Matrox Parhelia
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Matrox Parhelia
Matrox Parhelia-512 is a graphics processing unit (GPU) with full support for DirectX 8.1 and incorporating several DirectX 9.0 features. Released in 2002, it was best known for its ability to drive three monitors ("Surround Gaming") and its ''Coral Reef'' tech demo. As had happened with previous Matrox products, the Parhelia was released just before competing companies released cards that completely outperformed it. In this case it was the ATI Radeon 9700, released only a few months later. The Parhelia remained a niche product, and was Matrox's last major effort to sell into the consumer market. Background The Parhelia series was Matrox's attempt to return to the market after a long hiatus, their first significant effort since the G200 and G400 lines had become uncompetitive. Their other post-''G400'' products, G450 and G550, were cost-reduced revisions of ''G400'' technology and were not competitive with ATI's Radeon or NVIDIA's GeForce lines with regards to 3D computer gr ...
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Matrox Parhelia 128mb Agp
Matrox Graphics, Inc. is a producer of video card components and equipment for personal computers and workstations. Based in Dorval, Quebec, Canada, it was founded in 1976 by Lorne Trottier and Branko Matić. The name is derived from "Ma" in Matić and "Tro" in Trottier. Company * Matrox Graphics, Inc., the entity most recognized by the public which has been making graphics cards for over 30 years. ** Matrox Video Products Group, which produces video-editing products for professional video production and broadcast markets. A division of Matrox Graphics, Inc. Former Divisions * Matrox Electronic Systems Ltd., the former parent company. Sold to Zebra Technologies as part of the divestiture of Matrox Imaging on June 6, 2022 and succeeded by Matrox Graphics, Inc. ** Matrox Imaging, which produces frame grabbers, smart cameras and image processing/analysis software. ** Matrox Networks, which produced corporate-grade networking equipment. Date of closure unknown. History Matrox's f ...
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Low-pass Filters
A low-pass filter is a filter that passes signals with a frequency lower than a selected cutoff frequency and attenuates signals with frequencies higher than the cutoff frequency. The exact frequency response of the filter depends on the filter design. The filter is sometimes called a high-cut filter, or treble-cut filter in audio applications. A low-pass filter is the complement of a high-pass filter. In optics, high-pass and low-pass may have different meanings, depending on whether referring to frequency or wavelength of light, since these variables are inversely related. High-pass frequency filters would act as low-pass wavelength filters, and vice versa. For this reason it is a good practice to refer to wavelength filters as ''short-pass'' and ''long-pass'' to avoid confusion, which would correspond to ''high-pass'' and ''low-pass'' frequencies. Low-pass filters exist in many different forms, including electronic circuits such as a hiss filter used in audio, anti-al ...
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Graphics Processing Units
A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are efficient at manipulating computer graphics and image processing. Their parallel structure makes them more efficient than general-purpose central processing units (CPUs) for algorithms that process large blocks of data in parallel. In a personal computer, a GPU can be present on a video card or embedded on the motherboard. In some CPUs, they are embedded on the CPU die. In the 1970s, the term "GPU" originally stood for ''graphics processor unit'' and described a programmable processing unit independently working from the CPU and responsible for graphics manipulation and output. Later, in 1994, Sony used the term (now standing for ''graphics processing unit'') i ...
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ATI Technologies
ATI Technologies Inc. (commonly called ATI) was a Canadian semiconductor industry, semiconductor technology corporation based in Markham, Ontario, Markham, Ontario, that specialized in the development of graphics processing units and chipsets. Founded in 1985 as Array Technology Inc., the company listed publicly in 1993. Advanced Micro Devices (AMD) acquired ATI in 2006. As a major fabrication-less or fabless semiconductor company, ATI conducted research and development in-house and outsourcing, outsourced the manufacturing and assembly of its products. With the decline and eventual bankruptcy of 3dfx in 2000, ATI and its chief rival Nvidia emerged as the two dominant players in the graphics processors industry, eventually forcing other manufacturers into niche roles. The acquisition of ATI in 2006 was important to AMD's strategic development of its AMD Fusion, Fusion generation of computer processors, which integrated general processing abilities with graphics processing function ...
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Lightning Memory Architecture
Lightning is a naturally occurring electrostatic discharge during which two electrically charged regions, both in the atmosphere or with one on the ground, temporarily neutralize themselves, causing the instantaneous release of an average of one gigajoule of energy. This discharge may produce a wide range of electromagnetic radiation, from heat created by the rapid movement of electrons, to brilliant flashes of visible light in the form of black-body radiation. Lightning causes thunder, a sound from the shock wave which develops as gases in the vicinity of the discharge experience a sudden increase in pressure. Lightning occurs commonly during thunderstorms as well as other types of energetic weather systems, but volcanic lightning can also occur during volcanic eruptions. The three main kinds of lightning are distinguished by where they occur: either inside a single thundercloud (intra-cloud), between two clouds (cloud-to-cloud), or between a cloud and the ground (cloud-to- ...
