MojoWorld Generator
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MojoWorld Generator
MojoWorld was a commercial, fractal-based modelling program for the creation of digital landscapes, and attracted a following among artists who create space art and science fiction scenes. Originally created by Ken Musgrave, it was marketed commercially by his Pandromeda Inc. company. Functionality MojoWorld could generate entire planets through mathematics and procedural generation, using a simple graphical interface and a planet-generation Wizard. The resulting terrain could then be navigated in 3D space much like a videogame, allowing users to easily find exactly the right place for a scenic landscape picture. MojoWorld also allowed the user to edit the landscape and scene, and then have it rendered to an image by the computer.Rickets, Ed, "MojoWorld 2.0: the strangest program on the face of the planet is back, and it's better than ever", in-depth product review in ''3D World'' magazine, December 2002. (Verdict: "9/10") As well as making still renders of any size, 360-degre ...
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Fractal
In mathematics, a fractal is a geometric shape containing detailed structure at arbitrarily small scales, usually having a fractal dimension strictly exceeding the topological dimension. Many fractals appear similar at various scales, as illustrated in successive magnifications of the Mandelbrot set. This exhibition of similar patterns at increasingly smaller scales is called self-similarity, also known as expanding symmetry or unfolding symmetry; if this replication is exactly the same at every scale, as in the Menger sponge, the shape is called affine self-similar. Fractal geometry lies within the mathematical branch of measure theory. One way that fractals are different from finite geometric figures is how they scale. Doubling the edge lengths of a filled polygon multiplies its area by four, which is two (the ratio of the new to the old side length) raised to the power of two (the conventional dimension of the filled polygon). Likewise, if the radius of a filled sphere i ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Space Art
"Space art" (also "astronomical art") is the term for a genre of modern artistic expression that strives to show the wonders of the Universe. Like other genres, space art has many facets and encompasses realism, impressionism, hardware art, sculpture, abstract imagery, even zoological art. Though artists have been making art with astronomical elements for a long time, the genre of space art itself is still in its infancy, having begun only when humanity gained the ability to look off our world and artistically depicted what we see out there. Whatever the stylistic path, the artist is generally attempting to communicate ideas somehow related to space, often including an appreciation of the infinite variety and vastness which surrounds us. In some cases, artists who consider themselves space artists use more than illustration and painting to communicate scientific discoveries or works depicting space, some have had the opportunity to work directly with space flight technology ...
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Ken Musgrave
Forest Kenton Musgrave (16 September 1955 – 14 December 2018) was a professor at The George Washington University in the USA. A computer artist who worked with fractal images, he worked on the Bryce landscape software and later as CEO/CTO of Pandromeda, Inc. developed and designed the innovative MojoWorld software. Education He obtained his Ph.D in Computer science from Yale University in 1993, writing his thesis on ''Methods for Realistic Landscape Imaging''. He was referred to by fractal pioneer Benoît Mandelbrot as being "the first true fractal-based artist". Software work Musgrave designed the initial fractal-based programs on which Bryce was based, and later worked on designing the Deep Materials Lab component of Bryce. His work was featured in an article in the January 1996 ''Scientific American'' (Gibbs, "Playing Slartibartfast with Fractals") which discussed fractal curves. The article also described software he had designed which would generate entire Earth-size pla ...
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Rendering (computer Graphics)
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a ''scene file'' containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output. Rendering is one of the major sub-topics of 3D computer graphics, and in practice it is always connected to the others. It is the last major step in the gr ...
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Procedural Generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Procedural generation is a branch of media synthesis. Overview The term ''procedural'' refers to the process that computes a particular function. Fractals are geometric patterns which can often be generated procedurally. Commonplace procedural content includes textures and meshes. Sound is often also procedurally generated, and has applications in both speech synthesis as well as music. It has been used to ...
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PopCap Games
PopCap Games, Inc. is an American video game developer based in Seattle, and a subsidiary of Electronic Arts. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka. Originally founded under the name "Sexy Action Cool", their first title was a strip poker game that served as a revenue stream for future titles. PopCap has developed several games for computers, consoles and mobile devices, with their most popular games being ''Bejeweled (series), Bejeweled'' and ''Plants vs. Zombies'' games. PopCap was sold to Electronic Arts in 2011. History PopCap Games was founded by John Vechey, Brian Fiete and Jason Kapalka in 2000. They originally incorporated as "Sexy Action Cool", a phrase taken from a poster of ''Desperado (film), Desperado''. Their first title was a strip poker game called "Foxy Poker" and was supposed to serve as a revenue stream for their future titles. Their first game as PopCap was ''Bejeweled'', a gem-swapping game, which was supported ...
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Bejeweled 2
''Bejeweled 2'' (also referred as ''Bejeweled 2 Deluxe'' in some releases) is a tile-matching puzzle video game developed and published by PopCap Games. Released as a sequel to ''Bejeweled'', ''Bejeweled 2'' introduces new game mechanics such as Special Gems and extra game modes, along with new visuals and sounds. The game was originally released on November 5, 2004, and has been ported to several platforms following its release, including game consoles, smartphones and in-flight entertainment services. Gameplay Like its predecessor, ''Bejeweled 2'' involves swapping two adjacent gems to form a line of three or more gems of the same color. When three gems are lined up, they disappear, causing randomly generated gems to fall from the top to take the matched gems' place. Sometimes, falling gems automatically line up, causing chain reactions. If the player is unable to find a match, the player can use the Hint button to find an available match, at the cost of several points, or can ...
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Bejeweled Twist
''Bejeweled Twist'' is a tile-matching puzzle video game developed and published by PopCap Games. It is the third game overall and first spin-off game in the ''Bejeweled'' series, as well as being the first ''PopCap'' title to be released in high definition and feature widescreen support. ''Bejeweled Twist'' differs greatly compared to previous entries in the series. Instead of swapping two adjacent gems, the player now rotates four clockwise. The game features four modes and introduces several new elements to the series, including the Lightning Gem, the Supernova Gem, and Bad Gems, as well as Instant Replay features and improved ranking systems. The game was originally released on October 27, 2008, for Microsoft Windows and has received mixed to positive reviews. Gameplay ''Bejeweled Twist'' plays similarly to its predecessors. Instead of swapping two adjacent gems, the player rotates four gems in a 2x2 space clockwise. Like its predecessors, the game involves attempting to ...
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3D Graphics Software
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics ...
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