Mike Breault
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Mike Breault
Michael Breault (born May 28, 1958 in Central Falls, Rhode Island) is a game designer and editor, and an author of multiple products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Early life and education Mike Breault was born in Central Falls, Rhode Island on May 28, 1958. As a young child, Breault lived in the Boston and Cape Cod areas, but his family moved to Warwick, Rhode Island when he began grade school. Breault developed an interest in science fiction and fantasy early in his childhood, and read ''The Hobbit'' at age eight. Breault commented: "I didn’t read the trilogy for three more years. I was afraid I wouldn't like it as much. I was right, but I still enjoyed it." Breault developed an interest in astronomy in high school, later earning a degree in physics and an astronomy minor from Rensselaer Polytechnic Institute (RPI) in 1980. Breault was introduced to fantasy gaming at the end of his freshman year at RPI: "I joined a game club that had about 4 ...
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Rensselaer Polytechnic Institute
Rensselaer Polytechnic Institute () (RPI) is a private research university in Troy, New York, with an additional campus in Hartford, Connecticut. A third campus in Groton, Connecticut closed in 2018. RPI was established in 1824 by Stephen Van Rensselaer and Amos Eaton for the "application of science to the common purposes of life" and is the oldest technological university in the English-speaking world and the Western Hemisphere. Built on a hillside, RPI's campus overlooks the city of Troy and the Hudson River, and is a blend of traditional and modern architecture. The institute operates an on‑campus business incubator and the Rensselaer Technology Park. RPI is organized into six main schools which contain 37 departments, with emphasis on science and technology. It is classified among "R1: Doctoral Universities: Very High Research Activity" and many of its engineering programs are highly ranked. As of 2017, RPI's faculty and alumni included 6 members of the National Inve ...
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The Book Of Lairs
''The Book of Lairs'' is an accessory book for the ''Dungeons & Dragons'' fantasy role-playing game, first published by TSR in 1986. It contains an assortment of monster-themed mini-adventures. A second volume was published in 1987. TSR coded the accessories REF3 and REF4 respectively, as part of a series of similarly-coded accessories. Both volumes were received well by critics, with the second being seen more positively than the first. Publication history ''The Book of Lairs'' was first published for the ''Dungeons & Dragons'' game system by TSR in 1986 as a ninety-six page volume. Michael Breault and Jim Ward designed the original, which had a cover by Clyde Caldwell. ''The Book of Lairs II'' was published by TSR in 1987, also as a ninety-six page volume. The authors included David Cook, Jennell Jaquays, Anne Gray McCready, Bruce Nesmith, Jeff O'Hare, and Steve Perrin, and it featured a cover by Larry Elmore. Contents ''The Book of Lairs'' contains a series of one- and ...
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Jim Ward (game Designer)
James M. Ward (born May 23, 1951) is an American game designer and fantasy author who worked for TSR, Inc. for more than 20 years. Career ''Dungeons & Dragons'' and TSR Ward was one of the players in Gary Gygax's early Greyhawk games as Gygax developed the ''Dungeons & Dragons'' game. The ''Dungeons & Dragons'' character Drawmij was named after him; "Drawmij" is simply "Jim Ward" spelled backwards. Robert J. Kuntz, Rob Kuntz and Ward's ''Gods, Demi-Gods & Heroes'' (1976) expanded the Dungeons & Dragons (1974), original ''D&D'' game by introducing gods. Ward designed ''Metamorphosis Alpha'' (1976), which was the first science-fantasy role-playing game, and published as TSR, Inc., TSR's fourth role-playing game. Ward co-authored ''Deities & Demigods'' (1980) . In the early 1980s, Ward and Rose Estes formed an education department at TSR, intended to sell classroom modules to teachers. Ward ran Kuntz's adventure "The Maze of Xaene" as the ''D&D'' tournament module at EastCon in 198 ...
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Player's Handbook
The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the ''Dungeon Master's Guide''. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources. Since the first edition, the ''Player's Handbook'' has contained tables and rules for creating characters, lists of the abilities of the different character classes, the properties and costs of equipment, descriptions of spells that magic-using character classes (such as wizards or clerics) can cast, and numerous other rules governing gameplay. Both the ''Dungeon Master's Guide'' and the ''Player's Handboo ...
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DL Series
The ''DL series'' is a series of adventures and some supplementary material for the ''Advanced Dungeons & Dragons'' role playing game. These modules along with the ''Dragonlance Chronicles'' trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the ''Dragonlance'' fictional universe. The original ''DL'' series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition ''AD&D'' as the three ''DLC Dragonlance Classics'' modules. There were also versions of the module series released in 1999, 2000 and 2006. About the ''DL'' module series The ''DL'' series of modules were different from previously published ''Dungeons & Dragons'' modules in two ways. First, instead of being stand alone adventures, or a short series of adventures, they combined into a single large plot arc. This ...
