Merchandisers
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Merchandisers
A merchandiser is an arcade gaming device, which features a machine that contains a display of merchandise, which can be won by playing the game. In the trade, such games are described as "skill with prize" (SWP) games, and are a hybrid of games of skill and games of chance, with the preponderance of skill or chance differing between devices and often able to be set by the operator. Description Claw cranes are the most common example of a merchandiser. The player guides a claw in an attempt to pick up a prize and drop it into a hole. Other types of merchandisers can offer prizes ranging from cheap and inexpensive to high end merchandise such as handheld game consoles and mobile phones. A similar class of games are redemption games, where tickets are won and can be redeemed for merchandise prizes, rather than merchandise being won directly. These are both modern forms of carnival games. Some games can be configured as either redemption games or merchandisers, such as Flamin' F ...
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Merchandisers
A merchandiser is an arcade gaming device, which features a machine that contains a display of merchandise, which can be won by playing the game. In the trade, such games are described as "skill with prize" (SWP) games, and are a hybrid of games of skill and games of chance, with the preponderance of skill or chance differing between devices and often able to be set by the operator. Description Claw cranes are the most common example of a merchandiser. The player guides a claw in an attempt to pick up a prize and drop it into a hole. Other types of merchandisers can offer prizes ranging from cheap and inexpensive to high end merchandise such as handheld game consoles and mobile phones. A similar class of games are redemption games, where tickets are won and can be redeemed for merchandise prizes, rather than merchandise being won directly. These are both modern forms of carnival games. Some games can be configured as either redemption games or merchandisers, such as Flamin' F ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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Skill With Prize
A skill with prize or skill with prizes (SWP) machine is a gaming machine which provides a payout (the prize) and whose outcome depends in part on the player's skill (the skill). They are contrasted with amusement with prize machines which, while interactive, do not depend on the player's skill in determining outcome. SWP machines are a hybrid of games of skill and games of chance; the degree to which skill versus chance determines the outcome varies between machines, and may be set by operator parameters. Examples Stacker (game), Stacker is a common free-standing merchandiser SWP machine. In the United Kingdom, the most common class of SWP machines are quiz machines, on such platforms as the itbox, and are widely found in public houses. Indeed, "quiz machine" is often used interchangeably with "SWP" for such counter-top machines, though not all games on these devices are quiz-based: other games include ''Crystal Maze,'' based on The Crystal Maze, and Word Up (video game), Word ...
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Snorkelling With The Swollen Purple Head
Snorkeling ( British and Commonwealth English spelling: snorkelling) is the practice of swimming on or through a body of water while equipped with a diving mask, a shaped breathing tube called a snorkel, and usually swimfins. In cooler waters, a wetsuit may also be worn. Use of this equipment allows the snorkeler to observe underwater attractions for extended periods with relatively little effort and to breathe while face-down at the surface. Snorkeling is a popular recreational activity, particularly at tropical resort locations. It provides the opportunity to observe underwater life in a natural setting without the complicated equipment and training required for scuba diving. It appeals to all ages because of how little effort is involved and is the basis of the two surface disciplines of the underwater sport of finswimming. Snorkeling is also used by scuba divers when on the surface, in underwater sports such as underwater hockey and underwater rugby, and as part of water-b ...
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Games Of Skill
A game of skill or game of wits is a game where the outcome is determined mainly by mental or physical skill, rather than chance. Alternatively, a game of chance is one where its outcome is strongly influenced by some randomizing device, such as dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from a container. While a game of chance may have some skill element to it, chance generally plays a greater role in determining its outcome. A game of skill may also have elements of chance, but skill plays a greater role in determining its outcome. Some commonly played games of skill include: collectible card games, contract bridge, backgammon and mahjong. However, most games of skill also involve a degree of chance, due to natural aspects of the environment, a randomizing device (such as dice, playing cards or a coin flip), or guessing due to incomplete information. Some games where skill is a component alongside gambling and strategy such as poker m ...
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Games Of Chance
A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from a container. A game of chance may be played as gambling if players wage money or anything of monetary value. Alternatively, a game of skill is one in which the outcome is determined mainly by mental or physical skill, rather than chance. While a game of chance may have some skill element to it, chance generally plays a greater role in determining its outcome. A game of skill may also may have elements of chance, but skill plays a greater role in determining its outcome. Gambling is known in nearly all human societies, even though many have passed laws restricting it. Early people used the knucklebones of sheep as dice. Some people develop a psychological addiction to gambling, and will risk even food and shelter to continue. Some ...
