Mathematical Games Column
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Mathematical Games Column
Over a period of 24 years (January 1957 – December 1980), Martin Gardner wrote 288 consecutive monthly "Mathematical Games" columns for ''Scientific American'' magazine. During the next years, through June 1986, Gardner wrote 9 more columns, bringing his total to 297, as other authors wrote most of the "Mathematical Games" columns. The table below lists Gardner's columns. Twelve of Gardner's columns provided the cover art for that month's magazine, indicated by "over in the table with a hyperlink to the cover. Other articles by Gardner Gardner wrote 5 other articles for ''Scientific American''. His flexagon article in December 1956 was in all but name the first article in the series of ''Mathematical Games'' columns and led directly to the series which began the following month.
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Martin Gardner
Martin Gardner (October 21, 1914May 22, 2010) was an American popular mathematics and popular science writer with interests also encompassing scientific skepticism, micromagic, philosophy, religion, and literatureespecially the writings of Lewis Carroll, L. Frank Baum, and G. K. Chesterton.Martin (2010) He was also a leading authority on Lewis Carroll. ''The Annotated Alice'', which incorporated the text of Carroll's two Alice books, was his most successful work and sold over a million copies. He had a lifelong interest in magic and illusion and in 1999, MAGIC magazine named him as one of the "100 Most Influential Magicians of the Twentieth Century". He was considered the doyen of American puzzlers. He was a prolific and versatile author, publishing more than 100 books. Gardner was best known for creating and sustaining interest in recreational mathematicsand by extension, mathematics in generalthroughout the latter half of the 20th century, principally through his "Mathema ...
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Flexagon
In geometry, flexagons are flat models, usually constructed by folding strips of paper, that can be ''flexed'' or folded in certain ways to reveal faces besides the two that were originally on the back and front. Flexagons are usually square or rectangular (tetraflexagons) or hexagonal (hexaflexagons). A prefix can be added to the name to indicate the number of faces that the model can display, including the two faces (back and front) that are visible before flexing. For example, a hexaflexagon with a total of six faces is called a hexahexaflexagon. In hexaflexagon theory (that is, concerning flexagons with six sides), flexagons are usually defined in terms of ''pats''. Two flexagons are equivalent if one can be transformed to the other by a series of pinches and rotations. Flexagon equivalence is an equivalence relation. History Discovery and introduction The discovery of the first flexagon, a trihexaflexagon, is credited to the British mathematician Arthur H. Stone, whil ...
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Mechanical Puzzle
A mechanical puzzle is a puzzle presented as a set of mechanically interlinked pieces in which the solution is to manipulate the whole object or parts of it. While puzzles of this type have been in use by humanity as early as the 3rd century BC, one of the most well-known mechanical puzzles of modern day is the Rubik's Cube, invented by the Hungarian architect Ernő Rubik in 1974. The puzzles are typically designed for a single player, where the goal is for the player to see through the principle of the object, rather than accidentally coming up with the right solution through trial and error. With this in mind, they are often used as an intelligence test or in problem solving training. History The oldest known mechanical puzzle comes from Greece and appeared in the 3rd century BC. The game consists of a square divided into 14 parts, and the aim was to create different shapes from these pieces. This is not easy to do. (see Ostomachion loculus Archimedius) In Iran "puzzle-lo ...
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Golden Ratio
In mathematics, two quantities are in the golden ratio if their ratio is the same as the ratio of their sum to the larger of the two quantities. Expressed algebraically, for quantities a and b with a > b > 0, where the Greek letter phi ( or \phi) denotes the golden ratio. The constant \varphi satisfies the quadratic equation \varphi^2 = \varphi + 1 and is an irrational number with a value of The golden ratio was called the extreme and mean ratio by Euclid, and the divine proportion by Luca Pacioli, and also goes by several other names. Mathematicians have studied the golden ratio's properties since antiquity. It is the ratio of a regular pentagon's diagonal to its side and thus appears in the construction of the dodecahedron and icosahedron. A golden rectangle—that is, a rectangle with an aspect ratio of \varphi—may be cut into a square and a smaller rectangle with the same aspect ratio. The golden ratio has been used to analyze the proportions of natural object ...
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Origami
) is the Japanese paper art, art of paper folding. In modern usage, the word "origami" is often used as an inclusive term for all folding practices, regardless of their culture of origin. The goal is to transform a flat square sheet of paper into a finished sculpture through folding and sculpting techniques. Modern origami practitioners generally discourage the use of cuts, glue, or markings on the paper. Origami folders often use the Japanese word ' to refer to designs which use cuts. On the other hand, in the detailed Japanese classification, origami is divided into stylized ceremonial origami (儀礼折り紙, ''girei origami'') and recreational origami (遊戯折り紙, ''yūgi origami''), and only recreational origami is generally recognized as origami. In Japan, ceremonial origami is generally called "origata" (:ja:折形) to distinguish it from recreational origami. The term "origata" is one of the old terms for origami. The small number of basic Origami techniques, ...
