Mobile Membranes
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Mobile Membranes
Membrane systems have been inspired from the structure and the functioning of the living cells. They were introduced and studied by Gh.Paun under the name of P systems 4 some applications of the membrane systems are presented in 5 Membrane systems are essentially models of distributed, parallel and nondeterministic systems. Here we motivate and present the mobile membranes. Mobile membranes represent a variant of membrane systems inspired by the biological movements given by endocytosis and exocytosis. They have the expressive power of both P systems and process calculi with mobility such as mobile ambients 1and brane calculi 0 Computations with mobile membranes can be defined over specific configurations (like process calculi), while they represent also a rule-based formalism (like P systems). The model is characterized by two essential features: * A spatial structure consisting of a hierarchy of membranes (which do not intersect) with objects associated to them. A membra ...
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References
Reference is a relationship between objects in which one object designates, or acts as a means by which to connect to or link to, another object. The first object in this relation is said to ''refer to'' the second object. It is called a ''name'' for the second object. The second object, the one to which the first object refers, is called the '' referent'' of the first object. A name is usually a phrase or expression, or some other symbolic representation. Its referent may be anything – a material object, a person, an event, an activity, or an abstract concept. References can take on many forms, including: a thought, a sensory perception that is audible (onomatopoeia), visual (text), olfactory, or tactile, emotional state, relationship with other, spacetime coordinate, symbolic or alpha-numeric, a physical object or an energy projection. In some cases, methods are used that intentionally hide the reference from some observers, as in cryptography. References feature in many sp ...
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Turing Machine
A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algorithm. The machine operates on an infinite memory tape divided into discrete cells, each of which can hold a single symbol drawn from a finite set of symbols called the alphabet of the machine. It has a "head" that, at any point in the machine's operation, is positioned over one of these cells, and a "state" selected from a finite set of states. At each step of its operation, the head reads the symbol in its cell. Then, based on the symbol and the machine's own present state, the machine writes a symbol into the same cell, and moves the head one step to the left or the right, or halts the computation. The choice of which replacement symbol to write and which direction to move is based on a finite table that specifies what to do for each comb ...
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Mobile Ambients
In computer science, the ambient calculus is a process calculus devised by Luca Cardelli and Andrew D. Gordon in 1998, and used to describe and theorise about concurrent systems that include ''mobility''. Here ''mobility'' means both computation carried out on mobile devices (''i.e.'' networks that have a dynamic topology), and mobile computation (''i.e.'' executable code that is able to move around the network). The ambient calculus provides a unified framework for modeling both kinds of mobility. It is used to model interactions in such concurrent systems as the Internet. Since its inception, the ambient calculus has grown into a family of closely related ambient calculi. Informal description Ambients The fundamental primitive of the ambient calculus is the ambient. An ambient is informally defined as a ''bounded'' place in which computation can occur. The notion of boundaries is considered key to representing mobility, since a boundary defines a contained computational agent t ...
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