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MeVisLab
MeVisLab is a cross-platform application framework for medical image processing and scientific visualization. It includes advanced algorithms for image registration, segmentation, and quantitative morphological and functional image analysis. An IDE for graphical programming and rapid user interface prototyping is available. MeVisLab is written in C++ and uses the Qt framework for graphical user interfaces. It is available cross-platform on Windows, Linux, and Mac OS X. The software development is done in cooperation between MeVis Medical Solutions AG and Fraunhofer MEVIS. A freeware version of the MeVislab SDK is available (see Licensing). Open source modules are delivered as MeVisLab Public Sources in the SDK and available from the MeVisLab Community and Community Sources project. History MeVisLab development began in 1993 with the software ILAB1 of the CeVis Institute, written in C++. It allowed to interactively connect algorithms of the Image Vision Library (IL) on Sili ...
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MeVisLab Community And Community Sources
MeVisLab is a cross-platform application framework for medical image processing and scientific visualization. It includes advanced algorithms for image registration, segmentation, and quantitative morphological and functional image analysis. An IDE for graphical programming and rapid user interface prototyping is available. MeVisLab is written in C++ and uses the Qt framework for graphical user interfaces. It is available cross-platform on Windows, Linux, and Mac OS X. The software development is done in cooperation between MeVis Medical Solutions AG and Fraunhofer MEVIS. A freeware version of the MeVislab SDK is available (see Licensing). Open source modules are delivered as MeVisLab Public Sources in the SDK and available from the MeVisLab Community and Community Sources project. History MeVisLab development began in 1993 with the software ILAB1 of the CeVis Institute, written in C++. It allowed to interactively connect algorithms of the Image Vision Library (IL) on Sili ...
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MeVisLab Public Sources
MeVisLab is a cross-platform application framework for medical image processing and scientific visualization. It includes advanced algorithms for image registration, segmentation, and quantitative morphological and functional image analysis. An IDE for graphical programming and rapid user interface prototyping is available. MeVisLab is written in C++ and uses the Qt framework for graphical user interfaces. It is available cross-platform on Windows, Linux, and Mac OS X. The software development is done in cooperation between MeVis Medical Solutions AG and Fraunhofer MEVIS. A freeware version of the MeVislab SDK is available (see Licensing). Open source modules are delivered as MeVisLab Public Sources in the SDK and available from the MeVisLab Community and Community Sources project. History MeVisLab development began in 1993 with the software ILAB1 of the CeVis Institute, written in C++. It allowed to interactively connect algorithms of the Image Vision Library (IL) on Sili ...
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Open Inventor
Open Inventor, originally IRIS Inventor, is a C++ object-oriented retained mode 3D graphics toolkit designed by SGI to provide a higher layer of programming for OpenGL. Its main goals are better programmer convenience and efficiency. Open Inventor exists as both proprietary software and free and open-source software, subject to the requirements of the GNU Lesser General Public License (LGPL), version 2.1. Early history Around 1988–1989, Wei Yen asked Rikk Carey to lead the IRIS Inventor project. Their goal was to create a toolkit that made developing 3D graphics applications easier to do. The strategy was based on the premise that people were not developing enough 3D applications with IRIS GL because it was too time-consuming to do so with the low-level interface provided by IRIS GL. If 3D programming were made easier, through the use of an object oriented API, then more people would create 3D applications and SGI would benefit. Therefore, the credo was always “ease of u ...
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Scientific Visualization
Scientific visualization ( also spelled scientific visualisation) is an interdisciplinary branch of science concerned with the visualization of scientific phenomena.Michael Friendly (2008)"Milestones in the history of thematic cartography, statistical graphics, and data visualization" It is also considered a subset of computer graphics, a branch of computer science. The purpose of scientific visualization is to graphically illustrate scientific data to enable scientists to understand, illustrate, and glean insight from their data. Research into how people read and misread various types of visualizations is helping to determine what types and features of visualizations are most understandable and effective in conveying information. History One of the earliest examples of three-dimensional scientific visualisation was Maxwell's thermodynamic surface, sculpted in clay in 1874 by James Clerk Maxwell. This prefigured modern scientific visualization techniques that use computer graph ...
