MaxCliqueDyn Maximum Clique Algorithm
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MaxCliqueDyn Maximum Clique Algorithm
The MaxCliqueDyn algorithm is an algorithm for finding a maximum Clique problem, clique in an undirected graph. MaxCliqueDyn is based on the MaxClique algorithm, which finds a maximum clique of bounded size. The bound is found using a coloring algorithm. MaxCliqueDyn extends MaxClique to include dynamically varying bounds. This algorithm was designed by Janez Konc and its description was published in 2007. In comparison to earlier algorithms, MaxCliqueDyn has an improved coloring algorithm (ColorSort) and applies tighter, more computationally expensive upper bounds on a fraction of the search space. Both improvements reduce time to find maximum clique. In addition to reducing time, the improved coloring algorithm also reduces the number of steps needed to find a maximum clique. MaxClique algorithm The MaxClique algorithm See also: is the basic algorithm from which MaxCliqueDyn is extended. The pseudocode of the algorithm is: procedure MaxClique(R, C) is Q = Ø, Qmax = à ...
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Graph Theory
In mathematics and computer science, graph theory is the study of ''graph (discrete mathematics), graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of ''Vertex (graph theory), vertices'' (also called ''nodes'' or ''points'') which are connected by ''Glossary of graph theory terms#edge, edges'' (also called ''arcs'', ''links'' or ''lines''). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics. Definitions Definitions in graph theory vary. The following are some of the more basic ways of defining graphs and related mathematical structures. Graph In one restricted but very common sense of the term, a graph is an ordered pair G=(V,E) comprising: * V, a Set (mathematics), set of vertices (also called nodes or points); * ...
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Maximum Clique Algorithm
In mathematical analysis, the maximum and minimum of a function are, respectively, the greatest and least value taken by the function. Known generically as extremum, they may be defined either within a given range (the ''local'' or ''relative'' extrema) or on the entire domain (the ''global'' or ''absolute'' extrema) of a function. Pierre de Fermat was one of the first mathematicians to propose a general technique, adequality, for finding the maxima and minima of functions. As defined in set theory, the maximum and minimum of a set are the greatest and least elements in the set, respectively. Unbounded infinite sets, such as the set of real numbers, have no minimum or maximum. In statistics, the corresponding concept is the sample maximum and minimum. Definition A real-valued function ''f'' defined on a domain ''X'' has a global (or absolute) maximum point at ''x''∗, if for all ''x'' in ''X''. Similarly, the function has a global (or absolute) minimum point at ''x''∗, if ...
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Clique Problem
In computer science, the clique problem is the computational problem of finding cliques (subsets of vertices, all adjacent to each other, also called complete subgraphs) in a graph. It has several different formulations depending on which cliques, and what information about the cliques, should be found. Common formulations of the clique problem include finding a maximum clique (a clique with the largest possible number of vertices), finding a maximum weight clique in a weighted graph, listing all maximal cliques (cliques that cannot be enlarged), and solving the decision problem of testing whether a graph contains a clique larger than a given size. The clique problem arises in the following real-world setting. Consider a social network, where the graph's vertices represent people, and the graph's edges represent mutual acquaintance. Then a clique represents a subset of people who all know each other, and algorithms for finding cliques can be used to discover these groups ...
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