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HyperZ
HyperZ is the brand for a set of processing techniques developed by ATI Technologies and later Advanced Micro Devices and implemented in their Radeon-GPUs. HyperZ was announced in November 2000 and was still available in the TeraScale-based Radeon HD 2000 Series and in current Graphics Core Next-based graphics products. On the Radeon R100-based cores, Radeon DDR through 7500, where HyperZ debuted, ATI claimed a 20% improvement in overall rendering efficiency. They stated that with HyperZ, Radeon could be said to offer 1.5 gigatexels per second fillrate performance instead of the card's apparent theoretical rate of 1.2 gigatexels. In testing it was shown that HyperZ did indeed offer a tangible performance improvement that allowed the less endowed Radeon to keep up with the less efficient GeForce 2 GTS. Functionality HyperZ consists of three mechanisms: ; Z compression: The Z-buffer is stored in a lossless compressed format to minimize the Z-Buffer bandwidth as Z read or writes ...
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Fillrate
In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of render output units (ROPs) by the clock frequency of the graphics processing unit (GPU) of a video card. A similar concept, texture fillrate, refers to the number of texture map elements ( texels) the GPU can map to pixels in one second. Texture fillrate is obtained by multiplying the number of texture mapping units (TMUs) by the clock frequency of the GPU. Texture fillrates are given in mega or gigatexels per second. However, there is no full agreement on how to calculate and report fillrates. Another possible method is to multiply the number of pixel pipelines by the GPU's clock frequency. The results of these multiplications correspond to a theoretical number. The ...
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Chip Fabrication
Semiconductor device fabrication is the process used to manufacture semiconductor devices, typically integrated circuit (IC) chips such as modern computer processors, microcontrollers, and memory chips such as NAND flash and DRAM that are present in everyday electrical and electronic devices. It is a multiple-step sequence of photolithographic and chemical processing steps (such as surface passivation, thermal oxidation, planar diffusion and junction isolation) during which electronic circuits are gradually created on a wafer made of pure semiconducting material. Silicon is almost always used, but various compound semiconductors are used for specialized applications. The entire manufacturing process takes time, from start to packaged chips ready for shipment, at least six to eight weeks (tape-out only, not including the circuit design) and is performed in highly specialized semiconductor fabrication plants, also called foundries or fabs. All fabrication takes place inside a c ...
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Radeon 9700
The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in ''Radeon'' graphics cards. This GPU features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D 9-capable consumer graphics chip. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs. The first graphics cards using the R300 to be released were the Radeon 9700. It was the first time that ATI marketed its GPU as a Visual Processing Unit (VPU). R300 and its derivatives would form the basis for ATI's consumer and professional product lines for over 3 years. The integrated graphics processor based upon R300 is the '' Xpress 200''. Development ATI had held the lead for a while with the Radeon 8500 but Nvidia retook the performance crown with the launch of the GeForce 4 Ti line. A new high-end ...
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GeForce 3
The GeForce 3 series (NV20) is the third generation of Nvidia's GeForce graphics processing units (GPUs). Introduced in February 2001, it advanced the GeForce architecture by adding programmable pixel and vertex shaders, multisample anti-aliasing and improved the overall efficiency of the rendering process. The GeForce 3 was unveiled during the 2001 Macworld Conference & Expo/Tokyo 2001 in Makuhari Messe and powered realtime demos of Pixar's Junior Lamp and id Software's Doom 3. Apple would later announce launch rights for its new line of computers. The GeForce 3 family comprises 3 consumer models: the GeForce 3, the GeForce 3 Ti200, and the GeForce 3 Ti500. A separate professional version, with a feature-set tailored for computer aided design, was sold as the Quadro DCC. A derivative of the GeForce 3, known as the NV2A, is used in the Microsoft Xbox game console. Architecture Introduced three months after Nvidia acquired the assets of 3dfx and marketed as the ''nFinite ...
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Radeon 8500
The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design. The GPU also includes 2D GUI acceleration, video acceleration, and multiple display outputs. "R200" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products. Architecture R200's 3D hardware consists of 4 pixel pipelines, each with 2 texture sampling units. It has 2 vertex shader units and a legacy Direct3D 7 TCL unit, marketed as ''Charisma Engine II''. It is ATI's first GPU with programmable pixel and vertex processors, called ''Pixel Tapestry II'' and compliant with Direct3D 8.1. R200 has advanced memory bandwidth saving and overdraw reduction hardware called ''HyperZ II'' that consists of occlusion cullin ...
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