Modeling And Analysis Of Real Time And Embedded Systems
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Modeling And Analysis Of Real Time And Embedded Systems
Modeling and Analysis of Real Time and Embedded systems also known as MARTE is the OMG standard for modeling real-time and embedded applications with UML2. Description The UML modeling language has been extended by the OMG consortium to support model-driven development of real-time and embedded application. This extension has been defined via a UML2 profile called MARTE (Modeling and Analysis of Real-Time and Embedded systems). It consists mainly of four parts: * a core framework defining the basic concepts required to support real-time and embedded domain. * a first specialization (refinement) of this core package to support pure modeling of applications (e.g. hardware and software platform modeling). * a second specialization (refinement) of this core package to support quantitative analysis of UML2 models, specially schedulability and performance analysis. * a last part gathering all the MARTE annexes such as the one defining a textual language for value specification withi ...
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Object Management Group
The Object Management Group (OMG) is a computer industry standardization, standards consortium. OMG Task Forces develop enterprise integration standards for a range of technologies. Business activities The goal of the OMG was a common portable and interoperable object model with methods and data that work using all types of development environments on all types of platforms. The group provides only specifications, not implementations. But before a specification can be accepted as a standard by the group, the members of the submitter team must guarantee that they will bring a conforming product to market within a year. This is an attempt to prevent unimplemented (and unimplementable) standards. Other private companies or open source groups are encouraged to produce conforming products and OMG is attempting to develop mechanisms to enforce true interoperability. OMG hosts four technical meetings per year for its members and interested nonmembers. The Technical Meetings provide ...
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Real-time Computing
Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , page 164 Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load. A real-time system has been described as one which "controls an environment by receiving data, processing them, and returning the results sufficiently quic ...
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Embedded System
An embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is ''embedded'' as part of a complete device often including electrical or electronic hardware and mechanical parts. Because an embedded system typically controls physical operations of the machine that it is embedded within, it often has real-time computing constraints. Embedded systems control many devices in common use today. , it was estimated that ninety-eight percent of all microprocessors manufactured were used in embedded systems. Modern embedded systems are often based on microcontrollers (i.e. microprocessors with integrated memory and peripheral interfaces), but ordinary microprocessors (using external chips for memory and peripheral interface circuits) are also common, especially in more complex systems. In either case, the processor(s) used ...
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Unified Modeling Language
The Unified Modeling Language (UML) is a general-purpose, developmental modeling language in the field of software engineering that is intended to provide a standard way to visualize the design of a system. The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design. It was developed at Rational Software in 1994–1995, with further development led by them through 1996. In 1997, UML was adopted as a standard by the Object Management Group (OMG), and has been managed by this organization ever since. In 2005, UML was also published by the International Organization for Standardization (ISO) as an approved ISO standard. Since then the standard has been periodically revised to cover the latest revision of UML. In software engineering, most practitioners do not use UML, but instead produce informal hand drawn diagrams; these diagrams, however, often include elements from UML. History Before UML 1 ...
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Profile (UML)
A profile in the Unified Modeling Language (UML) provides a generic extension mechanism for customizing Unified Modeling Language, UML models for particular Domain model, domains and platforms. Extension mechanisms allow refining standard semantics in strictly additive manner, preventing them from contradicting standard semantics. Profiles are defined using stereotype (UML), stereotypes, tag definitions, and constraints which are applied to specific model elements, like Classes, Attributes, Operations, and Activities. A Profile is a collection of such extensions that collectively customize UML for a particular domain (e.g., aerospace, healthcare, financial) or platform (J2EE, .NET). Examples The UML Profile for XML is defined by David Carlson in the book "Modeling XML Applications with UML" pp. 310 and describes a set of extensions to basic UML model elements to enable accurate modeling of XSD schemas. SysML is an Object Management Group (OMG)-standardized profile of Unified ...
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Software Framework
In computer programming, a software framework is an abstraction in which software, providing generic functionality, can be selectively changed by additional user-written code, thus providing application-specific software. It provides a standard way to build and deploy applications and is a universal, reusable software environment that provides particular functionality as part of a larger software platform to facilitate the development of software applications, products and solutions. Software frameworks may include support programs, compilers, code libraries, toolsets, and application programming interfaces (APIs) that bring together all the different components to enable development of a project or system. Frameworks have key distinguishing features that separate them from normal libraries: * ''inversion of control'': In a framework, unlike in libraries or in standard user applications, the overall program's flow of control is not dictated by the caller, but by the frame ...
