Marcy (Chrono Cross)
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Marcy (Chrono Cross)
is a role-playing video game developed and published by Square (now Square Enix) for the PlayStation video game console. It is the successor to '' Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. While its predecessor, like most role-playing games at the time, only offered a handful of playable characters, ''Chrono Cross'' was notable for making 45 different characters available for recruitment over the course of the game, each with distinct backstory and speech patterns. The game's writer, Masato Kato, started with the core characters from '' Radical Dreamers'', a rare, Japan-only visual novel he felt ultimately went unfinished, and greatly expanded the cast and scenario, while leaving the creation of some minor characters to various other members of the development team. The developers also created an "auto accent program", to apply accents and other quirks to character's dialogue, making the dialogue altered depending on who was ...
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Chrono Cross Characters
Chrono may refer to: Prefix ''chrono-'' a Greek combining form relating to time *chronometry, science of the measurement of time *"chrono", colloquialism for chronograph in watch and clock collectors' language Games *Chrono (series), ''Chrono'' (series), a Japanese video game series, which includes: **''Chrono Trigger'' **''Radical Dreamers'' **''Chrono Cross'' **Crono (Chrono Trigger), Crono (''Chrono Trigger''), the main character in ''Chrono Trigger'' Books *Chrono, a character in the Kurt Vonnegut novel ''The Sirens of Titan'' *Chrono, the title character from the manga and anime ''Chrono Crusade'' *Chrono Harlaown, from list of Magical Girl Lyrical Nanoha characters *Chrono Press, one of myriad imprints of the German group OmniScriptum devoted to the reproduction of Wikipedia content Music *''Chrono'', a 2011 EP by Paul Kalkbrenner *"Chrono", a song by The Ghost Inside from the 2010 album ''Returners (album), Returners'' *"Chrono", a song by Kraftwerk from the 2003 album ' ...
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Chrono (series)
The series is a video game franchise developed and published by Square, and is currently owned by Square Enix. The series began in 1995 with the time travel role-playing video game ''Chrono Trigger'', which spawned two continuations, '' Radical Dreamers: Nusumenai Hōseki'', and ''Chrono Cross''. A promotional anime called '' Dimensional Adventure Numa Monjar'' and two ports of ''Chrono Trigger'' were also produced. As of March 31, 2003, ''Chrono Trigger'' was Square Enix's 12th best-selling game, with 2.65 million units shipped. ''Chrono Cross'' was the 24th, with 1.5 million units shipped. By 2019, the two games had sold over 5.5 million units combined. The games in the series have been called some of the greatest of all time, with most of the praise going towards ''Chrono Trigger''. The series' original soundtracks, composed by Yasunori Mitsuda, have also been praised, with multiple soundtracks being released for them. Concept and creation ''Chrono Trigger'' ...
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Retcon
Retroactive continuity, or retcon for short, is a literary device in which established diegetic facts in the plot of a fictional work (those established through the narrative itself) are adjusted, ignored, supplemented, or contradicted by a subsequently published work which recontextualizes or breaks continuity with the former. There are various motivations for applying retroactive continuity, including: * To accommodate desired aspects of sequels or derivative works which would otherwise be ruled out. * To respond to negative fan reception of previous stories. * To correct and overcome errors or problems identified in the prior work since its publication. * To change or clarify how the prior work should be interpreted. * To match reality, when assumptions or projections of the future are later proven wrong. Retcons are used by authors to increase their creative freedom, on the assumption that the changes are unimportant to the audience compared to the new story which can be tol ...
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Anthropomorphic
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals. Etymology Anthropomorphism and anthropomorphization derive from the verb form ''anthropomorphize'', itself derived from the Greek ''ánthrōpos'' (, "human") and ''morphē'' (, "form"). It is first attested in 1753, originally in reference to the heresy of applying a human form to the Christian God.''Oxford English Dictionary'', 1st ed. "anthropomorphism, ''n.''" Oxford University P ...
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Silent Protagonist
In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may extend to protagonists who have dialogue, but no voice acting like all other non-player characters. A silent protagonist may be employed to lend a sense of mystery or uncertainty of identity to the gameplay, or to help the player identify better with them. Silent protagonists may also be anonymous. Not all silent protagonists are necessarily mute or do not speak to other characters; they may simply not produce any dialogue audible to the player. Origin The earliest player characters in video games of the 1980s, including the likes of Mario, '' Metroid''s Samus, and ''The Legend of Zelda''s Link, were silent protagonists. Characters such as these may occasionally speak through text or audible words, but are otherwise limited to making gestures, ...
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Narrator
Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the audience, particularly about the plot (the series of events). Narration is a required element of all written stories (novels, short stories, poems, memoirs, etc.), with the function of conveying the story in its entirety. However, narration is merely optional in most other storytelling formats, such as films, plays, television shows, and video games, in which the story can be conveyed through other means, like dialogue between characters or visual action. The narrative mode encompasses the set of choices through which the creator of the story develops their narrator and narration: * ''Narrative point of view, perspective,'' or ''voice'': the choice of grammatical person used by the narrator to establish whether or not the narrator and the ...
