Iguana Entertainment. In August 2016, Hargrove and Watsham announced that they had split their operations, with the intellectual property rights distributed between each's own studios, Atooi (Watsham) and Infitizmo (Hargrove). History Prior to founding Renegade Kid, Gregg Hargrove and Jools Watsham had been working together for 12–13 years, starting at Iguana Entertainment. The two launched Renegade Kid in early 2007. Hargrove and Watsham incorporated their expertise in Nintendo 64 (N64) game development into Renegade Kid's projects, and Watsham described the Nintendo DS, which would become the studio's primary target platform, as "basically a portable N64". The studio's first game, '' Dementium: The Ward'', was announced on March 5, 2007, and found Gamecock Media Group as its publisher ...
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Matt Casamassina
Matt Casamassina is a video game journalist, businessman, and novelist, and a founding editor of ''IGN''. He quit working for IGN on April 23, 2010. In his time at the site, he was the author of many reviews and previews of games by video game developer and publisher Nintendo. He resides in Los Angeles, California, is married and has three children. Casamassina started in 1997 as editor of the website N64.com, which soon became the Nintendo 64 section of the ''IGN'' site and whose domain name now redirects to Nintendo's official website. Casamassina also appeared on the G4 television program ''Attack of the Show!'' as a guest star and as a character model in the Nintendo 64 game ''Perfect Dark''. He, along with Craig Harris, Chadd Chambers, and Peer Schneider, has become one of the main characters in the ''IGN''-published webcomic ''Cubetoons''. Casamassina independently published his first novel, ''Dead Weight'', in 2016. In 2017, Casamassina founded Rogue Games Inc., which h ...
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History Of Video Game Consoles (fourth Generation)
In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Mega Drive (''Sega Genesis'' in North America) and the Super Nintendo Entertainment System (SNES; ''Super Famicom'' in Japan). Cartridge-based handheld consoles became prominent during this time, such as the Nintendo Game Boy (1989), Atari Lynx (1989), Sega Game Gear (1990) and TurboExpress (1990). Nintendo was able to capitalize on its success in the previous, third generation, and managed to win the largest worldwide market share in the fourth generation as well. Sega, however, was extremely successful in this generation and began a new franchise, Sonic the Hedgehog, to compete with ...
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History Of Video Game Consoles (third Generation)
In the history of video games, the third generation of game consoles, commonly referred to as the 8-bit era, began on July 15, 1983 with the Japanese release of two systems: Nintendo's Family Computer (commonly abbreviated to ''Famicom'') and Sega's SG-1000. When the Famicom was not released outside of Japan it was remodelled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift in the dominance of home video game manufacturers from the United States to Japan. Handheld consoles were not a major part of this generation; the Game & Watch line from Nintendo (which started in 1980) and the Milton Bradley Microvision (which came out in 1979) that were sold at the time are both considered part of the previous generation due to hardware typical of the second generation. Improvements in technology gave consoles of this generation improved graphical and sound capabilities, comparable to golden age arcade gam ...
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Side-scrolling Video Game
'' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many games and some game consoles and home computers, including
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer grap ...
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Electronic Entertainment Expo 2011
The Electronic Entertainment Expo 2011 (E3 2011) was the 17th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 7, 2011, and ended on June 9, 2011, with 46,800 total attendees. E3 2011 was broadcast on the G4 channel. The main highlights of the 2011 show included a demonstration of Sony's next-generation handheld game console, the PlayStation Vita; the official introduction of Nintendo's Wii U home console; and the unveiling of Microsoft's long-awaited game, ''Halo 4''. Press conferences As in previous years, the conference was dominated by announcements from the three main console manufacturers: Microsoft, Sony and Nintendo. Tech analysts considered the unveiling of Nintendo's Wii U and its then-unnamed tablet controller to be E3's biggest event, with Sony's PlayStation Vita handheld console also generating considerable press attention. The Wii U system was credited by several media outlets as a " next-generation ...
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Xbox Live Arcade
Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent game developers. Titles range from classic console and arcade video games, to new games designed from the ground up for the service. Games available through the XBLA service range from $5–20 in price, and as of October 2016, there have been 719 Xbox Live Arcade titles released for the Xbox 360. Prior to the Xbox 360, "Xbox Live Arcade" was the name for an online distribution network on the original Xbox, which was replaced by the Xbox Live Marketplace. History Xbox The Xbox Live Arcade service was officially announced on May 12, 2004, at Microsoft's E3 press conference by Bill Gates and launched on November 6, 2004, for the original Xbox game console. The XBLA software was obtained by ordering it on Microsoft's website. It was sent ...
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Nintendo DSi
The is a dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival is Sony Interactive Entertainment, Sony's PlayStation Portable (PSP). The fourth iteration, entitled is a larger model that launched in Japan on November 21, 2009, and worldwide beginning in March 2010. Development of the DSi began in late 2006, and the handheld was unveiled during an October 2008 Nintendo conference in Tokyo. Consumer demand convinced Nintendo to produce a slimmer handheld with larger screens than the Nintendo DS Lite, DS Lite. Consequently, Nintendo removed the Game Boy Advance (GBA) cartridge slot to improve portability without sacrificing durability. While the DSi's design is similar to that of the DS Lite, it features two digital cameras, supports internal and external content storage, and connects to an online store called th ...
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List Of DSiWare Games And Applications
This is a list of games and applications, collectively known as DSiWare, for the Nintendo DSi handheld game console, available for download via the DSi Shop and unplayable on earlier DS models. An update released for the Nintendo 3DS in June 2011 added support for the Nintendo eShop service, which contained the DSi Shop's full library of DSiWare games (at the time) with the exception of certain games and applications. There were over 200 downloadable games available in North America as of August 2010. DSiWare games and applications typically have animated icons, but some of them, such as ''Bejeweled Twist'', have static icons. Note that blank boxes in some columns represent currently unconfirmed or otherwise unknown information. (This list is incomplete and missing some titles and many release dates outside of North America.) Release dates are subject to change. The DSi Shop has ceased activity on March 31, 2017. Although DSiWare games and apps on the Nintendo eShop are currently n ...
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Polygon
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two together, may be called a polygon. The segments of a polygonal circuit are called its '' edges'' or ''sides''. The points where two edges meet are the polygon's '' vertices'' (singular: vertex) or ''corners''. The interior of a solid polygon is sometimes called its ''body''. An ''n''-gon is a polygon with ''n'' sides; for example, a triangle is a 3-gon. A simple polygon is one which does not intersect itself. Mathematicians are often concerned only with the bounding polygonal chains of simple polygons and they often define a polygon accordingly. A polygonal boundary may be allowed to cross over itself, creating star polygons and other self-intersecting polygons. A polygon is a 2-dimensional example of the more general polytope in any number ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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