Metroid Prime Pinball
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Metroid Prime Pinball
''Metroid Prime Pinball'' is a pinball video game themed after the ''Metroid'' series. The game uses the graphical style and various story elements from ''Metroid Prime''. It was developed by Fuse Games and published by Nintendo for the Nintendo DS in North America and Australia in 2005, in Japan in 2006, and in Europe in 2007. ''Metroid Prime Pinball'' uses the basic mechanics of pinball, along with typical pinball items. New mechanics are introduced, such as wall jumping and the ability to fire weapons. The Nintendo DS's touchscreen can be nudged with a finger to alter the pinball's trajectory while in motion. The initial idea for a video game that presented the ''Metroid'' series in a pinball setting came to Kensuke Tanabe after he learned that Fuse Games had previously worked on ''Mario Pinball Land'', another pinball video game. Recalling that the series' protagonist, Samus, can morph into a ball, Tanabe was convinced that the ''Metroid'' universe could be adapted to a ...
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Samus Aran
is a fictional character and the playable protagonist of the video game series ''Metroid'' by Nintendo. She was created by Japanese video game designer Makoto Kano. She was introduced as a player character in the original 1986 video game ''Metroid''. Samus Aran is an ex-soldier of the Galactic Federation who became a galactic bounty hunter, usually fitted with a powered exoskeleton that is equipped with weapons such as directed-energy weapons and missiles. Throughout the series, she executes missions given to her by the Galactic Federation and the Chozo while hunting the antagonistic Space Pirates and their leader Ridley, along with the parasitic energy-draining organisms called Metroids and the manipulative cybernetic supercomputer Mother Brain. Samus is the protagonist of several ''Metroid'' games, films, manga series, and a comic book continuation of '' Captain N: The Game Master''. She also appears in the film ''Metroid: The Sky Calls'', portrayed by actresses Jessica C ...
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Rumble Pak
The is a removable device from Nintendo which provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game. Versions of the Rumble Pak are available for the Nintendo 64, the Nintendo DS, and the Nintendo DS Lite. A select few Game Boy Color and Game Boy Advance (GBA) games use a similar technology built into the game cartridge. Force feedback vibration has become a built-in standard feature in almost every home video game console controller since. Nintendo 64 The original Rumble Pak, designed for the Nintendo 64 controller, was released in April 1997 in Japan, July 1997 in North America, and October 1997 in Europe. It requires two AAA batteries and is inserted into the controller's memory cartridge slot, which prevents simultaneous use of the Controller Pak. This does not significantly affect games that feature on-cartridge save func ...
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Retro Studios
Retro Studios, Inc. is an American video game developer and subsidiary of Nintendo based in Austin, Texas. The studio is best known for its work on the ''Metroid Prime'' and ''Donkey Kong Country'' series, and has contributed to several other Nintendo-developed projects, such as ''Mario Kart 7''. Retro was founded on September 21, 1998, as an alliance between Nintendo and Iguana Entertainment founder Jeff Spangenberg, hoping to create games for the upcoming GameCube aiming at an older demographic. The company began work on four games, all of which were canceled once Retro focused their resources on ''Metroid Prime'', the first '' Metroid'' game developed outside Japan. The success of ''Metroid Prime'' led Retro to work on three sequels, and later to become involved with reviving the ''Donkey Kong'' series with ''Donkey Kong Country Returns''. History 1998–2002: Founding and ''Metroid Prime'' Retro Studios was founded on September 21, 1998, as an alliance between Nintendo an ...
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First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
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Metroid Prime Hunters
''Metroid Prime Hunters'' is an action-adventure game published by Nintendo and developed by its Redmond-based subsidiary, Nintendo Software Technology, for the Nintendo DS. It was released in North America in March 2006, with other territories later. The story takes place in between the events of ''Metroid Prime'' and '' Metroid Prime 2: Echoes''. Players assume the role of series protagonist Samus Aran, who investigates a mysterious message that originated from the Alimbic Cluster and comes into contact with a legion of bounty hunters. The game contains more first-person shooter aspects than previous titles in the ''Metroid Prime'' series, emphasizing various multiplayer modes with Wi-Fi and voice chat capabilities. It introduced new bounty hunters with unique weapons and alternative forms as well as the ability to travel to different planets with Samus' gunship, concepts later expanded upon in Metroid Prime 3: Corruption. ''Hunters'' was announced by Nintendo at the 2004 El ...
