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Memory-prediction Framework
The memory-prediction framework is a theory of brain function created by Jeff Hawkins and described in his 2004 book ''On Intelligence''. This theory concerns the role of the mammalian neocortex and its associations with the hippocampi and the thalamus in matching sensory inputs to stored memory patterns and how this process leads to predictions of what will happen in the future. Overview The theory is motivated by the observed similarities between the brain structures (especially neocortical tissue) that are used for a wide range of behaviours available to mammals. The theory posits that the remarkably uniform ''physical'' arrangement of cortical tissue reflects a single principle or algorithm which underlies all cortical information processing. The basic processing principle is hypothesized to be a feedback/recall loop which involves both cortical and extra-cortical participation (the latter from the thalamus and the hippocampi in particular). The basic theory: recognitio ...
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Brain
A brain is an organ that serves as the center of the nervous system in all vertebrate and most invertebrate animals. It is located in the head, usually close to the sensory organs for senses such as vision. It is the most complex organ in a vertebrate's body. In a human, the cerebral cortex contains approximately 14–16 billion neurons, and the estimated number of neurons in the cerebellum is 55–70 billion. Each neuron is connected by synapses to several thousand other neurons. These neurons typically communicate with one another by means of long fibers called axons, which carry trains of signal pulses called action potentials to distant parts of the brain or body targeting specific recipient cells. Physiologically, brains exert centralized control over a body's other organs. They act on the rest of the body both by generating patterns of muscle activity and by driving the secretion of chemicals called hormones. This centralized control allows rapid and coordinated respon ...
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Motion (physics)
In physics, motion is the phenomenon in which an object changes its position with respect to time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed and frame of reference to an observer and measuring the change in position of the body relative to that frame with change in time. The branch of physics describing the motion of objects without reference to its cause is called kinematics, while the branch studying forces and their effect on motion is called dynamics. If an object is not changing relative to a given frame of reference, the object is said to be ''at rest'', ''motionless'', ''immobile'', '' stationary'', or to have a constant or time-invariant position with reference to its surroundings. Modern physics holds that, as there is no absolute frame of reference, Newton's concept of '' absolute motion'' cannot be determined. As such, everything in the universe can be considered to be in motion. Motion applies to various p ...
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Stopover
250px, Layover for buses at LACMTA's Warner Center Transit Hub, Los Angeles ">Los_Angeles.html" ;"title="Warner Center Transit Hub, Los Angeles">Warner Center Transit Hub, Los Angeles In scheduled transportation, a layover (also waypoint, way station, or connection) is a point where a vehicle stops, with passengers possibly changing vehicles. In public transit, this typically takes a few minutes at a trip terminal. For air travel, where layovers are longer, passengers will exit the vehicle and wait in the terminal, often to board another vehicle traveling elsewhere. A stopover is a longer form of layover, allowing time to leave the transport system for sightseeing or overnight accommodation. History Historically, a way station was a facility for resting or changing a team of horses drawing a stagecoach. Typically a simple meal was available to passengers, who were also able to use Public toilet, restrooms. Basic overnight accommodations were sometimes available in remote ins ...
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Vernon Benjamin Mountcastle
Vernon Benjamin Mountcastle (July 15, 1918 – January 11, 2015) was an American neurophysiologist and Professor Emeritus of Neuroscience at Johns Hopkins University. He discovered and characterized the columnar organization of the cerebral cortex in the 1950s. This discovery was a turning point in investigations of the cerebral cortex, as nearly all cortical studies of sensory function after Mountcastle's 1957 paper, on the somatosensory cortex, used columnar organization as their basis. Early life and education Vernon Benjamin Mountcastle was born on July 15, 1918, in Shelbyville, Kentucky as the third of five children into a family of "farmers, industrial entrepreneurs, or builders of railroads". In 1921 his family moved to Roanoke, Virginia where he went to elementary and junior high school and was "an enthusiastic Boy Scout". Because his mother, a former teacher, had taught him to read and write when he was 4 years old, he immediately moved ahead two grades when entering ...
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Cortical Column
A cortical column is a group of neurons forming a cylindrical structure through the cerebral cortex of the brain perpendicular to the cortical surface. The structure was first identified by Mountcastle in 1957. He later identified cortical minicolumn, minicolumns as the basic units of the neocortex which were arranged into columns. Each contains the same types of neurons, connectivity, and firing properties. Columns are also called hypercolumn, macrocolumn, functional column or sometimes cortical module,. Neurons within a minicolumn (microcolumn) encode similar features, whereas a hypercolumn "denotes a unit containing a full set of values for any given set of receptive field parameters". A cortical module is defined as either synonymous with a hypercolumn Vernon Benjamin Mountcastle, (Mountcastle) or as a tissue block of multiple overlapping hypercolumns. Cortical columns are proposed to be the canonical microcircuits for predictive coding, in which the process of cognition is impl ...
