Mumble (software)
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Mumble (software)
Mumble is a voice over IP (VoIP) application primarily designed for use by gamers and is similar to programs such as TeamSpeak. Mumble uses a client–server architecture which allows users to talk to each other via the same server. It has a very simple administrative interface and features high sound quality and low latency. All communication is encrypted. Mumble is free and open-source software, is cross-platform, and is released under the terms of the BSD-3-Clause license. Channel hierarchy A Mumble server (called Murmur) has a root channel and a hierarchical tree of channels beneath it. Users can temporarily connect channels to create larger virtual channels. This is useful during larger events where a small group of users may be chatting in a channel, but are linked to a common channel with other users to hear announcements. It also matches team-based first-person shooter (FPS) games. Each channel has an associated set of groups and access control lists which contro ...
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Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name "GNU/Linux" to emphasize the importance of GNU software, causing some controversy. Popular Linux distributions include Debian, Fedora Linux, and Ubuntu, the latter of which itself consists of many different distributions and modifications, including Lubuntu and Xubuntu. Commercial distributions include Red Hat Enterprise Linux and SUSE Linux Enterprise. Desktop Linux distributions include a windowing system such as X11 or Wayland, and a desktop environment such as GNOME or KDE Plasma. Distributions intended for ser ...
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Opus (audio Format)
Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors. Opus replaces both Vorbis and Speex for new applications, and several blind listening tests have ranked it higher-quality than any other standard audio format at any given bitrate until transparency is reached, including MP3, AAC, and HE-AAC. Opus combines the speech-oriented LPC-based SILK algorithm and the lower-latency MDCT-based CELT algorithm, switching between or combining them as needed for maximal efficiency. Bitrate, audio bandwidth, complexity, and algorithm can all be adjusted seamlessly in each frame. Opus has the low algorithmic delay (26.5 ms by default) necessary for use as part of a real-time communication link, networke ...
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Team Fortress 2
''Team Fortress 2'' is a 2007 multiplayer first-person shooter, first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 ''Team Fortress'' Mod (video gaming), mod for ''Quake (video game), Quake'' and its 1999 remake, ''Team Fortress Classic''. The game was released in October 2007 as part of ''The Orange Box'' for Windows and the Xbox 360, and ported to the PlayStation 3 in December 2007. It was released as a standalone game for Windows in April 2008, and updated to support Mac OS X in June 2010 and Linux in February 2013. It is distributed online through Valve's digital retailer Steam (service), Steam, with Electronic Arts managing retail and console editions. Players join one of two teams—RED and BLU—and choose one of nine character classes to play as in game modes such as capture the flag and King of the Hill (game), king of the hill. Development was led by John Cook and Robin Walker (game designer), Robin Walker, the developer ...
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Source (game Engine)
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the release of '' Counter-Strike: Source'' and ''Half-Life 2''. Updates to Source were released in incremental versions, with the engine being succeeded by Source 2 by the late 2010s. History Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. Carmack commented on his blog in 2004 that "there are still bits of early ''Quake'' code in ''Half-Life 2''". Valve employee Erik Johnson explained the engine's nomenclature on the Valve Developer Community: Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects and, in part, explaining the reasons behind its unusually modular nature. Valve's development of Source since has been a mixture of licensed middleware and in-house-developed code. Among others, Source uses Bink Video fo ...
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Valve Corporation
Valve Corporation is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam (service), Steam and the franchises ''Half-Life (series), Half-Life'', ''Counter-Strike'', ''Portal (series), Portal'', ''Day of Defeat'', ''Team Fortress'', ''Left 4 Dead (series), Left 4 Dead'' and ''Dota''. Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington. Their debut game, the first-person shooter (FPS) ''Half-Life (video game), Half-Life'' (1998), was a critical and commercial success; with its realism, scripted sequences and seamless narrative, it had a lasting influence on the FPS genre. Harrington left in 2000. In 2003, Valve launched Steam, followed by ''Half-Life 2'' in 2004. With advanced Physics engine, physics systems and an increased focus on story and characters, ''Half-Life 2'' received critical acclaim ...
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OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The API is defined as a set of functions which may be called by the client program, alongside a set of named intege ...
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Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, clipping, culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects. Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties. Direct3D contains many ...
