Mazin Saga
   HOME
*





Mazin Saga
''Mazin Saga: Mutant Fighter'' is a 1993 hybrid beat 'em up/fighting video game developed by Almanic Corporation, in conjunction with ALU and Team "Saga", and published by Vic Tokai for the Sega Genesis in North American and later in Japan and Europe by Sega. Based upon Go Nagai's ''MazinSaga'' mecha manga, which is considered a combination of Nagai's ''Mazinger'' and ''Devilman'' franchises, players assume the role of Koji Kabuto wielding the Mazinger Z armor to fight against powerful 'Bio Beasts' led by God Kaiser Hell. Co-directed by Satsuki Mizuno, Takashi Yoneda and "Tommy Bon Bon", the title was created by most of the same team that worked on previous projects at Almanic such as '' E.V.O.: Search for Eden''. It was met with mostly positive reception from critics since its release. Gameplay ''Mazin Saga: Mutant Fighter'' is a cross-genre game that blends side-scrolling beat 'em up and fighting playstyles where players take control of Koji Kabuto wielding the Mazinger Z ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Givro Corporation
was a Japanese video game development company founded in 1989 in Tokyo, Japan by Takashi Yoneda, who was previously employed by Technos Japan and Enix. The company was originally established under the name Almanic Corporation, which it operated under for a few years before changing its corporate name in 1995. Givro would go on to produce games for home consoles such as the Super Nintendo Entertainment System, Sega Genesis, 32X, Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ... and Sega Saturn. Givro released their final game in late 1997 and quietly dissolved at the end of the following year. History Origins As Almanic Corp. As Givro Corp. Closure Games Notes References External links Givro Corporationat MobyGames {{Square E ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Koji Kabuto
, also written Kouji Kabuto, is a fictional character featuring introduced Go Nagai's manga ''Mazinger Z''. He is the main character and pilot of title super robot using its powers to defeat the forces from Dr. Hell. He makes a comeback in the sequel series ''Great Mazinger'' following his defeat in the original series. He also features in ''Grendizer'' as Duke Fleed's friend and sidekick as well alternate takes of ''Mazinger Z'' franchise. Go Nagai created Koji Kabuto in order to appeal to children in regards to his anti-heroic traits. His usage of a robot was meant to add fun to the concept of how fun can be robots if a child is behind it. Multiple voice actors provided their talent for Koji' character. While Koji is notable for being the first pilot of a super robot in anime history, critical reception to his character has been mixed due to his hotheaded personality and misrelationship with the heroine Sayaka Yumi. Creation and development Go Nagai created Koji Kabuto to be a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Game Designer
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative prod ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Game Programmer
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design. History In the early days of video games (from the early 1970s to mid-1980s), a game programmer also took on the job of a designer and artist. This was generally because the abilities of early computers were so limited that having specialized personnel for each function was unnecessary. Game concepts were generally light and games were only meant to be played for a few minutes at a time, but more importantly, art content and variations in gameplay were constrained by computers' limited power. Later, as specialized arcade hardware and home systems became more powerful, game developers could develop d ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Video Game Producer
A video game producer is the top person in charge of overseeing development of a video game. History The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982. Hawkins said in 1983: Sierra On-Line's 1982 computer game ''Time Zone'' may be the first to list credits for "Producer" and "Executive Producer". As of late 1983 Electronic Arts had five producers: A product marketer and two others from Hawkins' former employer Apple ("good at working with engineering people"), one former IBM salesman and executive recruiter, and one product marketer from Automated Simulations; it popularized the use of the title in the industry. Hawkins' vision—influenced by his relationship with Jerry Moss—was that producers would manage artists and repertoire in the same way as in the music business, and Hawkins brought in record producers from A&M Records to help train those first producers. Activisio ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


D3 Publisher
is a Japanese video game developer and publisher founded on February 5, 1992. The company is known for the ''Simple'' series of budget-priced video games. Their games have been released for the Game Boy Advance, Nintendo DS, Nintendo 3DS, Nintendo Switch, PlayStation Portable, PlayStation Vita, PlayStation 2, PlayStation 3, GameCube, Wii, Xbox, Xbox 360, Wii U, Android and iOS. History Between 2007 and 2014, D3 Publisher owned a North Carolina-based game development studio Vicious Cycle Software. In 2009, Bandai Namco Holdings gained a controlling share of D3 and currently owns 95% of its stock. After the bankruptcy of Midway Games, the company became the publisher of Cartoon Network games from 2009 until 2014, when American publisher Little Orbit took control. Both D3Publisher and Cartoon Network worked on games based on licenses such as ''Ben 10'' and ''Hi Hi Puffy AmiYumi'' before that. In 2015, D3 Publisher announced that D3 Publisher of America Inc. would rebrand as D3 Go ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Video Game Creative Director
A creative director (or creative supervisor) is a person who makes high-level creative decisions and, with those decisions, oversees the creation of creative assets such as advertisements, products, events, or logos. Creative director positions are often found within the television production, graphic design, film, music, video game, fashion, advertising, media, or entertainment industries, but may be found in other creative organizations such as web development and software development firms as well. A creative director is a vital role in all of the arts and entertainment industries and can be seen as another element in any product development process. The creative director may also assume the roles of an art director, copywriter, or lead designer. The responsibilities of a creative director include leading the communication design, interactive design, and concept forward in any work assigned. For example, this responsibility is often seen in industries related to advertisement. T ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Boss (video Games)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Health (game Terminology)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Item (game Terminology)
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. Some games, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Level (video Games)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured mult ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Side-scrolling Video Game
'' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many games and some game consoles and home computers, including
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]