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Abstraction
Abstraction in its main sense is a conceptual process wherein general rules and concepts are derived from the usage and classification of specific examples, literal ("real" or "concrete") signifiers, first principles, or other methods. "An abstraction" is the outcome of this process—a concept that acts as a common noun for all subordinate concepts and connects any related concepts as a ''group'', ''field'', or ''category''. Suzanne K. Langer (1953), ''Feeling and Form: a theory of art developed from Philosophy in a New Key'' p. 90: " Sculptural form is a powerful abstraction from actual objects and the three-dimensional space which we construe ... through touch and sight." Conceptual abstractions may be formed by filtering the information content of a concept or an observable phenomenon, selecting only those aspects which are relevant for a particular purpose. For example, abstracting a leather soccer ball to the more general idea of a ball selects only the information on gen ...
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State Machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense p ...
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Stochastic
Stochastic (, ) refers to the property of being well described by a random probability distribution. Although stochasticity and randomness are distinct in that the former refers to a modeling approach and the latter refers to phenomena themselves, these two terms are often used synonymously. Furthermore, in probability theory, the formal concept of a ''stochastic process'' is also referred to as a ''random process''. Stochasticity is used in many different fields, including the natural sciences such as biology, chemistry, ecology, neuroscience, and physics, as well as technology and engineering fields such as image processing, signal processing, information theory, computer science, cryptography, and telecommunications. It is also used in finance, due to seemingly random changes in financial markets as well as in medicine, linguistics, music, media, colour theory, botany, manufacturing, and geomorphology. Etymology The word ''stochastic'' in English was originally used as a ...
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Feed Forward (control)
A feed forward (sometimes written feedforward) is an element or pathway within a control system that passes a controlling signal from a source in its external environment to a load elsewhere in its external environment. This is often a command signal from an external operator. A control system which has only feed-forward behavior responds to its control signal in a pre-defined way without responding to the way the load reacts; it is in contrast with a system that also has feedback, which adjusts the input to take account of how it affects the load, and how the load itself may vary unpredictably; the load is considered to belong to the external environment of the system. In a feed-forward system, the control variable adjustment is not error-based. Instead it is based on knowledge about the process in the form of a mathematical model of the process and knowledge about, or measurements of, the process disturbances. Some prerequisites are needed for control scheme to be reliable ...
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Computational Learning Theory
In computer science, computational learning theory (or just learning theory) is a subfield of artificial intelligence devoted to studying the design and analysis of machine learning algorithms. Overview Theoretical results in machine learning mainly deal with a type of inductive learning called supervised learning. In supervised learning, an algorithm is given samples that are labeled in some useful way. For example, the samples might be descriptions of mushrooms, and the labels could be whether or not the mushrooms are edible. The algorithm takes these previously labeled samples and uses them to induce a classifier. This classifier is a function that assigns labels to samples, including samples that have not been seen previously by the algorithm. The goal of the supervised learning algorithm is to optimize some measure of performance such as minimizing the number of mistakes made on new samples. In addition to performance bounds, computational learning theory studies the t ...
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Cognition
Cognition refers to "the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses". It encompasses all aspects of intellectual functions and processes such as: perception, attention, thought, intelligence, the formation of knowledge, memory and working memory, judgment and evaluation, reasoning and computation, problem solving and decision making, comprehension and production of language. Imagination is also a cognitive process, it is considered as such because it involves thinking about possibilities. Cognitive processes use existing knowledge and discover new knowledge. Cognitive processes are analyzed from different perspectives within different contexts, notably in the fields of linguistics, musicology, anesthesia, neuroscience, psychiatry, psychology, education, philosophy, anthropology, biology, systemics, logic, and computer science. These and other approaches to the analysis of cognition (such as embodied cognition) ...
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Perception
Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system, which in turn result from physical or chemical stimulation of the sensory system.Goldstein (2009) pp. 5–7 Vision involves light striking the retina of the eye; smell is mediated by odor molecules; and hearing involves pressure waves. Perception is not only the passive receipt of these signals, but it is also shaped by the recipient's learning, memory, expectation, and attention. Gregory, Richard. "Perception" in Gregory, Zangwill (1987) pp. 598–601. Sensory input is a process that transforms this low-level information to higher-level information (e.g., extracts shapes for object recognition). The process that follows connects a person's concepts and expectations (or knowledge), restorative and selective mechanisms (such as ...
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