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Claw Crane
A claw crane, claw machine, toy crane, or skill crane is a type of arcade game known as a merchandiser, commonly found in video arcades, supermarkets, restaurants, movie theaters, shopping malls, and bowling alleys. Machine components A claw crane consists of many parts, but the basic components are a printed circuit board (PCB), power supply, currency detector, credit/timer display, joystick, wiring harness / loom, gantry assembly, coil, and claw assembly. The claw has three fingers if it is a traditional design or two fingers if it is the Asian-style "UFO" machines. Rarely, there are four. Claw machine gantry assemblies typically consist of two main moving carriages. The first controls the movement along the forward and back axis. This is the long moving set of rails. On these rails sits the gantry carriage, or gantry box. This is the actual component the claw is suspended from, and it contains the motors for sideways movement, alongside the motor and pulleys for the move ...
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Redemption Game
Redemption games are typically arcade games of skill that reward the player proportionally to their score in the game. The reward most often comes in the form of tickets, with more tickets being awarded for higher scores. These tickets can then be redeemed (hence the name) at a central location for prizes. The most inexpensive prizes (candy, small plastic or rubber toys) may require only a small number of tickets to acquire, while the most expensive ones (skateboards, low-end electronics) may require several thousand. In general, the amount of money spent to win enough tickets for a given prize will exceed the value of the prize itself. Some redemption games, such as Flamin' Finger, involve elements of chance, which can be set by the operator. A variation on the ticket-based redemption game is the merchandiser, which directly displays and dispenses merchandise, rather than dispensing tickets which are then redeemed for prizes. Redemption games can be seen as the modern success ...
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Carnival Game
A carnival game is a game of chance or skill that can be seen at a traveling carnival, charity fund raiser, amusement arcade and amusement park, or on a state and county fair midway. They are also commonly played on holidays such as Mardi Gras, Saint Patrick's Day, and Oktoberfest. Carnival games are usually operated on a "pay per play" basis. Prices may range from a small amount, for example 25 cents, to a few dollars per play. Most games offer a small prize to the winner. Prizes may include items like stuffed animals, toys, or posters. Continued play is encouraged as multiple small prizes may be traded in for a larger prize. Multiplayer games—the "Watergun" game is one example—may change the size of the prize with the number of players. In a more difficult game, including the "Baseball and Basket" or "Stand the Bottle", a large prize may be awarded to any winner. Carnival games have a poor reputation in some areas. This may be that some carnival games utilize optical ...
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Flamin' Finger
Flamin' Finger is an arcade redemption game and merchandiser developed by American company Dell Electronics Labs and released by Namco, notable for its retro design and electronic soundtrack. Gameplay The game generates an LED maze behind a touchscreen. The player must then trace through the maze, using their finger, within the given time limit. Depending on the player's progress when time is up, arcade tickets or prizes are awarded. The most important aspect of the game is that the rate the timer ticks down increases as the player gets closer to the goal; anything less than a perfectly executed finish will usually result in losing the game. The touch screen the arcade cabinet uses has a fair amount of friction between the screen and the finger, making it difficult and physically tiring to move the finger rapidly and accurately. After an operator-adjustable number of failed attempts, the game will ease up on its difficulty somewhat, allowing the game to be won with less per ...
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Stacker (game)
Stacker is a game merchandiser manufactured by LAI Games, first produced in 2004. The goal of the game is to align rows of lights on top of each other. A player who stacks 11 rows can choose to take a minor prize. A minor prize is usually low in value, sometimes lower than the amount of money the player paid to play the game. A player who stacks the blocks to the top row wins the jackpot prize, called the "major prize." Major prizes vary from machine-to-machine but will often include high-value items such as game consoles, mobile phones, and gift cards. Gameplay For the first three levels, there is a row of three blocks which move side-to-side on the LED display. When the player presses the start/stop button, the row of blocks stop moving. Then, another row of blocks appear above the previous row, moving faster than the one before it. Blocks that do not align directly above the previous set are removed. If the player misses completely, the game is over. The number of blocks is a ...
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Money Booth
A money booth, also known as cash booth, money machine, and cash cube, is an arcade game and merchandiser in the form of a phone booth in which paper money (or, alternatively, coupons, tickets, or gift certificates) are blown through the air. A participant inside the booth then has to grab as many banknotes as possible in a limited amount of time. The original portable Money Machine was created and patented in 1996 by inventor Lee Roberts of LR Money Machine. His Patent was filed on July 12, 1996. The patent includes description of a hollow frame with a plastic enclosure and an air blower to circulate paper.{{Cite web, url=https://patents.justia.com/patent/5794944, title=US Patent for Money machine Patent (Patent # 5,794,944 issued August 18, 1998) - Justia Patents Search, website=patents.justia.com, language=en, access-date=2018-11-12 Money booths are often used as eyecatchers at trade fairs, promotional events, and fundraisers, at parties such as Bar and Bat Mitzvah celebrat ...
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