Moto X (2nd Generation)
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Moto X (2nd Generation)
The second generation Moto X, marketed as moto X and referred to in the media as Moto X (2014), is an Android smartphone developed by Motorola Mobility. Released on September 5, 2014, it is the successor to the original Moto X released in 2013. It was succeeded by the third generation Moto X Style and Play family, announced on July 29, 2015. The second generation model improves on the original model with a higher quality design incorporating a metal frame and optional leather or wood rear covers, along with improved internal specifications such as a quad-core processor and 1080p display. Specs Hardware The second generation Moto X has a design similar to the previous model with a curved rear, but now features an aluminium frame, a front-facing mono speaker, and a set of infrared motion sensors. Its internal hardware was also upgraded, incorporating a 1080p Super AMOLED pentile display, a 2.5 GHz Qualcomm Snapdragon 801 system-on-chip with 2 GB of RAM, a 13-megapix ...
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Motorola Mobility
Motorola Mobility LLC, marketed as Motorola, is an American consumer electronics manufacturer primarily producing smartphones and other mobile devices running Android OS, Android. It is a subsidiary of the Chinese multinational technology company Lenovo.;; Motorola Mobility was formed on January 4, 2011, after a split of Motorola into two separate companies, with Motorola Mobility assuming the company's consumer-oriented product lines (including its mobile phone business, as well as its cable modems and pay television set-top boxes), while Motorola Solutions assumed the company's enterprise-oriented product lines. In May 2012 Google acquired Motorola Mobility for US$12.5 billion; the main intent of the purchase was to gain Motorola's patent portfolio, in order to protect other Android vendors from litigation. Under Google, Motorola increased its focus on the entry-level smartphone market, and under the Google ATAP division, began development on Project Ara—a platform for modula ...
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4K Resolution
4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 38402160 (4K Ultra-high-definition television, UHD) is the dominant 4K standard, whereas the digital cinema, movie projection industry uses 40962160 (Digital Cinema Initiatives, DCI 4K). The 4K television market share increased as prices fell dramatically during 2014 and 2015. 4K standards and terminology The term "4K" is generic and refers to any resolution with a horizontal pixel count of approximately 4,000. Several different 4K resolutions have been standardized by various organizations. The terms "4K" and "Ultra HD" are used more widely in marketing than "2160p". While typically referring to motion pictures, some digital camera vendors have used the term "4K photo" for still photographs, making it appear like an especially high resolution even though 3840×2160 ...
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USB OTG
USB On-The-Go (USB OTG or just OTG) is a specification first used in late 2001 that allows USB devices, such as tablets or smartphones, to act as a host, allowing other USB devices, such as USB flash drives, digital cameras, mouse or keyboards, to be attached to them. Use of USB OTG allows those devices to switch back and forth between the roles of host and device. A mobile phone may read from removable media as the host device, but present itself as a USB Mass Storage Device when connected to a host computer. USB OTG introduces the concept of a device performing both Host and Peripheral roles whenever two USB devices are connected and one of them is a USB OTG device, they establish a communication link. The device controlling the link is called the Host, while the other is called the Peripheral. USB OTG defines two roles for devices: OTG A-device and OTG B-device, specifying which side supplies power to the link, and which initially is the host. The OTG A-device is a power su ...
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Bluetooth
Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is limited to 2.5 milliwatts, giving it a very short range of up to . It employs UHF radio waves in the ISM bands, from 2.402GHz to 2.48GHz. It is mainly used as an alternative to wire connections, to exchange files between nearby portable devices and connect cell phones and music players with wireless headphones. Bluetooth is managed by the Bluetooth Special Interest Group (SIG), which has more than 35,000 member companies in the areas of telecommunication, computing, networking, and consumer electronics. The IEEE standardized Bluetooth as IEEE 802.15.1, but no longer maintains the standard. The Bluetooth SIG oversees development of the specification, manages the qualification program, and protects the trademarks. A manufacturer must meet ...
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Near Field Communication
Near-field communication (NFC) is a set of communication protocols that enables communication between two electronic devices over a distance of 4 cm (1 in) or less. NFC offers a low-speed connection through a simple setup that can be used to bootstrap more-capable wireless connections. Like other "proximity card" technologies, NFC is based on inductive coupling between two so-called antennas present on NFC-enabled devices—for example a smartphone and a printer—communicating in one or both directions, using a frequency of 13.56 MHz in the globally available unlicensed radio frequency ISM band using the ISO/IEC 18000-3 air interface standard at data rates ranging from 106 to 424 kbit/s. The standards were provided by the NFC Forum. The forum was responsible for promoting the technology and setting standards and certifies device compliance. Secure communications are available by applying encryption algorithms as is done for credit cards and if they fit the crite ...
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Wi-Fi
Wi-Fi () is a family of wireless network protocols, based on the IEEE 802.11 family of standards, which are commonly used for local area networking of devices and Internet access, allowing nearby digital devices to exchange data by radio waves. These are the most widely used computer networks in the world, used globally in home and small office networks to link desktop and laptop computers, tablet computers, smartphones, smart TVs, printers, and smart speakers together and to a wireless router to connect them to the Internet, and in wireless access points in public places like coffee shops, hotels, libraries and airports to provide visitors with Internet access for their mobile devices. ''Wi-Fi'' is a trademark of the non-profit Wi-Fi Alliance, which restricts the use of the term ''Wi-Fi Certified'' to products that successfully complete interoperability certification testing. the Wi-Fi Alliance consisted of more than 800 companies from around the world. over 3.05 billion ...