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Scientific Visualization
Scientific visualization ( also spelled scientific visualisation) is an interdisciplinary branch of science concerned with the visualization of scientific phenomena.Michael Friendly (2008)"Milestones in the history of thematic cartography, statistical graphics, and data visualization" It is also considered a subset of computer graphics, a branch of computer science. The purpose of scientific visualization is to graphically illustrate scientific data to enable scientists to understand, illustrate, and glean insight from their data. Research into how people read and misread various types of visualizations is helping to determine what types and features of visualizations are most understandable and effective in conveying information. History One of the earliest examples of three-dimensional scientific visualisation was Maxwell's thermodynamic surface, sculpted in clay in 1874 by James Clerk Maxwell. This prefigured modern scientific visualization techniques that use computer graph ...
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Volume Rendering
In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field. A typical 3D data set is a group of 2D slice images acquired by a CT, MRI, or MicroCT scanner. Usually these are acquired in a regular pattern (e.g., one slice for each millimeter of depth) and usually have a regular number of image pixels in a regular pattern. This is an example of a regular volumetric grid, with each volume element, or voxel represented by a single value that is obtained by sampling the immediate area surrounding the voxel. To render a 2D projection of the 3D data set, one first needs to define a camera in space relative to the volume. Also, one needs to define the opacity and color of every voxel. This is usually defined using an RGBA (for red, green, blue, alpha) transfer function that defines the RGBA value for every possible voxel value. For example, a volume ma ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer grap ...
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Image Processing
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensional picture, that resembles a subject. In the context of signal processing, an image is a distributed amplitude of color(s). In optics, the term “image” may refer specifically to a 2D image. An image does not have to use the entire visual system to be a visual representation. A popular example of this is of a greyscale image, which uses the visual system's sensitivity to brightness across all wavelengths, without taking into account different colors. A black and white visual representation of something is still an image, even though it does not make full use of the visual system's capabilities. Images are typically still, but in some cases can be moving or animated. Characteristics Images may be two or three-dimensional, such as a pho ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Gvr Body Wp
Guido van Rossum (; born 31 January 1956) is a Dutch programmer best known as the creator of the Python programming language, for which he was the " benevolent dictator for life" (BDFL) until he stepped down from the position on 12 July 2018. He remained a member of the Python Steering Council through 2019, and withdrew from nominations for the 2020 election. Life and education Van Rossum was born and raised in the Netherlands, where he received a master's degree in mathematics and computer science from the University of Amsterdam in 1982. He received a bronze medal in 1974 in the International Mathematical Olympiad. He has a brother, Just van Rossum, who is a type designer and programmer who designed the typeface used in the "Python Powered" logo. Van Rossum lives in Belmont, California, with his wife, Kim Knapp, and their son. According to his home page and Dutch naming conventions, the " ''van''" in his name is capitalized when he is referred to by surname alone, but n ...
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Release History
Release may refer to: * Art release, the public distribution of an artistic production, such as a film, album, or song * Legal release, a legal instrument * News release, a communication directed at the news media * Release (ISUP), a code to identify and debug events in ISUP signaling * Release (phonetics), the opening of the closure of a stop consonant * Release from imprisonment * Release, in medical classification, a root operation in the ICD-10 Procedure Coding System * Software release, a distribution of a computer software in the software release life cycle Film and television * ''Release'' (film), a 2010 British film starring Daniel Brocklebank * "Release" (''Angel''), a television episode * "Release" (''Law & Order''), a television episode * "Release" (''The X-Files''), a television episode * "The Release" (''Animorphs''), a television episode * "The Release" (''Entourage''), a television episode Music * Release, part of the A(ttack)D(ecay)S(sustain)R(release) ...
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Objective-C
Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTSTEP operating system. Due to Apple macOS’s direct lineage from NeXTSTEP, Objective-C was the standard programming language used, supported, and promoted by Apple for developing macOS and iOS applications (via their respective APIs, Cocoa and Cocoa Touch) until the introduction of the Swift programming language in 2014. Objective-C programs developed for non-Apple operating systems or that are not dependent on Apple's APIs may also be compiled for any platform supported by GNU GCC or LLVM/Clang. Objective-C source code 'messaging/implementation' program files usually have filename extensions, while Objective-C 'header/interface' files have extensions, the same as C header files. Objective-C++ files are denoted with a file extension. ...
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