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Dragonlance
''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels, short stories a ...
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Manual Of The Planes
The ''Manual of the Planes'' (abbreviated MoP) is a manual for the ''Dungeons and Dragons'' role-playing game. This text addresses the planar cosmology of the game universe. The original book (for use with ''Advanced Dungeons & Dragons'' 1st Edition) was published in 1987 by TSR, Inc. For 2nd Edition, concern over inclusion of angels and demons led TSR to forgo the release, though they compensated years later with the Planescape campaign setting. A third edition version of the ''Manual of the Planes'' was published in 2001 by Wizards of the Coast, while a new version for 4th Edition debuted in 2008. ''Advanced Dungeons & Dragons'' first edition The original ''Manual of the Planes'' was written by Jeff Grubb, with a cover by Jeff Easley and interior illustrations by Stephen Fabian with Easley, and was published by TSR in 1987 as a 128-page hardcover. Easley's cover featured an illustration of a creature named in the book as an "ethereal dreadnought", although the book had no ...
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Dungeoneer's Survival Guide
''Dungeoneer's Survival Guide'' is a supplement to the ''Dungeons & Dragons'' fantasy role-playing game. The book was written by Douglas Niles, and published by TSR, Inc. in 1986. Contents The ''Dungeoneer's Survival Guide'' describes how to run underground adventures in great detail and includes special rules for movement, combat, mining, and skill proficiencies. The book contains a Dungeon Master's section that covers the underground environment and ecology, as well as the cultures of underground creatures. It includes information on how to make three-dimensional maps, and describes a campaign zone called "Deepearth". The book includes special game rules for underground activities, combat, travel, and mining, in addition to descriptions of the Underdark and the ecology and cultures of its underground inhabitants, as well as a set of Battlesystem rules for mass-combat in underground settings. The ''Dungeoneer's Survival Guide'' includes new proficiencies, as well as ideas fo ...
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Oriental Adventures
''Oriental Adventures'' (abbreviated OA) is the title shared by two hardback rulebooks published for different versions of the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Each version of ''Oriental Adventures'' provides rules for adapting its respective version of ''D&D'' for use in campaign settings based on the Far East, rather than the medieval Europe-setting assumed by most ''D&D'' books. Both versions of ''Oriental Adventures'' include example campaign settings. ''Advanced Dungeons & Dragons'' The original ''Oriental Adventures'' () was written by Gary Gygax, David "Zeb" Cook, and François Marcela-Froideval, and published in 1985 by TSR, Inc. as a 144-page hardcover for use with the ''Advanced Dungeons & Dragons'' (''AD&D'') 1st edition rules. The book was edited by Steve Winter, Mike Breault, Anne Gray, and Thad Russell. The book's cover art was by Jeff Easley, with interior illustrations by Roger Raupp, James Holloway, Easley, and Dave Sutherland. Camp ...
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Six Flags Great America
Six Flags Great America is a amusement park located in Gurnee, Illinois, within the northern Chicago metropolitan area. The amusement park originally opened as Marriott's Great America on May 29, 1976, as one of two theme parks built by the Marriott Corporation. Six Flags acquired the amusement park in 1984 after the theme park division was an earnings disappointment for Marriott. The sale gave Six Flags rights to the ''Looney Tunes'' intellectual properties. In 1972, the Marriott Corporation bought rural land near the Tri-State Tollway and had officially announced the theme park to the public the following year, in 1973. The new park would be built near identical to its sister park in Santa Clara, California, now named California's Great America. Designed by architect Randall Duell, the park was designed in a "Duell loop," in where the park was laid out in a full circuit circularly, as employees worked out of sight, in the middle of the park. Opening attractions and areas wit ...
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Chicago Tribune
The ''Chicago Tribune'' is a daily newspaper based in Chicago, Illinois, United States, owned by Tribune Publishing. Founded in 1847, and formerly self-styled as the "World's Greatest Newspaper" (a slogan for which WGN radio and television are named), it remains the most-read daily newspaper in the Chicago metropolitan area and the Great Lakes region. It had the sixth-highest circulation for American newspapers in 2017. In the 1850s, under Joseph Medill, the ''Chicago Tribune'' became closely associated with the Illinois politician Abraham Lincoln, and the Republican Party's progressive wing. In the 20th century under Medill's grandson, Robert R. McCormick, it achieved a reputation as a crusading paper with a decidedly more American-conservative anti-New Deal outlook, and its writing reached other markets through family and corporate relationships at the ''New York Daily News'' and the ''Washington Times-Herald.'' The 1960s saw its corporate parent owner, Tribune Company, rea ...
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