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Mighty Warriors
''Mighty Warriors'' is an adventure board game created by Games Workshop in 1991 and set in the '' Warhammer Fantasy'' fictional universe. The core rules allowed players to explore dungeons, which were randomly generated, and fight monsters, also randomly generated. This was a simplified version of Advanced Heroquest. Synopsis Below the cities of humanity, underneath the deepest drains and sewers, mutant creatures rule a world of caverns and tunnels. The worst of these creatures are Skaven - Chaos ratmen whose secret tunnel systems connect with the cellars and drains of humanity's proud cities. No-one suspects the extent of the Skaven's crawling evil. They bring plague, fire and death to the prosperous cities of mankind. In Mighty Warriors a band of heroes, led by a Noble Knight, Fearless Dwarf and Heroic Elf enter a castle that has been overrun by the hideous Ratmen. The Heroes and Skaven must fight a battle for ultimate control of the castle. Mighty Warriors is a game for two ...
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Size
Size in general is the magnitude or dimensions of a thing. More specifically, ''geometrical size'' (or ''spatial size'') can refer to linear dimensions ( length, width, height, diameter, perimeter), area, or volume. Size can also be measured in terms of mass, especially when assuming a density range. In mathematical terms, " size is a concept abstracted from the process of measuring by comparing a longer to a shorter". Size is determined by the process of comparing or measuring objects, which results in the determination of the magnitude of a quantity, such as length or mass, relative to a unit of measurement. Such a magnitude is usually expressed as a numerical value of units on a previously established spatial scale, such as meters or inches. The sizes with which humans tend to be most familiar are body dimensions (measures of anthropometry), which include measures such as human height and human body weight. These measures can, in the aggregate, allow the generat ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are '' Warhammer Age of Sigmar'' and '' Warhammer 40,000''. Founded in 1975 by John Peake, Ian Livingstone and Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go. It later became an importer of the U.S. role-playing game '' Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with ''The Lord of the Rings'' film trilogy in 2001. It also owns Forge World (which makes complementary specialist resin miniatures and conversion ...
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Adventure Board Game
An adventure board game is a board game in which a player plays as a unique individual character that improves through gameplay. This improvement is commonly reflected in terms of increasing character Attribute (role-playing games), attributes, but also in receiving new abilities or equipment. History 1970s Adventure board games often integrate various role-playing game game mechanic, mechanics, such as experience points and character creation into the board game format. The origins of these two types of game are related. In the early 1970s, Dave Arneson introduced his role-playing game, Blackmoor (campaign setting), Blackmoor, to a group of players. One of those players, Gary Gygax, collaborated with Arneson to create ''Dungeons & Dragons'' (1974). Another member of that gaming group, Dave Megarry, translated the experience into the board game, ''Dungeon!'' (1975), the first adventure board game. In fact, the term "adventure gaming" in the 1970s referred to what later became ...
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Warhammer Fantasy (setting)
''Warhammer Fantasy'' is a fictional fantasy universe created by Games Workshop and used in many of its games, including the table top wargame ''Warhammer Fantasy Battle'', the ''Warhammer Fantasy Roleplay'' (WFRP) pen-and-paper role-playing game, and a number of video games: the MMORPG '' Warhammer Online: Age of Reckoning'', the strategy games '' Total War: Warhammer'', '' Total War: Warhammer II'' and '' Total War: Warhammer III'' and the two first-person shooter games in the Warhammer Vermintide series, '' Warhammer: End Times - Vermintide'' and '' Warhammer: Vermintide 2''. Warhammer is notable for its "dark and gritty" background world, which reference a range of historical cultures, along with other fantasy settings, in particular Tolkien's Middle-earth. From Michael Moorcock, its creators took the theme of "Chaos" as a force unceasingly attempting to tear the mortal world asunder. The world itself was populated with a variety of races such as humans, high elves, dark el ...
