Museum Of Precinema
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Museum Of Precinema
The Museum of Precinema (in Italian: ''Museo del Precinema'') is a museum in the Palazzo Angeli, Prato della Valle, Padua, Italy, related to the history of precinema, or precursors of film. It was created in 1998 to display the Minici Zotti Collection, in collaboration with the Comune di Padova. It also produces interactive touring exhibitions and makes valuable loans to other prestigious exhibitions such as 'Lanterne magique et film peint' at the Cinémathèque Française in Paris and the Museum of Cinema in Turin. Palazzo Angeli The museum is housed on the top floor of the 15th-century Palazzo Angeli. In the 18th century, the building was home to Andrea Memmo, adviser and attorney to the Republic of Venice. He was also the benefactor of Padua responsible for transforming the marshy wasteland of Prato della Valle into a monumental piazza and the largest square in Italy. His friend Giacomo Casanova was once a guest at the Palazzo Angeli, and it was from the viewpoint of the build ...
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Museo Del Precinema
Museo may refer to: * Museo, 2018 Mexican drama heist film *Museo (Naples Metro) Museo is a station on line 1 of the Naples Metro. It was opened on 5 April 2001 as the eastern terminus of the section of the line between Vanvitelli and Museo. On 27 March 2002 the line was extended to Dante. The station is located between M ..., station on line 1 of the Naples Metro * Museo, Seville, neighborhood of Seville, Spain {{disambiguation ...
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Museum Of Precinema - Magic Lantern Slides And Optical Toys
A museum ( ; plural museums or, rarely, musea) is a building or institution that cares for and displays a collection of artifacts and other objects of artistic, cultural, historical, or scientific importance. Many public museums make these items available for public viewing through exhibits that may be permanent or temporary. The largest museums are located in major cities throughout the world, while thousands of local museums exist in smaller cities, towns, and rural areas. Museums have varying aims, ranging from the conservation and documentation of their collection, serving researchers and specialists, to catering to the general public. The goal of serving researchers is not only scientific, but intended to serve the general public. There are many types of museums, including art museums, natural history museums, science museums, war museums, and children's museums. According to the International Council of Museums (ICOM), there are more than 55,000 museums in 202 count ...
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History Of Film
The history of film chronicles the development of a visual art form created using film technologies that began in the late 19th century. The advent of film as an artistic medium is not clearly defined. However, the commercial, public screening of ten of the Lumière brothers' short films in Paris on 28 December 1895 can be regarded as the breakthrough of projected cinematographic motion pictures. There had been earlier cinematographic results and screenings by others like the Skladanowsky brothers, who used their self-made Bioscop to display the first moving picture show to a paying audience on 1 November 1895 in Berlin, but they lacked neither the quality, financial backing, stamina, or the luck to find the momentum that propelled the cinématographe Lumière into worldwide success. Those earliest films were in black and white, under a minute long, without recorded sound and consisted of a single shot from a steady camera. The first decade of motion pictures saw film mo ...
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Animation
Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed Computer animation#Animation methods, 3D animation, while Traditional animation#Computers and traditional animation, 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like cutout animation, paper cutouts, puppets, or Clay animation, clay figures. A cartoon is an animated film, usually a short film, featuring an cartoon, exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphi ...
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Magic Lantern
The magic lantern, also known by its Latin name , is an early type of image projector that used pictures—paintings, prints, or photographs—on transparent plates (usually made of glass), one or more lenses, and a light source. Because a single lens inverts an image projected through it (as in the phenomenon which inverts the image of a camera obscura), slides were inserted upside down in the magic lantern, rendering the projected image correctly oriented. It was mostly developed in the 17th century and commonly used for entertainment purposes. It was increasingly used for education during the 19th century. Since the late 19th century, smaller versions were also mass-produced as toys. The magic lantern was in wide use from the 18th century until the mid-20th century when it was superseded by a compact version that could hold many 35 mm photographic slides: the slide projector. Technology Apparatus The magic lantern used a concave mirror behind a light source to direct ...
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Precursors Of Film
Precursors of film are concepts and devices that have much in common with the later art and techniques of cinema. Precursors of film are often referred to as precinema, or 'pre-cinema'. Terms like these are disliked by several historians, partly because they seem to devalue the individual qualities of these media by presenting them as a small step in the development of a later invention. For instance: the flip book, zoetrope and phenakistiscope are very tactile devices that allow study and play by manipulating the motion by hand, while the projected image in cinema is intangible. Such devices as the zoetrope were not replaced by cinema: they were still used after the breakthrough of film. Furthermore, many early media examples are also part of a tradition that not only shaped cinema, but also home video, video games, computer-generated imagery, virtual reality and much more. The study of early media devices is also part of a wider and less teleological approach called media archaeo ...
