Michelle Chang (Tekken)
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Michelle Chang (Tekken)
is a fictional character in the ''Tekken'' series of fighting games by Namco, where she was introduced in the original ''Tekken'' in 1994. A young woman of Chinese and Native American descent, Michelle possesses a mysterious pendant allegedly capable of controlling evil and powerful spirits. The pendant has caused many problems in Michelle's life, including her father's killing by Heihachi Mishima's men when he failed to retrieve the treasure, as well as her mother and even her own kidnappings in later years. She later becomes the adoptive mother of Julia Chang, who masters her mother's discipline. Michelle is dropped from the canonical games after ''Tekken 2'', but continues to appear in the series' spin-offs. She has also appeared in other media related to the series, including animated films and comics. Design and gameplay Michelle debuted in the ''Tekken'' series at the age of 18, which, alongside Anna Williams, made her the youngest human character to debut in the series ...
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Tekken Tag Tournament 2
''Tekken Tag Tournament 2'' is a sequel to the ''Tekken'' fighting game series. It was released for the arcades in September 2011. It received an update, subtitled ''Unlimited'', on March 2012. A console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012, prior to the update. It was ported to the Wii U as one of the system's launch titles in November 2012, subtitled ''Wii U Edition''. It is the eighth installment in the ''Tekken'' fighting game series. As with the original ''Tekken Tag Tournament'' (1999), the game includes almost every character from past ''Tekken'' games, giving it the largest playable roster in a ''Tekken'' game to date. Players can choose either a team of two characters on each side or a solo character. ''Tekken Tag Tournament 2'' has been positively received by critics, earning averaged review scores in the range of 82-83% at both GameRankings and Metacritic for the PlayStation 3, Wii U and Xbox 360 versions, as well ...
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Ling Xiaoyu
Ling Xiaoyu (; ja, リン・シャオユウ, translit=Rin Shaoyū) is a fictional character from the ''Tekken'' franchise by Bandai Namco Entertainment. Following her debut in ''Tekken 3'' (1997), she has appeared in every subsequent game in the series. Xiaoyu is a cheerful Chinese teenager who is a friend of the series' main protagonist, Jin Kazama, as well as a potential love interest, while trying to interfere with the affairs of the increasingly corrupt Mishima family. She has appeared on official ''Tekken'' merchandise and alternative media such as the 2011 animated feature film ''Tekken: Blood Vengeance'', where she and Alisa Bosconovitch were the main protagonists, in addition to appearances in many Bandai Namco crossover games, and has received critical and public reception for factors such as her personality, sex appeal, and representation of a strong female character in video games. Design and gameplay Ling Xiaoyu's age (sixteen) in her series debut was the result of ...
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Combo (video Gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga a ...
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Hyper (magazine)
''Hyper'' was a multi-platform Australian video game magazine. It was Australia's longest running gaming magazine, published from 1993 to 2019. In addition to coverage of current major video game systems and game releases, ''Hyper'' also covered anime, DVD movies, arcade games, arcade and classic games, and featured interviews with industry professionals and articles on game-related content such as game classifications, computer hardware and video game music. ''Hyper'' also had a sister magazine, the PC game, PC gaming oriented ''PC PowerPlay''. History ''Hyper'' was launched in 1993 by Next Media with Stuart Clarke as editor. Clarke had previously edited ''Megazone''; a then multi-platform magazine published by Sega Ozisoft, before it was taken over by Mason Stewart publishing in September 1993 and started covering Sega games only. Clarke, who left ''Megazone'' at the time of the Mason Stewart takeover, was asked by Next Media publisher Phil Keir to start a new multi-platform g ...
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Prima Games
Prima Games is a publishing company of video game strategy guides in the United States. Formerly, Prima was an imprint of Dorling Kindersley, a division of Penguin Random House, and produced print ''strategy guides'', featuring ''in-depth walkthroughs'' for completing games and other information, such as character sheets and move charts. Prima was acquired by Asteri Holdings in March 2019, which will transition the business to provide strategy guides in online form only, alongside other gaming news. The company was acquired by GAMURS Group in January 2022. History Prima Publishing was a small publisher working out of a residential-style home office in Roseville, California when in 1990 its owner, Ben Dominitz, contracted with author Rusel DeMaria to create a video game strategy guide imprint, initially called "The Secrets of the Games". At the time, DeMaria was senior editor for ''PC Games'' magazine and on the staff of '' GamePro''. The initial contract called for five books ...