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Guile
Guile may refer to: * Astuteness, deception. * GNU Guile, an implementation of the Scheme programming language * Guile (''Street Fighter''), a video game character from the ''Street Fighter'' series * Guile (''Chrono Cross''), a video game character from ''Chrono Cross'' * Guile Island, Antarctica * Guilé Foundation Fondation Guilé is a Swiss foundation. This non-profit organization of Swiss private law has been founded in 1997 by the Charles Burrus family headquartered in Boncourt, Switzerland. The foundation’s mission is to promote corporate responsibi ..., a Swiss organisation for business ethics People with the surname * Melanie Guile (born 1949), Australian writer See also * Guille (other) {{disambiguation ...
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Magus
Magi (; singular magus ; from Latin ''magus'', cf. fa, مغ ) were priests in Zoroastrianism and the earlier religions of the western Iranians. The earliest known use of the word ''magi'' is in the trilingual inscription written by Darius the Great, known as the Behistun Inscription. Old Persian texts, predating the Hellenistic period, refer to a magus as a Zurvanic, and presumably Zoroastrian, priest. Pervasive throughout the Eastern Mediterranean and Western Asia until late antiquity and beyond, ''mágos'' (μάγος) was influenced by (and eventually displaced) Greek '' goēs'' (γόης), the older word for a practitioner of magic, to include astronomy/astrology, alchemy, and other forms of esoteric knowledge. This association was in turn the product of the Hellenistic fascination for Pseudo-Zoroaster, who was perceived by the Greeks to be the Chaldean founder of the Magi and inventor of both astrology and magic, a meaning that still survives in the modern-day words "ma ...
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Amnesia
Amnesia is a deficit in memory caused by brain damage or disease,Gazzaniga, M., Ivry, R., & Mangun, G. (2009) Cognitive Neuroscience: The biology of the mind. New York: W.W. Norton & Company. but it can also be caused temporarily by the use of various sedatives and hypnotic drugs. The memory can be either wholly or partially lost due to the extent of damage that was caused. There are two main types of amnesia: retrograde amnesia and anterograde amnesia. Retrograde amnesia is the inability to retrieve information that was acquired before a particular date, usually the date of an accident or operation. In some cases the memory loss can extend back decades, while in others the person may lose only a few months of memory. Anterograde amnesia is the inability to transfer new information from the short-term store into the long-term store. People with anterograde amnesia cannot remember things for long periods of time. These two types are not mutually exclusive; both can occur simu ...
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Riddel
Riddel may refer to: * Riddels, or riddel curtains, posts, rails etc, curtains at the sides of a church altar. * Peter Riddel (died 1641), English politician * Eliza and Isabella Riddel, who endowed Riddel Hall to Queen's University Belfast in 1913 * Riddel (''Chrono Cross''), a fictional character See also * Riddell (other) * Riddle (other) * Ridel Ridel is a surname. Notable people with the surname include: * Geoffrey Ridel, Duke of Gaeta (died 1084), the Duke of Gaeta as a vassal of the Prince of Capua from 1067 or 1068 *Geoffrey Ridel (bishop of Ely) (died 1189), the nineteenth Lord Chanc ...
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Radius
In classical geometry, a radius ( : radii) of a circle or sphere is any of the line segments from its center to its perimeter, and in more modern usage, it is also their length. The name comes from the latin ''radius'', meaning ray but also the spoke of a chariot wheel. as a function of axial position ../nowiki>" Spherical coordinates In a spherical coordinate system, the radius describes the distance of a point from a fixed origin. Its position if further defined by the polar angle measured between the radial direction and a fixed zenith direction, and the azimuth angle, the angle between the orthogonal projection of the radial direction on a reference plane that passes through the origin and is orthogonal to the zenith, and a fixed reference direction in that plane. See also *Bend radius *Filling radius in Riemannian geometry *Radius of convergence * Radius of convexity *Radius of curvature *Radius of gyration ''Radius of gyration'' or gyradius of a body about the axis of r ...
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Viper
The Viperidae (vipers) are a family of snakes found in most parts of the world, except for Antarctica, Australia, Hawaii, Madagascar, and various other isolated islands. They are venomous and have long (relative to non-vipers), hinged fangs that permit deep penetration and injection of their venom. Four subfamilies are currently recognized. They are also known as viperids. The name "viper" is derived from the Latin word ''vipera'', -''ae'', also meaning viper, possibly from ''vivus'' ("living") and ''parere'' ("to beget"), referring to the trait viviparity (giving live birth) common in vipers like most of the species of Boidae. Description All viperids have a pair of relatively long solenoglyphous (hollow) fangs that are used to inject venom from glands located towards the rear of the upper jaws, just behind the eyes. Each of the two fangs is at the front of the mouth on a short maxillary bone that can rotate back and forth. When not in use, the fangs fold back against the ro ...
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