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Mixed Reality
Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time. Mixed reality is largely synonymous with augmented reality. Mixed reality that incorporates haptics has sometimes been referred to as Visuo-haptic mixed reality. In a physics context, the term "interreality system" refers to a virtual reality system coupled with its real-world counterpart. A 2007 paper describes an interreality system comprising a real physical pendulum coupled to a pendulum that only exists in virtual reality. This system has two stable states of motion: a "Dual Reality" state in which the motion of the two pendula are uncorrelated, and a "Mixed Reality" state in which the pendula exhibit stable phase-locked motion, which is highly correlated. The use of the terms "mixed reality" and "interreality" is clearly defined in the context of physics and may ...
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Job Simulator Mixed Reality Test 001
Work or labor (or labour in British English) is intentional activity people perform to support the needs and wants of themselves, others, or a wider community. In the context of economics, work can be viewed as the human activity that contributes (along with other factors of production) towards the goods and service (economics), services within an economy. Work is fundamental to all societies, but can vary widely within and between them, from hunting and gathering, gathering in natural resources by hand, to operating complex technology, technologies that mechanization, substitute for physical or automation, even mental effort by many human beings. All but the simplest tasks also require specific skills, equipment or tools, and other resources (such as material for manufacturing goods). Cultures and individuals across history have expressed a wide range of attitudes towards work. Outside of any specific process or industry, humanity has developed a variety of institutions fo ...
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United States Army Research Laboratory
The U.S. Army Combat Capabilities Development Command Army Research Laboratory (DEVCOM ARL) is the U.S. Army's foundational research laboratory. ARL is headquartered at the Adelphi Laboratory Center (ALC) in Adelphi, Maryland. Its largest single site is at Aberdeen Proving Ground, Maryland. Other major ARL locations include Research Triangle Park, North Carolina, White Sands Missile Range, New Mexico, Graces Quarters, Maryland, and NASA's Glenn Research Center, Ohio and Langley Research Center, Virginia. ARL also has regional sites in Playa Vista, California (ARL West), Chicago (ARL Central), Austin, TX (ARL South), and Boston (ARL Northeast). DEVCOM ARL has three directorates: *Army Research Office, located in Research Triangle Park *Army Research Directorate *Research Business Directorate History Before the forming of the ARL, the United States Army had research facilities dating back to 1820 when the laboratory at Watertown Arsenal, Massachusetts, studied pyrote ...
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Noise-canceling Headphones
Noise-cancelling headphones reduce unwanted ambient sounds using active noise control. This is distinct from passive headphones which, if they reduce ambient sounds at all, use techniques such as soundproofing. Noise cancellation makes it possible to listen to audio content without raising the volume excessively. It can also help a passenger sleep in a noisy vehicle such as an airliner. In the aviation environment, noise-cancelling headphones increase the signal-to-noise ratio significantly more than passive noise attenuating headphones or no headphones, making hearing important information such as safety announcements easier. Noise-cancelling headphones can improve listening enough to completely offset the effect of a distracting concurrent activity. Theory To cancel the lower-frequency portions of the noise, noise-cancelling headphones use active noise control or ANC. A microphone captures the targeted ambient sounds, and a small amplifier generates sound waves that are exactl ...
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Software Engineering
Software engineering is a systematic engineering approach to software development. A software engineer is a person who applies the principles of software engineering to design, develop, maintain, test, and evaluate computer software. The term '' programmer'' is sometimes used as a synonym, but may also lack connotations of engineering education or skills. Engineering techniques are used to inform the software development process which involves the definition, implementation, assessment, measurement, management, change, and improvement of the software life cycle process itself. It heavily uses software configuration management which is about systematically controlling changes to the configuration, and maintaining the integrity and traceability of the configuration and code throughout the system life cycle. Modern processes use software versioning. History Beginning in the 1960s, software engineering was seen as its own type of engineering. Additionally, the development of s ...
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Mark Turner (cognitive Scientist)
Mark Turner (born 1954) is a cognitive scientist, linguist, and author. He is Institute Professor and Professor of Cognitive Science at Case Western Reserve University. He has won an Anneliese Maier Research Prize from the Alexander von Humboldt Foundation (2015) and a Grand Prix (''Prix du Rayonnement de la langue et de la littérature françaises'') from the French Academy (1996) for his work in these fields. Turner and Gilles Fauconnier founded the theory of conceptual blending, presented in textbooks and encyclopedias. Turner is also the director of the Cognitive Science Network (CSN) and co-director of the Distributed Little Red Hen Lab. His wife is the writer Megan Whalen Turner. Books *''Death is the Mother of Beauty: Mind, Metaphor, Criticism'' (University of Chicago Press, 1987) *''More Than Cool Reason: A Field Guide to Poetic Metaphor'' (with George Lakoff, University of Chicago Press, 1989) *''Reading Minds: The Study of English in the Age of Cognitive Science'' ...
