MechWarrior Tactics
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MechWarrior Tactics
''MechWarrior Tactics'' was a free-to-play turn-based tactics video game set in the BattleTech universe. It was originally under development by Roadhouse Interactive and ACRONYM Games, but was taken over by Blue Lizard Games and published by Infinite Game Publishing for the Unity Web Player platform. The game remained in closed beta for two years, with Founder Packs allowing players to purchase instant access, but development has been on hold since of end of 2013 and the game's website has been unavailable since the end of August 2014. Gameplay The game pitted two players against each other in an online turn-based match. The turn-based combat was presented via an isometric 3D perspective, with the play area divided into a hexagonal grid. Each player had control of four individual BattleMechs, to which they issue separate movement and combat commands which are not seen by their opponent. Moving the 'Mechs into certain tiles that represent forests, hills, or bodies of water gran ...
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Infinite Game Publishing
''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark is currently owned by Topps and, for videogames, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps. The series began with FASA's debut of the board game ''BattleTech'' (originally named ''Battledroids'') by Jordan Weisman and L. Ross Babcock III and has since grown to include numerous expansions to the original game, several board games, role playing games, video games, a collectible card game, a series of more than 100 novels, and an animated television series. Gameplay At its most basic, the boardgames of ''BattleTech'' are played on a map sheet composed of hexagonal terrain tiles. The combat units are roughly humanoid armored combat units called BattleMechs, powered by fusion reactors an ...
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BattleTech Collectible Card Game
The ''BattleTech Trading Card Game'' is an out-of-print collectible card game (CCG) set in the ''BattleTech'' universe. The game was developed by Wizards of the Coast (WotC) for FASA and released in 1996. Description The ''BattleTech Trading Card Game'' was designed by Richard Garfield, the designer of ''Magic: The Gathering''; both games use a similar style of gameplay and card distribution. It was produced from November 1996 through 2001, and features BattleMechs, characters, and technology from the original ''BattleTech'' board game, with new artwork done by various artists. Gameplay The goal of the game is to make your opponent run out of cards from their stockpile (deck of cards). The one without any cards left loses the game. The most basic way of achieving this is to attack your enemy's stockpile with mechs and other units. Each player will need a deck with a maximum of 60 cards. Those decks can consist of any combination of cards the player desires, although when playi ...
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Turn-based Tactics Video Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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Multiplayer Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's '' Tennis For Two'' and 1972's ''Pong''), ear ...
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Free-to-play Video Games
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immen ...
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Browser Games
A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used. In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Adob ...
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