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Eleusis (card Game)
''Eleusis'' is a shedding-type card game where one player chooses a secret rule to determine which cards can be played on top of others, and the other players attempt to determine the rule using inductive logic. The game was invented by Robert Abbott in 1956, and was first published by Martin Gardner in his Mathematical Games column in ''Scientific American'' magazine in June 1959. A revised version appeared in Gardner's July 1977 column. Eleusis is sometimes considered an analogy to the problems of scientific method. It can be compared with the card game Mao, which also has secret rules that can be learned inductively. The games of Penultima and commercially produced Zendo also feature players attempting to discover inductively a secret rule or rules thought of by a "Master" or "spectators" who declare plays legal or illegal on the basis of the rules. Rules The game is played by creating a row of cards in sequence. At the start of the game the dealer (known as "God") inven ...
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Mathematical Logic
Mathematical logic is the study of logic, formal logic within mathematics. Major subareas include model theory, proof theory, set theory, and recursion theory. Research in mathematical logic commonly addresses the mathematical properties of formal systems of logic such as their expressive or deductive power. However, it can also include uses of logic to characterize correct mathematical reasoning or to establish foundations of mathematics. Since its inception, mathematical logic has both contributed to and been motivated by the study of foundations of mathematics. This study began in the late 19th century with the development of axiomatic frameworks for geometry, arithmetic, and Mathematical analysis, analysis. In the early 20th century it was shaped by David Hilbert's Hilbert's program, program to prove the consistency of foundational theories. Results of Kurt Gödel, Gerhard Gentzen, and others provided partial resolution to the program, and clarified the issues involved in pr ...
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Maze
A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal. The term "labyrinth" is generally synonymous with "maze", but can also connote specifically a unicursal pattern. The pathways and walls in a maze are typically fixed, but puzzles in which the walls and paths can change during the game are also categorised as mazes or tour puzzles. Construction Mazes have been built with walls and rooms, with hedges, turf, corn stalks, straw bales, books, paving stones of contrasting colors or designs, and brick, or in fields of crops such as corn or, indeed, maize. Maize mazes can be very large; they are usually only kept for one growing season, so they can be different every year, and are promoted as seasonal tourist attractions. Indoors, mirror ma ...
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Platonic Solids
In geometry, a Platonic solid is a convex, regular polyhedron in three-dimensional Euclidean space. Being a regular polyhedron means that the faces are congruent (identical in shape and size) regular polygons (all angles congruent and all edges congruent), and the same number of faces meet at each vertex. There are only five such polyhedra: Geometers have studied the Platonic solids for thousands of years. They are named for the ancient Greek philosopher Plato who hypothesized in one of his dialogues, the ''Timaeus'', that the classical elements were made of these regular solids. History The Platonic solids have been known since antiquity. It has been suggested that certain carved stone balls created by the late Neolithic people of Scotland represent these shapes; however, these balls have rounded knobs rather than being polyhedral, the numbers of knobs frequently differed from the numbers of vertices of the Platonic solids, there is no ball whose knobs match the 20 vertic ...
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Squaring The Square
Squaring the square is the problem of tiling an integral square using only other integral squares. (An integral square is a square whose sides have integer length.) The name was coined in a humorous analogy with squaring the circle. Squaring the square is an easy task unless additional conditions are set. The most studied restriction is that the squaring be perfect, meaning the sizes of the smaller squares are all different. A related problem is squaring the plane, which can be done even with the restriction that each natural number occurs exactly once as a size of a square in the tiling. The order of a squared square is its number of constituent squares. Perfect squared squares A "perfect" squared square is a square such that each of the smaller squares has a different size. It is first recorded as being studied by R. L. Brooks, C. A. B. Smith, A. H. Stone and W. T. Tutte at Cambridge University between 1936 and 1938. They transformed the square tiling into an equivalent el ...
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Topology
In mathematics, topology (from the Greek language, Greek words , and ) is concerned with the properties of a mathematical object, geometric object that are preserved under Continuous function, continuous Deformation theory, deformations, such as Stretch factor, stretching, Twist (mathematics), twisting, crumpling, and bending; that is, without closing holes, opening holes, tearing, gluing, or passing through itself. A topological space is a set (mathematics), set endowed with a structure, called a ''Topology (structure), topology'', which allows defining continuous deformation of subspaces, and, more generally, all kinds of continuity (mathematics), continuity. Euclidean spaces, and, more generally, metric spaces are examples of a topological space, as any distance or metric defines a topology. The deformations that are considered in topology are homeomorphisms and homotopy, homotopies. A property that is invariant under such deformations is a topological property. Basic exampl ...
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Soma Cube
The Soma cube is a solid dissection puzzle invented by Danish polymath Piet Hein in 1933 during a lecture on quantum mechanics conducted by Werner Heisenberg. Seven pieces made out of unit cubes must be assembled into a 3×3×3 cube. The pieces can also be used to make a variety of other 3D shapes. The pieces of the Soma cube consist of all possible combinations of three or four unit cubes, joined at their faces, such that at least one inside corner is formed. There is one combination of three cubes that satisfies this condition, and six combinations of four cubes that satisfy this condition, of which two are mirror images of each other (see Chirality). Thus, 3 + (6 × 4) is 27, which is exactly the number of cells in a 3×3×3 cube. The Soma cube was popularized by Martin Gardner in the September 1958 Mathematical Games column in ''Scientific American.'' The book '' Winning Ways for your Mathematical Plays'' also contains a detailed analysis of the Soma cube problem. Ther ...
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