Manhunter (role-playing Game)
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Manhunter (role-playing Game)
''Manhunter'' is a science fiction role-playing game published by Kingslayer Productions in 1988. Description ''Manhunter'' is a game set in the distant future. Two civilizations, human and Aglian, were at war but have been forced to become allies in the face of an invasion of killer robots known as Manhunters. The game provides a history of the humna/Aglian conflict as well as star charts. The rules also cover personal combat, space combat, experience, robots, three alien races, and a brief spell list to go with a short section on magic. Character generation Players can create characters that are human, Aglian or eleven other alien species. Each alien race has different advantages and disadvantages. Each character has eleven attributes, and each race has a certain range that each attribute will fall in. For example, the frail Aglians will have a range of strength that will be much less than that of the physically powerful Ulars. Each character also has various skills in one ...
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Gamemaster's Screen
A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, and is used by the gamemaster to hide all the relevant data related to a tabletop role-playing game session from the players in order to not spoil the plot of the story. It also hides any dice rolls made by the gamemaster that players should not see. In addition, screens often have essential tables and information printed on the inside for the gamemaster to easily reference during play. History The first commercial gamemaster's screen was the '' Judge's Shield'', produced by Judges Guild in 1977 for use with ''Dungeons & Dragons''. This featured three pieces of 8.5" x 11" cardstock designed to be taped together to form a three-panel screen, the two outer pieces in a vertical (portrait) orientation, and the middle piece in a horizontal (landscape) orientation. This design allowed the gamemaster to peer over the lower middle section more easily. The ''Judge's ...
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Role-playing Games Introduced In 1988
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppo ...
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Campaign Settings
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech ...
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White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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The Complete Guide To Role-Playing Games
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *" The Great Glacier", 1992 *" Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *" The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *" Ronin Challenge (Advanced Dungeons a ...
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Kevin Siembieda
Kevin Siembieda (born April 2, 1956) is an American artist, writer, designer and publisher of role-playing games. Career Siembieda is a third-generation Polish American. He attended the College for Creative Studies in Detroit from 1974 to 1977. He wanted to be a comic book artist, but found the industry difficult to break into and published a small-press comic (''A+ Plus'', 1977-1978) with his company, Megaton Publications. In 1979 Siembieda discovered the '' Dungeons & Dragons Basic Rulebook'' and joined a role-playing group, the Wayne Street Weregamers, which met at Wayne State University in Detroit (where he befriended Erick Wujcik, who ran the group). Siembieda ran a game for the group, the Palladium of Desires, a combination of ''AD&D'' and his house rules. By 1980 the Wayne Weregamers became the Detroit Gaming Centre, with Siembieda its assistant director and Wujcik its director. Siembieda tried to interest gaming companies in his RPG with little interest; only Judges Guild ...
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Rifts (role-playing Game)
''Rifts'' is a multi-genre role-playing game created by Kevin Siembieda in August 1990 and published continuously by Palladium Books since then. ''Rifts'' takes place in a post-apocalyptic future, deriving elements from cyberpunk, science fiction, fantasy, horror, western, mythology and many other genres. ''Rifts'' serves as a cross-over environment for a variety of other Palladium games with different universes connected through "rifts" on Earth that lead to different spaces, times, and realities that Palladium calls the "Rifts Megaverse". ''Rifts'' describes itself as an "advanced" role-playing game and not an introduction for those new to the concept. Palladium continues to publish books for the ''Rifts'' series, with about 80 books published between 1990 and 2011. ''Rifts Ultimate Edition'' was released in August 2005 and designed to update the game with Palladium's incremental changes to its system, changes in the game world, and additional information and character type ...
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Palladium Books
Palladium Books is a publisher of role-playing games (RPGs) perhaps best known for its popular, expansive '' Rifts'' series (1990–present). Palladium was founded April 1981 in Detroit, Michigan by current president and lead game designer Kevin Siembieda, and is now based in Westland, Michigan. The company enjoys the support of a small but dedicated fanbase who praise its various game series for their innovative settings and ease of adaptability to various personal preferences, play styles, and power levels. History The first game released by Palladium Books was '' The Mechanoid Invasion'' in 1981, followed by the first-editions of '' The Palladium Role-Playing Game'' in 1983 and ''Heroes Unlimited'' in 1984, with Valley of the Pharaohs releasing between the two. Other popular titles include adaptations of ''Teenage Mutant Ninja Turtles'' (1985) and ''Robotech'' (1986). Palladium was also one of the major distributors of ''Robotech'' merchandise for several years. Between the l ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Jerry Bingham
Gerald Joseph Bingham Jr. (born June 25, 1953, in Chicago, Illinois) is an American artist who has worked in the fields of comic books, commercial illustration, and design. He is known for his artwork on ''Marvel Team-Up'' and the DC Comics graphic novel '' Batman: Son of the Demon''. Biography Given his first break by veteran comics artist Dan Adkins, Bingham's first published comics work was a Green Arrow backup story in '' World's Finest Comics'' #251 (June–July 1978). From there, Bingham drew comics for Marvel Comics, First Comics, TSR, Malibu Comics, Dark Horse Comics, '' Heavy Metal'', and others. He drew the '' Batman: Son of the Demon'' graphic novel in 1987, which introduced a character later revealed to be Damian Wayne. This graphic novel reputedly "restored DC Comics to first place in sales after fifteen years." Leaving comics in the late 1990s, Bingham moved to the West Coast, where he did production art for the movies, designing props, special effects and m ...
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