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Fictional Universe
A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may appear in novels, comics, films, television shows, video games, and other creative works. The subject is most commonly addressed in reference to fictional universes that differ markedly from the real world, such as those that introduce entire fictional cities, countries, or even planets, or those that contradict commonly known facts about the world and its history, or those that feature fantasy or science fiction concepts such as magic or faster than light travel—and especially those in which the deliberate development of the setting is a substantial focus of the work. When a large franchise of related works has two or more somewhat different fictional universes that are each internally consistent but not consistent with each oth ...
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Dungeonquest
''Dungeonquest'' (sometimes known as ''Dungeon Quest'') is a fantasy adventure board game originally published in Sweden in 1985 by Alga AB as ''Drakborgen'', and subsequently published in English by Games Workshop in 1987. Description The object of this game for 1–4 players game is to enter the ruins of Dragonfire Castle at dawn when the castle's guardian dragon falls asleep, navigate a labyrinth to the dragon's hoard at the center of the castle, and exit the castle. The game ends at sunset; any characters still in the castle at that point are automatically killed by the dragon. The player who successfully escapes from the castle with the largest amount of treasure is the winner. Components The Games Workshop version of the game includes: * 20-page rulebook * 6-piece gameboard * 115 room tiles, counters and tokens * 174 playing cards * dice * 4 metal miniatures Gameplay The board, marked by a grid, begins blank except for the dragon's hoard at the center. Room tiles are pl ...
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HeroQuest (board Game)
''HeroQuest'', sometimes written as ''Hero Quest'', is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop. The game was loosely based around archetypes of fantasy role-playing games: the game itself was actually a game ''system'', allowing the gamemaster (called "Morcar" and "Zargon" in the United Kingdom and North America respectively) to create dungeons of their own design using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective. Several expansions were released, each adding new tiles, traps, artifacts, and monsters to the core system. A crowdfunded remake of the board game was released in 2021. History In the late 1980s, game designer Stephen Baker moved from Games Workshop (GW) to Milton Bradley, and convinced Roger Ford, Milton Bradley's head of development to allow him to dev ...
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Warhammer Quest
''Warhammer Quest'' is a fantasy dungeon, role-playing adventure board game released by Games Workshop in 1995 as the successor to ''HeroQuest'' and '' Advanced HeroQuest'', set in its fictional '' Warhammer Fantasy'' world. The game focuses upon a group of warriors who join together to earn their fame and fortune in the darkest depths of the Old World. Games Workshop stopped producing ''Warhammer Quest'' in 1998. Game Mainly written by Andy Jones, ''Warhammer Quest'' utilizes a set of simple game mechanics to simulate the Warriors' actions as they explore and fight through the dungeons of the Old World. The game puts a strong emphasis on co-operative and thoughtful play by the players in order to survive against the myriad monsters they inevitably face. Primarily designed for four players, the original game continues the tradition of ''HeroQuest'' by supplying a Barbarian, Wizard, Dwarf, and Elf as its main Warriors. The game components are * a 4-page introductory bookl ...
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Board Games Introduced In 1991
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software too ...
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Fantasy Board Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practi ...
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Warhammer Fantasy
Warhammer Fantasy can mean: * ''Warhammer Fantasy'' (setting), the fictional setting of the various games and media * ''Warhammer'' (game), a table-top fantasy miniature wargame, and origin of the franchise *''Warhammer Age of Sigmar'', the successor game from 2015 *''Warhammer Fantasy Roleplay ''Warhammer Fantasy Roleplay'' or ''Warhammer Fantasy Role-Play'' (abbreviated to ''WFRP'' or ''WHFRP'') is a role-playing game set in the '' Warhammer Fantasy'' setting, published by Games Workshop or its licensees. The first edition of ''WF ...'', a fantasy role-playing game See also * Warhammer (other) {{disambig ...
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Adventure Board Games
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or excitement: examples are adventure racin ...
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