Moiré Phase Tracking
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Moiré Phase Tracking
Moiré Phase Tracking (MPT) is 3D tracking technology developed by Metria Innovation based on optical moiré patterns. Moiré phase tracking is an approach to deriving three dimensional spatial and rotational information of tracked objects. By fixing a special marker with designs that result in moiré patterns, a camera can infer the pose of the marker and the object to which it is attached. Metria's software converts the resultant moiré patterns into position and orientation data. This data has been used in 3D animation Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most anima ... software, and ergonomics programs. Limited studies authored by the company founder suggest the approach has greater accuracy than some traditional methods. References {{DEFAULTSORT:Moire Phase Tracking T ...
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Metria Innovation
Metria Innovation was founded in 2008 to commercialize Moiré Phase Tracking (MPT) technology that uses a single camera for motion capture. Metria is based in Wauwatosa, Wisconsin. The underlying research that developed the Moiré Phase Tracking was funded privately and through grants from the National Institutes of Health through a Small Business Innovation Research The Small Business Innovation Research (or SBIR) program is a U.S. government funding program, coordinated by the Small Business Administration, intended to help certain small businesses conduct research and development (R&D). Funding takes the f ... (SBIR) grant. Metria's MPT technology provides 3D measurements using a single camera with highly-engineered specific markers. Each marker provides data for position (X, Y, and Z) and orientation (Pitch, Yaw, and Roll) and has up to 30 times better accuracy than comparable multi-camera systems. Using the MPT system, the single camera can detect and track the unique mark ...
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Three-dimensional Space
Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position (geometry), position of an element (i.e., Point (mathematics), point). This is the informal meaning of the term dimension. In mathematics, a tuple of Real number, numbers can be understood as the Cartesian coordinates of a location in a -dimensional Euclidean space. The set of these -tuples is commonly denoted \R^n, and can be identified to the -dimensional Euclidean space. When , this space is called three-dimensional Euclidean space (or simply Euclidean space when the context is clear). It serves as a model of the physical universe (when relativity theory is not considered), in which all known matter exists. While this space remains the most compelling and useful way to model the world as it is experienced, it is only one example of a large variety of spaces in three dimensions called ...
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3D Animation
Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like paper cutouts, puppets, or clay figures. A cartoon is an animated film, usually a short film, featuring an exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphic animals, superheroes, or the adventures of human protagonists. Especially with animals that form a natural predator/prey relationship (e.g. cats and mice, coy ...
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Ergonomics
Human factors and ergonomics (commonly referred to as human factors) is the application of psychological and physiological principles to the engineering and design of products, processes, and systems. Four primary goals of human factors learning are to reduce human error, increase productivity, and enhance safety, system availability, and comfort with a specific focus on the interaction between the human and the engineered system. The field is a combination of numerous disciplines, such as psychology, sociology, engineering, biomechanics, industrial design, physiology, anthropometry, interaction design, visual design, user experience, and user interface design. Human factors research employs methods and approaches from these and other knowledge disciplines to study human behavior and generate data relevant to the four primary goals above. In studying and sharing learning on the design of equipment, devices, and processes that fit the human body and its cognitive abilities, t ...
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