Master–detail Interface
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Master–detail Interface
In computer user interface design, a master–detail interface displays a master list and the details for the currently selected item. The original motivation for master detail was that such a view table on old 1980s 80-character-wide displays could only comfortably show about four columns on the screen at once, while a typical data entity will have some twenty fields. The solution is that the detail shows all twenty fields and the master shows only the commonly recognised three to five that will fit on the screen in one row without scrolling. A master area can be a form, list or tree of items, and a detail area can be a form, list or tree of items typically placed either below or next to the master area. Selecting an item from the master list causes the details of that item to be populated in the detail area. Data model A master–detail relationship is a one-to-many type relationship. Examples of a master-detail relationship are: a set of purchase orders and a set of line items ...
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Computer
A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as Computer program, programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the Computer hardware, hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of Programmable logic controller, industrial and Consumer electronics, consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devi ...
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User Interface Design
User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on information architecture. It is the process of building interfaces that clearly communicates to the user what's important. UI design refers to graphical user interfaces and other forms of interface design. The goal of user interface design is to make the user's interaction as simple and efficient as possible, in terms of accomplishing user goals (user-centered design). User interfaces are the points of interaction between users and designs. There are three types: * Graphical user interfaces (GUIs) - Users interact with visual representations on a computer's screen. The desktop is an example of a GUI. * Interfaces controlled through voice - Us ...
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Form (programming)
In component-based programming (Visual Basic, .NET WinForms, Gambas, Delphi, Lazarus etc.), a form is a representation of a GUI window. A form contains components and controls typically including "OK" and "Cancel" buttons, these objects provide a high-level abstraction of standard or custom widgets which are typically much easier to manipulate than the GUI's underlying API. At design time, visual controls (buttons, text boxes, and the like) and non-visual components (timers, database connections, layout aids and so on) are placed on the form. These controls and components are positioned and sized interactively, and their properties and event handlers are set with a special editor typically laid out as a grid. At runtime, automatically generated code creates instances of these controls and components, and sets their properties. Historically, forms were often implemented as screens on a block-oriented terminal connected to a mainframe computer. HTML forms are conceptually very ...
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