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Xing Yi Quan
Xing Yi Quan is classified as one of the internal styles of Chinese martial arts. The name of the art translates approximately to "Form-Intention Fist", or "Shape-Will Fist". Xing Yi is characterized by aggressive, seemingly linear movements and explosive power that's most often applied from a short range. A practitioner of Xing Yi uses coordinated movements to generate bursts of power intended to overwhelm the opponent, simultaneously attacking and defending. Methods vary from school to school, but always include bare-handed fighting training (mostly in single movements/combinations and sometimes in forms) and the training of weapons usage with similar or identical body mechanics to that used for bare-handed intense fighting. The most basic notions of movement and body mechanics in the art were heavily influenced by the practice of staves and spears. Historically and technically related martial arts include Dai Xin Yi Liu He Quan, Liu He Xin Yi Quan and Yi Quan. Origins ...
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Jun Kazama
is a fictional character from the '' Tekken'' fighting game series, who made her debut in ''Tekken 2'', her first and only canonical appearance until the confirmation of her return in ''Tekken 8'' when she was revealed as a character during a game play footage/trailer of the game at The Game Awards 2022. Following an ambiguous relationship with Kazuya Mishima, she became the mother of Jin Kazama. A nature lover, Jun plays an important role in the story in spite of her absence for most of the series. While she was cut from the main series after her debut, Jun has continued to appear in the series' spin-offs, including the ''Tekken Tag Tournament'' series, where her alter-ego, Unknown serves as the final boss in both ''Tag Tournament'' entries so far. Starting with ''Tekken 5'', a relative of hers named Asuka Kazama started appearing in the games with the same fighting style. Design and gameplay Jun is a young Japanese woman with fair skin and short black hair. Her given name, Ju ...
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Email Spam
Email spam, also referred to as junk email, spam mail, or simply spam, is unsolicited messages sent in bulk by email (spamming). The name comes from a Monty Python sketch in which the name of the canned pork product Spam is ubiquitous, unavoidable, and repetitive. Email spam has steadily grown since the early 1990s, and by 2014 was estimated to account for around 90% of total email traffic. Since the expense of the spam is borne mostly by the recipient, it is effectively postage due advertising. This makes it an excellent example of a negative externality. The legal definition and status of spam varies from one jurisdiction to another, but nowhere have laws and lawsuits been particularly successful in stemming spam. Most email spam messages are commercial in nature. Whether commercial or not, many are not only annoying as a form of attention theft, but also dangerous because they may contain links that lead to phishing web sites or sites that are hosting malware or includ ...
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Twitter
Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and 'Reblogging, retweet' tweets, while unregistered users only have the ability to read public tweets. Users interact with Twitter through browser or mobile Frontend and backend, frontend software, or programmatically via its APIs. Twitter was created by Jack Dorsey, Noah Glass, Biz Stone, and Evan Williams (Internet entrepreneur), Evan Williams in March 2006 and launched in July of that year. Twitter, Inc. is based in San Francisco, California and has more than 25 offices around the world. , more than 100 million users posted 340 million tweets a day, and the service handled an average of 1.6 billion Web search query, search queries per day. In 2013, it was one of the ten List of most popular websites, most-visited websites and has been de ...
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Katsuhiro Harada
is a Japanese game producer, director, and general manager from Bandai Namco Entertainment, best known as the former producer (now Michael Murray ) and current director of the popular fighting game series ''Tekken.'' Biography Harada was born in Osaka, Japan, and grew up within the Nara Prefecture region. He later moved to Tokyo, Japan. During his childhood, video games were viewed with a great deal of suspicion in Japan. His parents would not buy him a home console, and as a result often sneaked into arcade centres, where he would occasionally be discovered and dragged out. He worked hard and ended up securing a place at Waseda University. He has studied judo, karate and a little bit of taekwondo in the past. He attended Waseda University along with '' Dead or Alive'' creator Tomonobu Itagaki and holds a degree in psychology. During his university studies, he took a few Chinese language courses, albeit finding it very difficult. After graduating from university, he joined Namc ...
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Motion Capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2-D or 3-D computer animation.Andrew Harris Salomon, Feb. 22, 2013, Backstage MagazineGrowth In Performance Capture Helping Gaming Actors Weather Slump Accessed June 21, 2014, "..But developments in motion-capture technology, as well as new gaming consoles expected from Sony and Microsoft within the year, indicate that this niche continues to be a growth area for actors. And for those who have thought about breaking in, the message is clear: Get busy...."Ben Child, 12 August 2011, The GuardianAndy Serkis: why won't Oscars go ape over motion-capture acting? Star of Rise of the Planet ...
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