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Scheduling (computing)
In computing, scheduling is the action of assigning ''resources'' to perform ''tasks''. The ''resources'' may be processors, network links or expansion cards. The ''tasks'' may be threads, processes or data flows. The scheduling activity is carried out by a process called scheduler. Schedulers are often designed so as to keep all computer resources busy (as in load balancing), allow multiple users to share system resources effectively, or to achieve a target quality-of-service. Scheduling is fundamental to computation itself, and an intrinsic part of the execution model of a computer system; the concept of scheduling makes it possible to have computer multitasking with a single central processing unit (CPU). Goals A scheduler may aim at one or more goals, for example: * maximizing ''throughput'' (the total amount of work completed per time unit); * minimizing '' wait time'' (time from work becoming ready until the first point it begins execution); * minimizing '' latency ...
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Open-source Model
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized software development model that encourages open collaboration. A main principle of open-source software development is peer production, with products such as source code, blueprints, and documentation freely available to the public. The open-source movement in software began as a response to the limitations of proprietary code. The model is used for projects such as in open-source appropriate technology, and open-source drug discovery. Open source promotes universal access via an open-source or free license to a product's design or blueprint, and universal redistribution of that design or blueprint. Before the phrase ''open source'' became widely adopted, developers and producers have used a variety of other terms. ''Open source'' gained ...
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Modelio
Modelio is an open-source UML tool developed by Modeliosoft, based in Paris, France. It supports the UML2 and BPMN standards. Licensing The core Modelio software was released under the GPLv3 on October 5, 2011. Key APIs are licensed under the more permissive Apache License 2.0. Features Modelio supports UML2 Profiles for XSD, WSDL and BPEL, SoaML for service modelling in distributed environments; and BPMN for business process modelling. Interoperability Modelio was one of six tools participating in the Interoperability Demonstration held by the OMG's Model Interchange Working Group (MIWG) on December 7, 2009. The event demonstrated XMI interoperability between the participating tools. The MADES Project intends to use Modelio to develop new modelling annotations with relevance to avionic and surveillance applications. Community modules Add-on modules are available through the Modelio community Website. These add support for TOGAF business process modeling; SysML system arc ...
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Eclipse (software)
Eclipse is an integrated development environment (IDE) used in computer programming. It contains a base workspace and an extensible plug-in (computing), plug-in system for customizing the environment. It is the second-most-popular IDE for Java (programming language), Java development, and, until 2016, was the most popular. Eclipse is written mostly in Java and its primary use is for developing Java applications, but it may also be used to develop applications in other programming languages via plug-ins, including Ada (programming language), Ada, ABAP, C (programming language), C, C++, C Sharp (programming language), C#, Clojure, COBOL, D (programming language), D, Erlang (programming language), Erlang, Fortran, Groovy (programming language), Groovy, Haskell (programming language), Haskell, JavaScript, Julia (programming language), Julia, Lasso (programming language), Lasso, Lua (programming language), Lua, Software AG, NATURAL, Perl, PHP, Prolog, Python (programming language), Py ...
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Papyrus UML
Papyrus is an open-source UML 2 tool based on Eclipse and licensed under the EPL. It has been developed by the Laboratory of Model Driven Engineering for Embedded Systems (LISE) which is a part of the French Alternative Energies and Atomic Energy Commission ( CEA-List). Papyrus can either be used as a standalone tool or as an Eclipse plugin. It provides support for Domain Specific Languages and SysML. Papyrus is designed to be easily extensible as it is based on the principle of UML Profiles. UML2 Papyrus is a graphical editing tool for UML2 as defined by OMG. Papyrus provides support for UML profiles. Every part of Papyrus may be customized: model explorer, diagram editors, property editors, etc. SysML Papyrus also provides a complete support to SysML in order to enable model-based system engineering. It includes an implementation of the SysML static profile and the specific graphical editors required for SysML. UML-RT A variant of Papyrus, Papyrus for Real Time (Papyrus-R ...
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Synchronous Programming Language
A synchronous programming language is a computer programming language optimized for programming reactive systems. Computer systems can be sorted in three main classes: (1) transformational systems that take some inputs, process them, deliver their outputs, and terminate their execution; a typical example is a compiler; (2) interactive systems that interact continuously with their environment, at their own speed; a typical example is the web; and (3) reactive systems that interact continuously with their environment, at a speed imposed by the environment; a typical example is the automatic flight control system of modern airplanes. Reactive systems must therefore react to stimuli from the environment within strict time bounds. For this reason they are often also called real-time systems, and are found often in embedded systems. Synchronous programming (also synchronous reactive programming or SRP) is a computer programming paradigm supported by synchronous programming languages. The ...
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