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Gilles Fauconnier
Gilles Fauconnier () (19 August 1944 – 3 February 2021) was a French linguist, researcher in cognitive science, and author, who worked in the U.S. He was distinguished professor at the University of California, San Diego The University of California, San Diego (UC San Diego or colloquially, UCSD) is a public land-grant research university in San Diego, California. Established in 1960 near the pre-existing Scripps Institution of Oceanography, UC San Diego is ..., in the Department of Cognitive Science. His work with Mark Turner founded the theory of conceptual blending. His books include: * ''The Way We Think: Conceptual Blending and the Mind's Hidden Complexities'' (with Mark Turner) (2003) * ''Conceptual Integration Networks'' (with Mark Turner) (1998) * ''Mappings in Thought and Language'' (1997) * ''Mental Spaces: Aspects of Meaning Construction in Natural Language'' (1994) See also * Cognitive science * Conceptual blending References External links Pape ...
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Conceptual Blending
In cognitive linguistics, conceptual blending, also called conceptual integration or view application, is a theory of cognition developed by Gilles Fauconnier and Mark Turner. According to this theory, elements and vital relations from diverse scenarios are "blended" in a subconscious process, which is assumed to be ubiquitous to everyday thought and language. Much like memetics, it is an attempt to create a unitary account of the cultural transmission of ideas. History The development of this theory began in 1993 and a representative early formulation is found in the online article "Conceptual Integration and Formal Expression". Turner and Fauconnier cite Arthur Koestler's 1964 book '' The Act of Creation'' as an early forerunner of conceptual blending: Koestler had identified a common pattern in creative achievements in the arts, sciences and humor that he had termed " bisociation of matrices." A newer version of blending theory, with somewhat different terminology, was present ...
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Pokémon Go
''Pokémon Go'' (stylized as ''Pokémon GO'') is a 2016 augmented reality (AR) mobile game, part of the ''Pokémon'' franchise, developed and published by Niantic in collaboration with Nintendo and The Pokémon Company for iOS and Android devices. It uses mobile devices with GPS to locate, capture, train, and battle virtual creatures, called Pokémon, which appear as if they are in the player's real-world location. The game is free-to-play; it uses a freemium business model combined with local advertising and supports in-app purchases for additional in-game items. The game launched with around 150 species of Pokémon, which had increased to around 700 by 2021. ''Pokémon Go'' was released to mixed reviews; critics praised the concept but criticized technical problems. It was one of the most used and profitable mobile apps in 2016, having been downloaded more than 500 million times worldwide by the end of the year. It is credited with popularizing location-based and AR ...
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Microsoft HoloLens
Microsoft HoloLens is an augmented reality (AR)/ mixed reality (MR) headset developed and manufactured by Microsoft. HoloLens runs the Windows Mixed Reality platform under the Windows 10 operating system. Some of the positional tracking technology used in HoloLens can trace its lineage to the Microsoft Kinect, an accessory for Microsoft's Xbox game console that was introduced in 2010. The pre-production version of HoloLens, the Development Edition, shipped on March 30, 2016, and is targeted to developers in the United States and Canada for a list price of $3000 which allowed hobbyist, professionals, and corporations to participate in the pre-production version of HoloLens. Samsung and Asus have extended an offer to Microsoft to help produce their own mixed-reality products, in collaboration with Microsoft, based around the concept and hardware on HoloLens. On October 12, 2016, Microsoft announced global expansion of HoloLens and publicized that HoloLens would be available f ...
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Virtual Environment
A virtual environment is a networked application that allows a user to interact with both the computing environment and the work of other users. Email, chat Chat or chats may refer to: Communication * Conversation, particularly casual * Online chat, text message communication over the Internet in real-time * Synchronous conferencing, a formal term for online chat * SMS chat, a form of text messagin ..., and web-based document sharing applications are all examples of virtual environments. Simply put, it is a networked common operating space. Once the fidelity of the virtual environment is such that it "creates a psychological state in which the individual perceives himself or herself as existing within the virtual environment" (Blascovich, 2002, p. 129) then the virtual environment (VE) has progressed into the realm of immersive virtual environments (IVEs). References * Blascovich, J. (2002).Social Influence within Immersive Virtual Environments In R. Schroeder (Ed.), Th ...
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Biophysical Environment
A biophysical environment is a biotic and abiotic surrounding of an organism or population, and consequently includes the factors that have an influence in their survival, development, and evolution. A biophysical environment can vary in scale from microscopic to global in extent. It can also be subdivided according to its attributes. Examples include the marine environment, the atmospheric environment and the terrestrial environment. The number of biophysical environments is countless, given that each living organism has its own environment. The term ''environment'' can refer to a singular global environment in relation to humanity, or a local biophysical environment, e.g. the UK's Environment Agency. Life-environment interaction All life that has survived must have adapted to the conditions of its environment. Temperature, light, humidity, soil nutrients, etc., all influence the species within an environment. However, life in turn modifies, in various forms, its conditions ...
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