Mohammad Alavi (game Developer)
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Mohammad Alavi (game Developer)
Mohammad Alavi ( fa, محمد علوی, ) is an Iranian-American video game developer who formerly worked at Respawn Entertainment. He is best known for his critically acclaimed work on the ''Call of Duty'' series at Infinity Ward, creating the iconic "Crew Expendable" and "All Ghillied Up" missions from '' Call of Duty 4: Modern Warfare'' (2007) as well as the controversial " No Russian" mission from ''Modern Warfare 2'' (2009). Biography Mohammad Alavi was born in the 1980s in Tehran, Iran and relocated to the United States with his family after the Iran–Iraq War. He remains proud of his family's culture, and calls himself "An Iranian inside his heart". Alavi attended Maggie L. Walker Governor's School for Government and International Studies in Richmond, Virginia. He then attended Virginia Tech, majoring in Biology and Chemistry before becoming a video game designer after being credited for creating some of the best modded games in ''PC Gamer'' magazine. He applied to an ...
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Brackets
A bracket is either of two tall fore- or back-facing punctuation marks commonly used to isolate a segment of text or data from its surroundings. Typically deployed in symmetric pairs, an individual bracket may be identified as a 'left' or 'right' bracket or, alternatively, an "opening bracket" or "closing bracket", respectively, depending on the Writing system#Directionality, directionality of the context. Specific forms of the mark include parentheses (also called "rounded brackets"), square brackets, curly brackets (also called 'braces'), and angle brackets (also called 'chevrons'), as well as various less common pairs of symbols. As well as signifying the overall class of punctuation, the word "bracket" is commonly used to refer to a specific form of bracket, which varies from region to region. In most English-speaking countries, an unqualified word "bracket" refers to the parenthesis (round bracket); in the United States, the square bracket. Glossary of mathematical sym ...
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Iran–Iraq War
The Iran–Iraq War was an armed conflict between Iran and Iraq that lasted from September 1980 to August 1988. It began with the Iraqi invasion of Iran and lasted for almost eight years, until the acceptance of United Nations Security Council Resolution 598 by both sides. Iraq's primary rationale for the attack against Iran cited the need to prevent Ruhollah Khomeini—who had spearheaded Iran's Islamic Revolution in 1979—from exporting the new Iranian ideology to Iraq; there were also fears among the Iraqi leadership of Saddam Hussein that Iran, a theocratic state with a population predominantly composed of Shia Muslims, would exploit sectarian tensions in Iraq by rallying Iraq's Shia majority against the Baʽathist government, which was officially secular and dominated by Sunni Muslims. Iraq also wished to replace Iran as the power player in the Persian Gulf, which was not seen as an achievable objective prior to the Islamic Revolution because of Pahlavi Iran's economi ...
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Call Of Duty 2
''Call of Duty 2'' is a 2005 first-person shooter video game developed by Infinity Ward and published by Activision in most regions of the world. It is the second installment of the ''Call of Duty'' series. Announced by Activision on April 7, 2005, the game was released for Microsoft Windows on October 25, 2005, and as a launch title for the Xbox 360 on November 22, 2005. Other versions were eventually released for OS X, mobile phones, and Pocket PCs. The game is set during World War II and the campaign mode is experienced through the perspectives of four soldiers: one in the Red Army, one in the United States Army, and two in the British Army. It contains four individual campaigns, split into three stories, with a total of 27 missions. Many features were added and changed from the original '' Call of Duty'', notably regenerating health and an icon that indicates a nearby grenade about to explode. The game drew critical praise, particularly for the graphics, sound, and the ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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Texture Artist
A texture artist is an individual who develops textures for digital media, usually for video games, movies, web sites and television shows. These textures can be in the form of 2D or (rarely) 3D art that may be overlaid onto a polygon mesh to create a realistic 3D model. Texture artists often take advantage of web sites for the purposes of marketing their art and self-promotion of their skills with the goal of gaining employment from a professional game studio or to join a team working on a " mod" (modification) of an existing game in hopes of establishing industry or trade credentials. See also *Digital art *Texture map * UV map * UVW map *Normal mapping In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common ... References {{DEFAULTSORT:Texture Artist Computer graphics Digital ar ...
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Counter-Strike
''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to prevent it (bomb defusal, hostage rescue, escort mission). The series began on Windows in 1999 with the release of the first game, ''Counter-Strike''. It was initially released as a modification ("mod") for ''Half-Life'' that was designed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe before the rights to the mod's intellectual property were acquired by Valve, the developers of ''Half-Life'', who then turned ''Counter-Strike'' into a retail product released in 2000. The original ''Counter-Strike'' was followed by '' Counter-Strike: Condition Zero'', developed by Turtle Rock Studios and released in March 2004. A previous version of ''Condition Zero'' that was developed by Ritual Entertainment was released alongside it as ''Condition Zero: Delete ...
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Half-Life (video Game)
''Half-Life'' is a 1998 first-person shooter (FPS) game developed by Valve and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the ''Half-Life'' series. Players assume the role of Gordon Freeman, a scientist who must escape the Black Mesa Research Facility after it is invaded by aliens. The gameplay consists of combat, exploration, and puzzle-solving. Unlike other games of the time, the player has almost uninterrupted control of the player character, and the story is told mostly in scripted sequences rather than cutscenes. Valve co-founder Gabe Newell said that the team was disappointed with the lack of innovation in the FPS genre, and aimed to create an immersive world rather than a "shooting gallery". Valve developed using GoldSrc, a heavily modified version of the ''Quake'' engine, licensed from id Software. The science fiction novelist Marc Laidlaw was hired to shape the story and assist with design. ''Half-Life'' received accl ...
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Quake (video Game)
''Quake'' is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the ''Quake'' series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. The overall atmosphere is dark and gritty, with many stone textures and a rusty, capitalized font. ''Quake'' takes inspiration from gothic fiction and the works of H. P. Lovecraft. The successor to id Software's ''Doom'' series, ''Quake'' built upon the technology and gameplay of its predecessor. Unlike the ''Doom'' engine before it, the ''Quake'' engine offered full real-time 3D rendering and had early support for 3D acceleration through OpenGL. After ''Doom'' helped popularize multiplayer deathmatches, ''Quake'' added various multiplayer options. Onli ...
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Duke Nukem 3D
''Duke Nukem 3D'' is a first-person shooter video game developed by 3D Realms. It is a sequel to the platform games ''Duke Nukem'' and ''Duke Nukem II'', published by 3D Realms. ''Duke Nukem 3D'' features the adventures of the titular Duke Nukem, voiced by Jon St. John, who fights against an alien invasion on Earth. Along with ''Wolfenstein 3D'' and ''Doom'', ''Duke Nukem 3D'' is considered to be one of many titles responsible for popularizing first-person shooters, and was released to major acclaim. Reviewers praised the interactivity of the environments, gameplay, level design, and unique risqué humor, a mix of pop-culture satire and lampooning of over-the-top Hollywood action heroes. However, it also incited controversy due to its violence, erotic elements, and portrayal of women. The shareware version of the game was originally released on January 29, 1996 as version 1.0 (later, the shareware version got re-released as version 1.1 on February 20, 1996 and re-released once ...
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