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Phenakistoscope
The phenakistiscope (also known by the spellings phénakisticope or phenakistoscope) was the first widespread animation device that created a fluent illusion of motion. Dubbed and ('stroboscopic discs') by its inventors, it has been known under many other names until the French product name became common (with alternative spellings). The phenakistiscope is regarded as one of the first forms of moving media entertainment that paved the way for the future motion picture and film industry. Like a GIF animation, it can only show a short continuous loop. Etymology and spelling When it was introduced in the French newspaper ''Le Figaro'' in June 1833, the term 'phénakisticope' was explained to be from the root Greek word ''phenakistikos'' (or rather from φενακίζειν ''phenakizein''), meaning "deceiving" or "cheating", and ὄψ ''óps'', meaning "eye" or "face", so it was probably intended loosely as 'optical deception' or 'optical illusion'. The term phénakisticope ...
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Praxinoscope
The praxinoscope was an animation device, the successor to the zoetrope. It was invented in France in 1877 by Charles-Émile Reynaud. Like the zoetrope, it used a strip of pictures placed around the inner surface of a spinning cylinder. The praxinoscope improved on the zoetrope by replacing its narrow viewing slits with an inner circle of mirrors, placed so that the reflections of the pictures appeared more or less stationary in position as the wheel turned. Someone looking in the mirrors would therefore see a rapid succession of images producing the illusion of motion, with a brighter and less distorted picture than the zoetrope offered. Variations Reynaud introduced the Praxinoscope-Théâtre in 1879. This was basically the same device, but it was hidden inside a box to show only the moving figures within added theatrical scenery. When the set was assembled inside the unfolded box, the viewer looked through a rectangular slot in the front, onto a plate with a transparent m ...
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Zoetrope
A zoetrope is one of several pre-film animation devices that produce the illusion of motion by displaying a sequence of drawings or photographs showing progressive phases of that motion. It was basically a cylindrical variation of the phénakisticope, suggested almost immediately after the stroboscopic discs were introduced in 1833. The definitive version, with easily replaceable picture strips, was introduced as a toy by Milton Bradley in 1866 and became very successful. Etymology The name ''zoetrope'' was composed from the Greek root words ζωή ''zoe'', "life" and τρόπος ''tropos'', "turning" as a translation of "wheel of life". The term was coined by inventor William E. Lincoln. Technology The zoetrope consists of a cylinder with cuts vertically in the sides. On the inner surface of the cylinder is a band with images from a set of sequenced pictures. As the cylinder spins, the user looks through the cuts at the pictures across. The scanning of the slits keeps the ...
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Camera Obscura
A camera obscura (; ) is a darkened room with a aperture, small hole or lens at one side through which an image is 3D projection, projected onto a wall or table opposite the hole. ''Camera obscura'' can also refer to analogous constructions such as a box or tent in which an exterior image is projected inside. Camera obscuras with a lens in the opening have been used since the second half of the 16th century and became popular as aids for drawing and painting. The concept was developed further into the photographic camera in the first half of the 19th century, when camera obscura boxes were used to exposure (photography), expose photosensitivity, light-sensitive materials to the projected image. The camera obscura was used to study eclipses without the risk of damaging the eyes by looking directly into the sun. As a drawing aid, it allowed tracing the projected image to produce a highly accurate representation, and was especially appreciated as an easy way to achieve proper grap ...
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Anaglyph Image
Anaglyph 3D is the Stereoscopy, stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different (usually chromatically opposite) colors, typically red and cyan. Anaglyph 3D images contain two differently filtered colored images, one for each eye. When viewed through the "color-coded" "anaglyph glasses", each of the two images reaches the eye it's intended for, revealing an integrated stereoscopy, stereoscopic image. The visual cortex of the brain fuses this into the perception of a three-dimensional scene or composition. Anaglyph images have seen a recent resurgence due to the presentation of images and video on the World Wide Web, Web, Blu-ray Discs, CDs, and even in print. Low cost paper frames or plastic-framed glasses hold accurate color filters that typically, after 2002, make use of all 3 primary colors. The current norm is red and cyan, with red being used for the left channel. The cheaper filter material used in the monochromatic past d ...
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