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Mother Goose Club
''Mother Goose Club'' is an educational nursery school program that streams on its eponymous YouTube channel and is produced by Sockeye Media LLC. Its YouTube channel has acquired more than 8 billion views and 7 million subscribers since 2009. Episodes of the program have also aired on PBS stations and are available on streaming platforms like Netflix, Amazon Prime Video, and Tubi. The show is made up of a series of educational live-action and animated segments, with a cast of six recurring characters who introduce classic nursery rhymes and other songs to children through catchy tunes, play, and interactive lessons. Content Each episode of ''Mother Goose Club'' contains multiple segments and follows a cast of six recurring characters—Baa Baa Sheep, Eep the Mouse, Little Bo Peep, Jack B. Nimble, Mary Quite Contrary, and Teddy Bear—who sing and dance to a variety of nursery rhymes and original songs. The live-action characters often perform in front of animated backdrops, al ...
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Children's Television Series
Children's television series (or children's television shows) are television programs designed for children, normally scheduled for broadcast during the morning and afternoon when children are awake. They can sometimes run during the early evening, allowing younger children to watch them after school. The purpose of these shows is mainly to entertain or educate. The children's series are in four categories: those aimed at infants and toddlers, those aimed at those aged 6 to 11 years old, those for adolescents and those aimed at all children. History Children's television is nearly as old as television itself. The BBC's ''Children's Hour'', broadcast in the UK in 1946, is generally credited with being the first TV programme specifically for children. Television for children tended to originate from similar programs on radio; the BBC's '' Children's Hour'' was launched in 1922, and BBC School Radio began broadcasting in 1924. In the US in the early 1930s, adventure serials such as ...
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YouTube Kids
YouTube Kids is an American video app and website for children developed by YouTube, a subsidiary of Google. The app provides a version of the service oriented solely towards children, with curated selections of content, parental control features, and filtering of videos deemed inappropriate for viewing by children under the age of 13, in accordance with the Children's Online Privacy Protection Act. First released on February 15, 2015, as an Android and iOS mobile app, the app has since been released for LG, Samsung, and Sony smart TVs, as well as for Android TV. On May 27, 2020, it became available on Apple TV. As of September 2019, the app is available in 69 countries. YouTube launched a web-based version of YouTube Kids on August 30, 2019. YouTube Kids has faced criticism from advocacy groups, particularly the Campaign for a Commercial-Free Childhood, for concerns surrounding the app's use of commercial advertising, as well as algorithmic suggestions of videos that may be i ...
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32nd Midsouth Emmy Awards
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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26th Midsouth Emmy Awards
6 (six) is the natural number following 5 and preceding 7. It is a composite number and the smallest perfect number. In mathematics Six is the smallest positive integer which is neither a square number nor a prime number; it is the second smallest composite number, behind 4; its proper divisors are , and . Since 6 equals the sum of its proper divisors, it is a perfect number; 6 is the smallest of the perfect numbers. It is also the smallest Granville number, or \mathcal-perfect number. As a perfect number: *6 is related to the Mersenne prime 3, since . (The next perfect number is 28.) *6 is the only even perfect number that is not the sum of successive odd cubes. *6 is the root of the 6-aliquot tree, and is itself the aliquot sum of only one other number; the square number, . Six is the only number that is both the sum and the product of three consecutive positive numbers. Unrelated to 6's being a perfect number, a Golomb ruler of length 6 is a "perfect ruler". Six is a co ...
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Common Sense Media
Common Sense Media (CSM) is an organization that reviews and provides ratings for media and technology with the goal of providing information on their suitability for children.
, ''NYT'', May 5, 2003. Accessed Dec 15, 2011.
It also funds research on the role of media in the lives of children and advocates publicly for child-friendly policies and laws regarding media. Founded by in 2003, Common Sense Media reviews (And allows users to do the same, divided into adult and child sections) s, movies, streaming/

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Gamification
Gamification is the strategic attempt to enhance systems, services, organizations, and activities by creating similar experiences to those experienced when playing games in order to motivate and engage users. This is generally accomplished through the application of game-design elements and game principles (dynamics and mechanics) in non-game contexts. Gamification is part of persuasive system design, and it commonly employs game design elements to improve user engagement, organizational productivity, flow, learning, crowdsourcing, knowledge retention, employee recruitment and evaluation, ease of use, usefulness of systems, physical exercise, traffic violations, voter apathy, public attitudes about alternative energy, and more. A collection of research on gamification shows that a majority of studies on gamification find it has positive effects on individuals. However, individual and contextual differences exist. Techniques Gamification techniques are intended to leverag ...