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Galois/Counter Mode
In cryptography, Galois/Counter Mode (GCM) is a mode of operation for symmetric-key cryptographic block ciphers which is widely adopted for its performance. GCM throughput rates for state-of-the-art, high-speed communication channels can be achieved with inexpensive hardware resources. The operation is an authenticated encryption algorithm designed to provide both data authenticity (integrity) and confidentiality. GCM is defined for block ciphers with a block size of 128 bits. Galois Message Authentication Code (GMAC) is an authentication-only variant of the GCM which can form an incremental message authentication code. Both GCM and GMAC can accept initialization vectors of arbitrary length. Different block cipher modes of operation can have significantly different performance and efficiency characteristics, even when used with the same block cipher. GCM can take full advantage of parallel processing and implementing GCM can make efficient use of an instruction pipeline or a hard ...
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Elliptic Curve Diffie–Hellman
In mathematics, an ellipse is a plane curve surrounding two focus (geometry), focal points, such that for all points on the curve, the sum of the two distances to the focal points is a constant. It generalizes a circle, which is the special type of ellipse in which the two focal points are the same. The elongation of an ellipse is measured by its eccentricity (mathematics), eccentricity e, a number ranging from e = 0 (the Limiting case (mathematics), limiting case of a circle) to e = 1 (the limiting case of infinite elongation, no longer an ellipse but a parabola). An ellipse has a simple algebraic solution for its area, but only approximations for its perimeter (also known as circumference), for which integration is required to obtain an exact solution. Analytic geometry, Analytically, the equation of a standard ellipse centered at the origin with width 2a and height 2b is: : \frac+\frac = 1 . Assuming a \ge b, the foci are (\pm c, 0) for c = \sqrt. The standard parametric e ...
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OCB Mode
Offset codebook mode (OCB mode) is an authenticated encryption mode of operation for cryptographic block ciphers. OCB mode was designed by Phillip Rogaway, who credits Mihir Bellare, John Black, and Ted Krovetz with assistance and comments on the designs. It is based on the '' integrity-aware parallelizeable mode'' (IAPM) of authenticated encryption by Charanjit S. Jutla. The ''OCB2'' version was proven insecure, while the original ''OCB1'' as well as ''OCB3'' from 2011 are still considered secure. Encryption and authentication OCB mode was designed to provide both message authentication and privacy. It is essentially a scheme for integrating a message authentication code (MAC) into the operation of a block cipher. In this way, OCB mode avoids the need to use two systems: a MAC for authentication and encryption for privacy. This results in lower computational cost compared to using separate encryption and authentication functions. There are three versions of OCB: OCB1, OCB2 a ...
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Advanced Encryption Standard
The Advanced Encryption Standard (AES), also known by its original name Rijndael (), is a specification for the encryption of electronic data established by the U.S. National Institute of Standards and Technology (NIST) in 2001. AES is a variant of the Rijndael block cipher developed by two Belgian cryptographers, Joan Daemen and Vincent Rijmen, who submitted a proposal to NIST during the AES selection process. Rijndael is a family of ciphers with different key and block sizes. For AES, NIST selected three members of the Rijndael family, each with a block size of 128 bits, but three different key lengths: 128, 192 and 256 bits. AES has been adopted by the U.S. government. It supersedes the Data Encryption Standard (DES), which was published in 1977. The algorithm described by AES is a symmetric-key algorithm, meaning the same key is used for both encrypting and decrypting the data. In the United States, AES was announced by the NIST as U.S. FIPS PUB 197 (FIPS 197) on Novemb ...
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Transport Layer Security
Transport Layer Security (TLS) is a cryptographic protocol designed to provide communications security over a computer network. The protocol is widely used in applications such as email, instant messaging, and voice over IP, but its use in securing HTTPS remains the most publicly visible. The TLS protocol aims primarily to provide security, including privacy (confidentiality), integrity, and authenticity through the use of cryptography, such as the use of certificates, between two or more communicating computer applications. It runs in the presentation layer and is itself composed of two layers: the TLS record and the TLS handshake protocols. The closely related Datagram Transport Layer Security (DTLS) is a communications protocol providing security to datagram-based applications. In technical writing you often you will see references to (D)TLS when it applies to both versions. TLS is a proposed Internet Engineering Task Force (IETF) standard, first defined in 1999, and the c ...
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