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MoOLIT
MoOLIT (Motif OPEN LOOK Intrinsics Toolkit) is a graphical user interface library and application programming interface (API) created by Unix System Laboratories in an attempt to create a bridge between the two competing look-and-feels for Unix workstations at the time: OPEN LOOK OPEN LOOK (sometimes referred to as Open Look) is a graphical user interface (GUI) specification for UNIX workstations. It was originally defined in the late 1980s by Sun Microsystems and AT&T Corporation. History OPEN LOOK was created at a ... and OSF Motif. The library provides common GUI features such as boxes, menus, lists, and buttons, but allows choosing which look and feel they wanted at runtime. MoOLIT development was a short-lived project, as the industry was moving towards Motif as the de facto GUI standard, a trend culminating in the COSE initiative in 1993. MJM Software (a subsidiary of Melillo Consulting, Inc.) licensed the MoOLIT source in 1992 and ported it to Sun, HP, IBM, and ...
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OPEN LOOK
OPEN LOOK (sometimes referred to as Open Look) is a graphical user interface (GUI) specification for UNIX workstations. It was originally defined in the late 1980s by Sun Microsystems and AT&T Corporation. History OPEN LOOK was created at a time when there was little or no standardization in Unix graphical user interfaces (GUIs); the X Window System was emerging as the likely de facto standard for Unix graphical displays, but its designers had deliberately chosen not to specify any look and feel guidelines, leaving this up to application and window manager developers. At the same time, there was increasing use of GUIs in non-UNIX operating systems: the Apple Macintosh was released in early 1984, followed by Microsoft Windows 1.0 and Amiga Workbench in 1985. As AT&T contemplated its next major revision to Unix, which would eventually become SVR4, it was believed by many that in order to remain competitive with other operating systems, Unix should have a standard GUI definitio ...
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Unix System Laboratories
Unix System Laboratories (USL), sometimes written UNIX System Laboratories to follow relevant trademark guidelines of the time, was an American software laboratory and product development company that existed from 1989 through 1993. At first wholly, and then majority, owned by AT&T, it was responsible for the development and maintenance of one of the main branches of the Unix operating system, the UNIX System V Release 4 source code product. Through Univel, a partnership with Novell, it was also responsible for the development and production of the UnixWare packaged operating system for Intel architecture. In addition it developed Tuxedo, a transaction processing monitor, and was responsible for certain products related to the C++ programming language. USL was based in Summit, New Jersey, and its CEOs were Larry Dooling followed by Roel Pieper. Created from earlier AT&T entities, USL was, as industry writer Christopher Negus has observed, the culmination of AT&T's long in ...
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Motif (software)
In computing, Motif refers to both a graphical user interface (GUI) specification and the widget toolkit for building applications that follow that specification under the X Window System on Unix and Unix-like operating systems. The Motif look and feel is distinguished by its use of rudimentary square and chiseled three-dimensional effects for its various user interface elements. Motif is the toolkit for the Common Desktop Environment and IRIX Interactive Desktop, thus it was the standard widget toolkit for Unix. Closely related to Motif is the Motif Window Manager (MWM). After many years as proprietary software, Motif was released in 2012, as free software under the GNU Lesser General Public License (LGPL-2.1-or-later). History Motif was created by the Open Software Foundation (OSF) to be a standard graphical user interface for Unix platforms. Rather than create a new interface from scratch, OSF opened a Request For Technology (RFT) in 1988 to solicit existing technologies ...
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Graphical User Interface
The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, instead of text-based UIs, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of CLIs ( command-line interfaces), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term ''GUI'' tends not to be applied to other lower-display resolution types of interfaces, such as video games (where HUD (''head-up display'') is preferred), or not including flat screens like volumetric displays because ...
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Application Programming Interface
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build or use such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into the software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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Look-and-feel
In software design, the look and feel of a graphical user interface comprises aspects of its design, including elements such as colors, shapes, layout, and typefaces (the "look"), as well as the behavior of dynamic elements such as buttons, boxes, and menus (the "feel"). The term can also refer to aspects of a non-graphical user interface (such as a command-line interface), as well as to aspects of an API – mostly to parts of an API that are not related to its functional properties. The term is used in reference to both software and websites. Look and feel applies to other products. In documentation, for example, it refers to the graphical layout (document size, color, font, etc.) and the writing style. In the context of equipment, it refers to consistency in controls and displays across a product line. Look and feel in operating system user interfaces serves two general purposes. First, it provides branding, helping to identify a set of products from one company. Second, it ...
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Unix
Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and others. Initially intended for use inside the Bell System, AT&T licensed Unix to outside parties in the late 1970s, leading to a variety of both academic and commercial Unix variants from vendors including University of California, Berkeley (Berkeley Software Distribution, BSD), Microsoft (Xenix), Sun Microsystems (SunOS/Solaris (operating system), Solaris), Hewlett-Packard, HP/Hewlett Packard Enterprise, HPE (HP-UX), and IBM (IBM AIX, AIX). In the early 1990s, AT&T sold its rights in Unix to Novell, which then sold the UNIX trademark to The Open Group, an industry consortium founded in 1996. The Open Group allows the use of the mark for certified operating systems that comply with the Single UNIX Specification (SUS). Unix systems are chara ...
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Workstations
A workstation is a special computer designed for technical or scientific applications. Intended primarily to be used by a single user, they are commonly connected to a local area network and run multi-user operating systems. The term ''workstation'' has been used loosely to refer to everything from a mainframe computer terminal to a PC connected to a network, but the most common form refers to the class of hardware offered by several current and defunct companies such as Sun Microsystems, Silicon Graphics, Apollo Computer, DEC, HP, NeXT, and IBM which powered the 3D computer graphics revolution of the late 1990s. Workstations offer higher performance than mainstream personal computers, especially in CPU, graphics, memory, and multitasking. Workstations are optimized for the visualization and manipulation of different types of complex data such as 3D mechanical design, engineering simulations like computational fluid dynamics, animation, medical imaging, image rendering, and ...
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Common Open Software Environment
The Common Open Software Environment (COSE) was an initiative formed in March 1993 by the major Unix vendors of the time to create open, unified operating system (OS) standards. Background The COSE process was established during a time when the "Unix wars" had become an impediment to the growth of Unix. Microsoft, already dominant on the corporate desktop, was beginning to make a bid for two Unix strongholds: technical workstations and the enterprise data center. In addition, Novell was seeing its NetWare installed base steadily eroding in favor of Microsoft-based networks; as part of a multi-faceted approach to battling Microsoft, they had turned to Unix as a weapon, having recently formed a Unix-related partnership with AT&T known as Univel. Unlike other Unix unification efforts that preceded it, COSE was notable in two ways: it was not formed in opposition to another set of Unix vendors, and it was more oriented toward making standards of existing technologies than creating ...
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Widget Toolkits
A widget toolkit, widget library, GUI toolkit, or UX library is a library or a collection of libraries containing a set of graphical control elements (called ''widgets'') used to construct the graphical user interface (GUI) of programs. Most widget toolkits additionally include their own rendering engine. This engine can be specific to a certain operating system or windowing system or contain back-ends to interface with more multiple ones and also with rendering APIs such as OpenGL, OpenVG, or EGL. The look and feel of the graphical control elements can be hard-coded or decoupled, allowing the graphical control elements to be themed/ skinned. Overview Some toolkits may be used from other languages by employing language bindings. Graphical user interface builders such as e.g. Glade Interface Designer facilitate the authoring of GUIs in a WYSIWYG manner employing a user interface markup language such as in this case GtkBuilder. The GUI of a program is commonly constructed in a ca ...
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