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Video On Demand
Video on demand (VOD) is a media distribution system that allows users to access videos without a traditional video playback device and the constraints of a typical static broadcasting schedule. In the 20th century, broadcasting in the form of over-the-air programming was the most common form of media distribution. As Internet and IPTV technologies continued to develop in the 1990s, consumers began to gravitate towards non-traditional modes of content consumption, which culminated in the arrival of VOD on televisions and personal computers. Unlike broadcast television, VOD systems initially required each user to have an Internet connection with considerable bandwidth to access each system's content. In 2000, the Fraunhofer Institute IIS developed the JPEG2000 codec, which enabled the distribution of movies via Digital Cinema Packages. This technology has since expanded its services from feature-film productions to include broadcast television programmes and has led to lower bandw ...
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WildBrain
WildBrain Ltd. (formerly known as DHX Media, Ltd.) is a Canadian media, animation studio, production, and brand licensing company, mostly associated as an entertainment company. The company is known for owning the largest library of children's television programming, which is distributed through its multi-channel network, WildBrain Spark, and a group of Canadian specialty television channels. DHX was founded in 2006 when the entertainment entrepreneurs Michael Donovan and Steven DeNure gained control of Decode Entertainment and the Halifax Film Company. History As DHX Media In 2006, the Toronto-based Decode Entertainment and Halifax-based Halifax Film Company merged so that the newly merged company would be named the ''Decode-Halifax Film Company''. The newly public company known as DHX Media, began trading in 2006, because the name, "DHX", is an acronym for the combination of the names ''Decode'' and ''Halifax''. A reverse merger deal with Entertainment One was consider ...
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DHX Media
WildBrain Ltd. (formerly known as DHX Media, Ltd.) is a Canadian media, animation studio, production, and brand licensing company, mostly associated as an entertainment company. The company is known for owning the largest library of children's television programming, which is distributed through its multi-channel network, WildBrain Spark, and a group of Canadian specialty television channels. DHX was founded in 2006 when the entertainment entrepreneurs Michael Donovan and Steven DeNure gained control of Decode Entertainment and the Halifax Film Company. History As DHX Media In 2006, the Toronto-based Decode Entertainment and Halifax-based Halifax Film Company merged so that the newly merged company would be named the ''Decode-Halifax Film Company''. The newly public company known as DHX Media, began trading in 2006, because the name, "DHX", is an acronym for the combination of the names ''Decode'' and ''Halifax''. A reverse merger deal with Entertainment One was consid ...
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MIPCOM
MIPCOM (Marché International des Programmes de Communication, English: International Market of Communications Programmes) is an annual trade show held in the French town of Cannes, traditionally in the month of October and running for 4 days. It is owned and organized by Reed MIDEM, a subsidiary of Reed Exhibitions. The event is geared towards the television industry, primarily attended by representatives of television studios and broadcasters, who use the event as a marketplace to buy and sell new programmes and formats for international distribution, as well as celebrities to promote programming. The event also features keynote presentations and panels featuring representatives of the industry discussing new trends and developments. Additionally, MIPCOM has been used to globally premiere highly anticipated new programs. Prior to MIPCOM, a spin-off event known as MIPJunior is held, which is devoted exclusively to the children's television industry. MIPCOM also has a sister e ...
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Educational Television
Educational television or learning television is the use of television programs in the field of distance education. It may be in the form of individual television programs or dedicated specialty channels that is often associated with cable television in the United States as Public, educational, and government access (PEG) channel providers. There are also adult education programs for an older audience; many of these are instructional television or "telecourse" services that can be taken for college credit, such as the Open University programs on BBC television in the UK. Many children's television series are educational, ranging from dedicated learning programs to those that indirectly teach the viewers. Some series are written to have a specific moral behind every episode, often explained at the end by the character that learned the lesson. In the social aspects of television, several studies have found that educational television has many advantages. The Media Awareness Networ ...
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