Marche Radiuju
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Marche Radiuju
is a 2003 tactical role-playing game developed and published by Square (now Square Enix) for the Nintendo Game Boy Advance. A spin-off of the '' Final Fantasy'' series, the game shares several traits with 1997's '' Final Fantasy Tactics'', although it is not a direct sequel. The player assembles a clan of characters, and controls their actions over grid-like battlefields. Players are mostly free to decide the classes, abilities, and statistics of their characters. The game's story centers on four children; Marche, Mewt, Ritz, and Doned, who live in a small town named St. Ivalice. The children are transported to a realm of the same name as their town, " Ivalice", after discovering an ancient magical book. The story then focuses on the exploits of Marche as he attempts to return to the real world while facing opposition from those around him. ''Tactics Advance'' is one of the initial products from the cooperation of Square and Nintendo made for the Game Boy Advance console; it ...
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Square Enix
is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game franchises, among numerous others. Outside of video game publishing and development, it is also in the business of merchandise, Arcade game, arcade facilities, and manga publication under its Gangan Comics brand. The original Square Enix Co., Ltd. was formed in April 2003 from a mergers and acquisitions, merger between Square (video game company), Square and Enix, with the latter as the surviving company. Each share of Square's common stock was stock swap, exchanged for 0.85 shares of Enix's common stock. At the time, 80% of Square Enix staff were made up of former Square employees. As part of the merger, former Square president Yoichi Wada was appointed the president of the new corporation, while former Enix president Keiji Honda was name ...
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Quest Corporation
was a Japanese video game company founded in 1988. Quest is best known for its critically acclaimed tactical role-playing game series ''Ogre Battle''. In 1990 Quest was merged with the company Bothtec, the latter focusing on the development of personal computer software. Bothtec was best known for the 1986 action-adventure video game ''Relics'', and the licensed games based on the ''Legend of the Galactic Heroes'' series. The companies were separated in 1997; as an independent company Bothtec Inc. remained a development partner of Quest and continued operation until being dissolved in 2009. In 1995, key members Yasumi Matsuno, Hiroshi Minagawa, and Akihiko Yoshida left Quest to join Square, where they developed ''Final Fantasy Tactics'' and ''Vagrant Story'', and have worked on ''Final Fantasy XII'' as part of Square Enix. In 2002, Quest was purchased by Square; and the acquisition reunited some of Quest's developers with their former colleagues. These former Quest staff conti ...
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Combo (video Gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga a ...
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Misconduct (football)
In the sport of association football, fouls and misconduct are acts committed by players which are deemed by the referee to be unfair and are subsequently penalised. An offence may be a foul, misconduct or both depending on the nature of the offence and the circumstances in which it occurs. Fouls and misconduct are addressed in Law 12 of the Laws of the Game. A foul is an unfair act by a player, deemed by the referee to contravene the game's laws, that interferes with the active play of the game. Fouls are punished by the award of a free kick (possibly a penalty kick) to the opposing team. A list of specific offences that can be fouls are detailed in Law 12 of the Laws of the Game (other infractions, such as technical infractions at restarts, are not deemed to be fouls); these mostly concern unnecessarily aggressive physical play and the offence of handling the ball. An infringement is classified as a foul when it meets all the following conditions: # It is committed by a player ...
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Arbitration
Arbitration is a form of alternative dispute resolution (ADR) that resolves disputes outside the judiciary courts. The dispute will be decided by one or more persons (the 'arbitrators', 'arbiters' or 'arbitral tribunal'), which renders the 'arbitration award'. An arbitration decision or award is legally binding on both sides and enforceable in the courts, unless all parties stipulate that the arbitration process and decision are non-binding. Arbitration is often used for the resolution of commercial disputes, particularly in the context of international commercial transactions. In certain countries such as the United States, arbitration is also frequently employed in consumer and employment matters, where arbitration may be mandated by the terms of employment or commercial contracts and may include a waiver of the right to bring a class action claim. Mandatory consumer and employment arbitration should be distinguished from consensual arbitration, particularly commercial ...
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Viera (Final Fantasy)
is a fictional universe setting primarily appearing in the ''Final Fantasy'' video game series. The world was created by Yasumi Matsuno and has since been expanded upon by several games as the ''Ivalice Alliance'' series. Ivalice is described as a complex world with a very long history, and the stories of ''Final Fantasy Tactics'', ''Vagrant Story'' and ''Final Fantasy XII'' all take place in it. Though described often as a world, this was only physically true of Ivalice in ''Final Fantasy Tactics Advance'', in which Ivalice was created parallel to the real world. The 'true' Ivalice, as witnessed in the remaining games, describes two distinct locations; a geographical region,Ivalice (Sage Knowledge 29 of 78), Clan Primer Bestiary and a smaller kingdom, both of which belong to a larger, unnamed world. Generally, however, the term Ivalice is also used to refer to the conceptual setting, rather as one might say the Medieval world of Europe and the Mediterranean. Concept and creation ...
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Moogle
are a fictional species of diminutive, sentient creatures and a recurring element of the ''Final Fantasy'' video game franchise, starting with their initial appearance in ''Final Fantasy III''. They also appear in the ''Mana'' and ''Kingdom Hearts'' series. Moogles serve a variety of purposes in the various games in which they appear. They sometimes provide opportunities to record game progress or access shops; occasionally they assist in battle or may even become a playable character. Moogles became a popular character amongst fans and critics, and are considered one of the mascots of ''Final Fantasy''. Their original appearance and role was largely praised, although their change in design for the ''Fabula Nova Crystallis Final Fantasy'' sub-series was contentious. Character design Influences Moogles were created by object designer Koichi Ishii, who later became the president of Grezzo. He stated they were based on a creature idea he drew in Elementary School based on an all ...
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Levels Up
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience lev ...
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Turn-based Tactics
Turn-based tactics (TBT), or tactical turn-based (TTB), is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games. Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Genre characteristics The gameplay of turn-based tactics game is the stop-action counterpart to that found in the real-time tactics genre, and as such contrasts with other current wargame genres. For instance, in large-scale turn-based strategy games battles are generally abstracted and the gameplay close to that of related board games, and real-time strategy games de-emp ...
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Virtual Console
A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, UnixWare, and macOS in which the system console of the computer can be used to switch between multiple virtual consoles to access unrelated user interfaces. Virtual consoles date back at least to XenixUnited States Patent 4945468 lists Xenix as prior art in this area. and Concurrent CP/M in the 1980s. In the Linux console and other platforms, usually the first six virtual consoles provide a text terminal with a login prompt to a Unix shell. The graphical X Window System traditionally starts in the seventh virtual console (tty7), although this is configuration dependent. In Linux, the user switches between them by pressing the Alt key combined with a function key – for example + to access the virtual console number 1. + changes to the pr ...
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