Mobility (video Game)
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Mobility (video Game)
''Mobility'' is a city-building game, city-building Construction and management simulation games, simulation video game developed by Glamus as an initiative of DaimlerChrysler, with scientific data done by the Bauhaus-Universität Weimar. It is similar to ''SimCity'', in that the game involves successfully developing a town into a larger metropolis; however, the focus is more on the ability of the citizens to use transportation to get around the area (hence the name). Very fine control of traffic flow is given to the player — details all the way down to speed limits and right-of-way (traffic), right-of-way at intersections are options that can be selected in-game. Due to Mobility's focus on getting around, most of the structures that can be built are dedicated to transportation, such as bus stops, parking decks, and train stations, although there are other basic gameplay items such as zoning, zones. The current Microsoft Windows version is 3.02, released on 26 October 2012. T ...
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Speed Limit
Speed limits on road traffic, as used in most countries, set the legal maximum speed at which vehicles may travel on a given stretch of road. Speed limits are generally indicated on a traffic sign reflecting the maximum permitted speed - expressed as kilometres per hour (km/h) and/or miles per hour (mph). Speed limits are commonly set by the legislative bodies of national or provincial governments and enforced by national or regional police and judicial authorities. Speed limits may also be variable, or in some places nonexistent, such as on most of the Autobahnen in Germany. The first numeric speed limit for automobiles was the limit introduced in the United Kingdom in 1861. the highest posted speed limit in the world is , applied on two motorways in the UAE. Speed limits and safety distance are poorly enforced in the UAE, specifically on the Abu Dhabi to Dubai motorway - which results in dangerous traffic, according to a French-government travel-advisory. Additionally, "dr ...
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Video Games Developed In Germany
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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2001 Video Games
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is ...
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Linux Games
Linux gaming refers to playing video games on a Linux operating system. History Linux gaming started largely as an extension of the already present Unix gaming scene, with both systems sharing many similar titles. These games were either mostly original or clones of arcade games and text adventures. A notable example of this are the "BSD Games", a collection of interactive fiction and other text-mode titles. The free software and open source methodologies which spawned the development of the operating system in general also spawned the creation of various early free games. Popular early titles included ''NetHack, Netrek, XBill, XEvil, xbattle, Xconq'' and ''XPilot''. As the operating system itself grew and expanded, the amount of free and open-source games also increased in scale and complexity. 1990–1998 The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game ''Doom'' to Linux ...
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City-building Games
A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. Players choose building placement and city management features such as salaries and work priorities, and the city develops accordingly. City-building games such as ''SimCity'', '' Cities XXL'' or '' Cities: Skylines'' are considered a type of construction and management simulation. History The earliest city-building game was ''The Sumerian Game'' (1964), a text-based mainframe game written by Mabel Addis, based on the ancient Sumerian city of Lagash. It was subsequently adapted into '' The Sumer Game'' (1968), later known as ''Hamurabi''. The city-building game genre was established in 1989 with ''SimCity'', which emphasized continuous building rather than a set victory condition. Players followed personal preferences in design and ...
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Shareware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. Shareware is often offered as a download from a website or on a compact disc included with a magazine. Shareware differs from freeware, which is fully-featured software distributed at no cost to the user but without source code being made available; and free and open-source software, in which the source code is freely available for anyone to inspect and alter. There are many types of shareware and, while they may not require an initial up-front payment, many are intended to generate revenue in one way or another. Some limit use to personal non-commercial purposes only, with purchase of a license required for use in a business enterprise. The software itself may be time-limited, or it may remind the user that payment would be appreciated ...
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Zoning
Zoning is a method of urban planning in which a municipality or other tier of government divides land into areas called zones, each of which has a set of regulations for new development that differs from other zones. Zones may be defined for a single use (e.g. residential, industrial), they may combine several compatible activities by use, or in the case of form-based zoning, the differing regulations may govern the density, size and shape of allowed buildings whatever their use. The planning rules for each zone determine whether planning permission for a given development may be granted. Zoning may specify a variety of outright and conditional uses of land. It may indicate the size and dimensions of lots that land may be subdivided into, or the form and scale of buildings. These guidelines are set in order to guide urban growth and development. Zoning is the most common regulatory urban planning method used by local governments in developed countries. Exceptions include the Uni ...
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Train Station
A train station, railway station, railroad station or depot is a railway facility where trains stop to load or unload passengers, freight or both. It generally consists of at least one platform, one track and a station building providing such ancillary services as ticket sales, waiting rooms and baggage/freight service. If a station is on a single-track line, it often has a passing loop to facilitate traffic movements. Places at which passengers only occasionally board or leave a train, sometimes consisting of a short platform and a waiting shed but sometimes indicated by no more than a sign, are variously referred to as "stops", "flag stops", " halts", or "provisional stopping places". The stations themselves may be at ground level, underground or elevated. Connections may be available to intersecting rail lines or other transport modes such as buses, trams or other rapid transit systems. Terminology In British English, traditional terminology favours ''railway station' ...
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Parking Deck
A multistorey car park (British and Singapore English) or parking garage (American English), also called a multistory, parking building, parking structure, parkade (mainly Canadian), parking ramp, parking deck or indoor parking, is a building designed for car, motorcycle & bicycle parking and where there are a number of floors or levels on which parking takes place. It is essentially an indoor, stacked car park. The first known multistory facility was built in London in 1901, and the first underground parking was built in Barcelona in 1904. (See History, below.) The term multistory is almost never used in the US, since parking structures are almost all multiple levels. Parking structures may be heated if they are enclosed. Design of parking structures can add considerable cost for planning new developments, and can be mandated by cities in new building parking requirements. Some cities such as London have abolished previously enacted minimum parking requirements. Minimum p ...
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Bus Stop
A bus stop is a place where buses stop for passengers to get on and off the bus. The construction of bus stops tends to reflect the level of usage, where stops at busy locations may have shelters, seating, and possibly electronic passenger information systems; less busy stops may use a simple pole and flag to mark the location. Bus stops are, in some locations, clustered together into transport hubs allowing interchange between routes from nearby stops and with other public transport modes to maximise convenience. Types of service For operational purposes, there are three main kinds of stops: Scheduled stops, at which the bus should stop irrespective of demand; request stops (or flag stop), at which the vehicle will stop only on request; and hail and ride stops, at which a vehicle will stop anywhere along the designated section of road on request. Certain stops may be restricted to "discharge/set-down only" or "pick-up only". Some stops may be designated as "timing poin ...
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Right-of-way (traffic)
Traffic comprises pedestrians, vehicles, ridden or herded animals, trains, and other conveyances that use public ways (roads) for travel and transportation. Traffic laws govern and regulate traffic, while rules of the road include traffic laws and informal rules that may have developed over time to facilitate the orderly and timely flow of traffic. Organized traffic generally has well-established priorities, lanes, right-of-way, and traffic control at intersections. Traffic is formally organized in many jurisdictions, with marked lanes, junctions, intersections, interchanges, traffic signals, or traffic sign, signs. Traffic is often classified by type: heavy motor vehicle (e.g., car, truck), other vehicle (e.g., moped, bicycle), and pedestrian. Different classes may share speed limits and easement, or may be segregated. Some jurisdictions may have very detailed and complex rules of the road while others rely more on drivers' common sense and willingness to cooperate. O ...
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