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Global Positioning System
The Global Positioning System (GPS), originally Navstar GPS, is a satellite-based radionavigation system owned by the United States government and operated by the United States Space Force. It is one of the global navigation satellite systems (GNSS) that provides geolocation and time information to a GPS receiver anywhere on or near the Earth where there is an unobstructed line of sight to four or more GPS satellites. It does not require the user to transmit any data, and operates independently of any telephonic or Internet reception, though these technologies can enhance the usefulness of the GPS positioning information. It provides critical positioning capabilities to military, civil, and commercial users around the world. Although the United States government created, controls and maintains the GPS system, it is freely accessible to anyone with a GPS receiver. The GPS project was started by the U.S. Department of Defense in 1973. The first prototype spacecraft was lau ...
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Monaural
Monaural or monophonic sound reproduction (often shortened to mono) is sound intended to be heard as if it were emanating from one position. This contrasts with stereophonic sound or ''stereo'', which uses two separate audio channels to reproduce sound from two microphones on the right and left side, which is reproduced with two separate loudspeakers to give a sense of the direction of sound sources. In mono, only one loudspeaker is necessary, but, when played through multiple loudspeakers or headphones, identical signals are fed to each speaker, resulting in the perception of one-channel sound "imaging" in one sonic space between the speakers (provided that the speakers are set up in a proper symmetrical critical-listening placement). Monaural recordings, like stereo ones, typically use multiple microphones fed into multiple channels on a recording console, but each channel is " panned" to the center. In the final stage, the various center-panned signal paths are usually mixed d ...
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Moto X Style
The Moto X Style (branded as Moto X Pure Edition in the US) is the flagship third-generation of Moto X Android smartphone developed and manufactured by Motorola that was released on September 2, 2015. Release The Style was announced on July 28, 2015 at a press event in New York City, announced alongside its counterparts the Moto X Play and the Moto G (3rd generation). In the United States, the phone is not offered through any carrier subsidiaries and will be released unlocked, offering the consumer quicker software updates due to avoiding carrier input. In addition, the U.S. version supports GSM, CDMA2000, HSPA+, and 14 different LTE bands, enabling it to be used on any of the country's four major carriers (AT&T, Sprint, T-Mobile, Verizon). In December, a limited edition of the Moto X Pure Edition was launched in the United States which features three different designs to symbolize "the spirit" of Moto Maker which are designed by Jonathan Adler as an partnership with Motoro ...
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Moto X (1st Generation)
Moto X is an Android smartphone developed and manufactured by Motorola Mobility, and released in August 2013. The Moto X was the first smartphone from the company fully developed under Google - which acquired Motorola Mobility in 2012 – introduced with a brand refresh, and a new flagship design language replacing the "sharp" metallic and Kevlar coating used since the original Droid. It was primarily aimed at "mainstream" consumers, distinguished by features taking advantage of voice recognition (through Google Now) and contextual awareness, the ability for users to custom-order the device in their own choice of color options, and emphasizing the fact that the phone had final assembly completed in the United States. It was backed by a large advertising campaign. The Moto X was available on all U.S. carriers rather than being a Verizon exclusive. Moto X was met with mostly positive reviews, with particular praise towards its hardware design, Motorola's new approach to customizi ...
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Mobile Phone Form Factor
The form factor of a mobile phone is its size, shape, and style, as well as the layout and position of its major components. With one non-movable section Bar A bar (also known as a slab, block, candybar) phone takes the shape of a cuboid, usually with rounded corners and/or edges. The name is derived from the rough resemblance to a chocolate bar in size and shape. This form factor is widely used by a variety of manufacturers, such as Nokia and Sony Ericsson. Bar-type smartphones commonly have the screen and keypad on a single face. Sony had a well-known 'Mars Bar' phone model CM-H333 in 1993. Bar phones without a full keyboard tend to have a 3×4 numerical keypad; text is often generated on such systems using the Text on 9 keys algorithm. Keyboard bars These are variants of bars that have a full QWERTY keyboard on the front. While they are technically the same as a regular bar phone, the keyboard and all the buttons make them look significantly different. Devices like these we ...
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Smartphone
A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, which facilitate wider software, internet (including web browsing over mobile broadband), and multimedia functionality (including music, video, cameras, and gaming), alongside core phone functions such as voice calls and text messaging. Smartphones typically contain a number of metal–oxide–semiconductor (MOS) integrated circuit (IC) chips, include various sensors that can be leveraged by pre-included and third-party software (such as a magnetometer, proximity sensors, barometer, gyroscope, accelerometer and more), and support wireless communications protocols (such as Bluetooth, Wi-Fi, or satellite navigation). Early smartphones were marketed primarily towards the enterprise market, attempting to bridge the functionality of ...
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