Mega Man Battle Chip Challenge
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Mega Man Battle Chip Challenge
''Mega Man Battle Chip Challenge'', known in Japan as , is a video game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is a spin-off title in the ''Mega Man Battle Network'' series. The game saw a simultaneous August 8, 2003 release in Japan on the WonderSwan Color and Swan Crystal titled . The GBA version was localized in North America and Europe the following March. The European version featured a completely different logo, which was also used on Mega Man X7, Mega Man X8, Mega Man X: Command Mission, Mega Man Zero 2, Mega Man Zero 3, Mega Man Zero 4, Mega Man Network Transmission, Mega Man Battle Network 3, Mega Man Battle Network 4, and Mega Man Battle Network 5. It was released on the Wii U's Virtual Console on July 30, 2014 in Japan, with both the North American and PAL region release occurring in August 2014. Taking place within the timeline of the ''Battle Network'' series, ''Battle Chip Challenge'' involves a ba ...
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Inti Creates
is a Japanese video game development company. Formed by ex-Capcom staff in May 1996, they are best known for developing games in the ''Mega Man'' series, namely the ''Mega Man Zero'' and ''Mega Man ZX'' series, and their flagship ''Azure Striker Gunvolt'' and ''Gal Gun'' franchises. History It was formed by ten former members of Capcom with Takuya Aizu as the CEO. First starting in Chiba Prefecture, they expanded by opening a studio in Nagoya in 2008. First starting as a Limited liability company, they became a publicly traded company in 2003. As of 2018, they have approximately 100 staff members. They are best known as the developers of the ''Mega Man Zero'' and ''Mega Man ZX'' series. They have also published several music albums composed and arranged by ''III'', whose members are Ippo Yamada, Ryo Kawakami, Luna Umegaki, Tsutomu Kurihara, and Masaki Suzuki, amongst others. On August 29, 2014, they released their first self-published games ''Azure Striker Gunvolt'' and its cro ...
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Mega Man Zero 2
''Mega Man Zero 2'' is a video game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the second video game in the ''Mega Man Zero'' subseries of ''Mega Man'' video games. The game is set one year following the events of ''Mega Man Zero'', and follows the same basic format as its predecessor, being a side-scrolling, platform action game. Once again, players take control of the Reploid known as Zero, and lead him through various levels in the battle against the forces of Neo Arcadia. The European version also released the same day as the North American ''Mega Man X7'' was. The European version featured a completely different logo, which was also used on ''Mega Man X7'', ''Mega Man X8'', '' Mega Man X: Command Mission'', ''Mega Man Zero 3'', ''Mega Man Zero 4'', ''Mega Man Network Transmission'', ''Mega Man Battle Chip Challenge'', ''Mega Man Battle Network 3'', ''Mega Man Battle Network 4'', and ''Mega Man Battle Network 5' ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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List Of Mega Man Battle Network Characters
Since the debut of the first ''Mega Man'' video game in 1987, numerous characters have been introduced into the series. Overview Key: = Does Not Appear List indicator(s) * A dark grey cell indicates that the character was not in the property or that the character's presence in the property has yet to be announced. * A Main indicates a character had a starring role in the property. * A Recurring indicates the character appeared in two or more times within the property. * A Guest indicates the character appeared once in the property. ''Classic Mega Man'' characters Main characters Mega Man DLN-001 Mega Man, known in Japan as is the protagonist of the original ''Mega Man'' series. Originally created as a lab assistant named "Rock" by Dr. Light, he was modified for battle after Dr. Wily reprogrammed the original Robot Masters to take over the world. Due to his Variable Weapons System, he can copy the weapon of any Robot Master and use it as his own. Dr. Light Doctor T ...
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Tactical Role-playing Game
Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-based or real-time) strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as ''Chainmail'', which were primarily concerned with combat. Game design This subgenre of role-playing video games principally refers to games which incorporate elements from strategy video games as an alternative to traditional role-playing game (RPG) systems. Like standard RPGs, the player typically controls a finite party and battles a similar number of enemies. And like other RPGs, death is usually temporary. But this genre incorporates strategic gameplay such as tac ...
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Real-time Tactics
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still considered RTS.) is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics. Characteristics Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, instead focusing on tactical and operational aspects of warfare such as unit formations or ...
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