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Kensuke Tanabe GDC 2011
Kensuke (written: 健介, 健輔, 謙介, 謙佑, 建介, 賢介, 賢輔 or 賢典) is a masculine Japanese given name. Notable people with the name include: *, Japanese footballer *, Japanese photographer *, Japanese rugby union player and coach *, Japanese footballer *, Japanese photographer *, Japanese musician *, Japanese shogi player *Kensuke Kobayashi (born 1986), Japanese cricketer *, Japanese artist *, Japanese professional baseball player *, Japanese physician *, Japanese footballer *, Japanese figure skater *, Japanese footballer *, Japanese professional wrestler *, Japanese footballer *Kensuke Shiina, Japanese DJ and musician *, Japanese long-distance runner *, Japanese video game designer and producer *, Japanese baseball player *, Japanese footballer *, Japanese baseball player *Kensuke Ushio is a Japanese composer, rock and EBM musician who performs under the moniker ''Agraph''. He is a member of Japanese rock band Lama. Together with Lama, he released two full-l ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Difficulty Level
Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. Overview and development Similar to game design, the definition of game balance is different between various game designers and developers. Game balance is present in every type of game in some form, so there are no existing comparable interpretations of the concept. Even so, game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends entirely on the type of game being discussed. Most game designers agree that game balancing serves towards providing an engaging player expe ...
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Characters In The Metroid Series
is a series of nonlinear science fiction action games published by Nintendo, featuring both side-scrolling and first-person shooter elements. The player character and protagonist of the series is Samus Aran, a spacefaring bounty hunter that battles Space Pirates and an extraterrestrial species called Metroid. Overview Key: = Does Not Appear * A dark grey cell indicates that the character was not in the property or that the character's presence in the property has yet to be announced. * A Main indicates a character had a starring role in the property. * A Recurring indicates the character appeared in two or more times within the property. * A Guest indicates the character appeared once in the property. Protagonists Samus Aran is a fictional bounty hunter and the protagonist of the series. Chozo The Chozo are a mysterious and sage-like species featured throughout the ''Metroid'' series. The origins and age of the Chozo race and civilization are unknown, they were onc ...
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Ridley (Metroid)
also known by his aliases Geoform 187 and The Cunning God of Death, is a fictional supervillain and one of the main antagonists of the ''Metroid'' series. A draconic extraterrestrial hailing from the planet Zebes, he became Samus Aran's archnemesis after murdering the latter's parents as he led a Space Pirate raid on her homeworld. Though having been destroyed numerous times by Samus, he is always resurrected, due in equal part to Space Pirate engineering and his natural regenerative ability, which allows him to swiftly recover from what would otherwise be fatal wounds as long as he is able to consume enough biomatter from his fallen adversaries. Originally appearing as a subordinate of Mother Brain (another primary antagonist), he returns in ''Metroid Prime'' and '' Metroid Prime 3: Corruption'' in his cybernetic Meta Ridley form, commanding the Space Pirates himself. He is fully sentient and he can also speak in the ''Metroid'' e-manga. He is named after Ridley Scott, d ...
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Minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such '' Olympic Decathlon'' from 1980. Minigames are also used to represent a specific experience, such as hacking or lock picking or scanning an area, that ties into a larger game. Minigame compilations Some games, such as the ''WarioWare'' series (which are called microgames in the series), Universal Research Laboratories's '' Video Action'', some Cinemaware titles like ''Defender of the Crown'', David Whittaker's ''Lazy Jones'' or the smartphone satire ''Phone Story'' are made up of many minigames strung together into one video game. Some similar games, such as Nintendo's ''Mario Party'' series, are considered party gam ...
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Boss (gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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